mirror of
https://github.com/lihop/godot-xterm.git
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590 lines
16 KiB
GDScript
590 lines
16 KiB
GDScript
# ------------------------------------------------------------------------------
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# Choose an existing directory from res://. Dialog allows for creating a
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# directory.
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# ------------------------------------------------------------------------------
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class DirectoryCtrl:
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extends HBoxContainer
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var text = "":
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get:
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return _txt_path.text
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set(val):
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_txt_path.text = val
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var _txt_path := LineEdit.new()
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var _btn_dir := Button.new()
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var _dialog := FileDialog.new()
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func _init():
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_btn_dir.text = "..."
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_btn_dir.pressed.connect(_on_dir_button_pressed)
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_txt_path.size_flags_horizontal = _txt_path.SIZE_EXPAND_FILL
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_dialog.file_mode = _dialog.FILE_MODE_OPEN_DIR
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_dialog.unresizable = false
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_dialog.dir_selected.connect(_on_selected)
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_dialog.file_selected.connect(_on_selected)
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_dialog.size = Vector2(1000, 700)
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func _on_selected(path):
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text = path
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func _on_dir_button_pressed():
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_dialog.current_dir = _txt_path.text
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_dialog.popup_centered()
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func _ready():
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add_child(_txt_path)
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add_child(_btn_dir)
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add_child(_dialog)
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func get_line_edit():
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return _txt_path
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# ------------------------------------------------------------------------------
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# Choose an existing file in res://
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# ------------------------------------------------------------------------------
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class FileCtrl:
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extends DirectoryCtrl
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func _init():
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super._init()
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_dialog.file_mode = _dialog.FILE_MODE_OPEN_FILE
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# ------------------------------------------------------------------------------
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# Choose a save location. Can pick anywhere on file system. Will warn if you
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# pick a file that already exists.
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# ------------------------------------------------------------------------------
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class SaveFileAnywhere:
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extends DirectoryCtrl
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func _init():
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super._init()
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_dialog.file_mode = _dialog.FILE_MODE_SAVE_FILE
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_dialog.access = _dialog.ACCESS_FILESYSTEM
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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class Vector2Ctrl:
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extends VBoxContainer
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var value = Vector2(-1, -1):
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get:
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return get_value()
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set(val):
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set_value(val)
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var disabled = false:
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get:
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return get_disabled()
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set(val):
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set_disabled(val)
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var x_spin = SpinBox.new()
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var y_spin = SpinBox.new()
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func _init():
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add_child(_make_one("x: ", x_spin))
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add_child(_make_one("y: ", y_spin))
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func _make_one(txt, spinner):
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var hbox = HBoxContainer.new()
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var lbl = Label.new()
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lbl.text = txt
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hbox.add_child(lbl)
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hbox.add_child(spinner)
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spinner.min_value = -1
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spinner.max_value = 10000
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spinner.size_flags_horizontal = spinner.SIZE_EXPAND_FILL
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return hbox
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func set_value(v):
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if v != null:
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x_spin.value = v[0]
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y_spin.value = v[1]
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# Returns array instead of vector2 b/c that is what is stored in
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# in the dictionary and what is expected everywhere else.
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func get_value():
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return [x_spin.value, y_spin.value]
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func set_disabled(should):
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get_parent().visible = !should
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x_spin.visible = !should
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y_spin.visible = !should
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func get_disabled():
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pass
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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var _base_container = null
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var _base_control = null
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const DIRS_TO_LIST = 6
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var _cfg_ctrls = {}
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var _avail_fonts = ["AnonymousPro", "CourierPrime", "LobsterTwo", "Default"]
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func _init(cont):
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_base_container = cont
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_base_control = HBoxContainer.new()
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_base_control.size_flags_horizontal = _base_control.SIZE_EXPAND_FILL
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_base_control.mouse_filter = _base_control.MOUSE_FILTER_PASS
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# I don't remember what this is all about at all. Could be
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# garbage. Decided to spend more time typing this message
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# than figuring it out.
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var lbl = Label.new()
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lbl.size_flags_horizontal = lbl.SIZE_EXPAND_FILL
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lbl.mouse_filter = lbl.MOUSE_FILTER_STOP
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_base_control.add_child(lbl)
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func _notification(what):
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if what == NOTIFICATION_PREDELETE:
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_base_control.free()
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# ------------------
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# Private
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# ------------------
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func _new_row(key, disp_text, value_ctrl, hint):
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var ctrl = _base_control.duplicate()
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var lbl = ctrl.get_child(0)
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lbl.tooltip_text = hint
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lbl.text = disp_text
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_base_container.add_child(ctrl)
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_cfg_ctrls[key] = value_ctrl
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ctrl.add_child(value_ctrl)
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var rpad = CenterContainer.new()
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# rpad.custom_minimum_size.x = 5
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ctrl.add_child(rpad)
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return ctrl
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func _add_title(text):
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var row = _base_control.duplicate()
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var lbl = row.get_child(0)
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lbl.text = text
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# lbl.align = Label.ALIGNMENT_CENTER
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_base_container.add_child(row)
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row.connect("draw", _on_title_cell_draw.bind(row))
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func _add_number(key, value, disp_text, v_min, v_max, hint = ""):
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var value_ctrl = SpinBox.new()
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value_ctrl.value = value
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.min_value = v_min
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value_ctrl.max_value = v_max
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_wire_select_on_focus(value_ctrl.get_line_edit())
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_select(key, value, values, disp_text, hint = ""):
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var value_ctrl = OptionButton.new()
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var select_idx = 0
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for i in range(values.size()):
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value_ctrl.add_item(values[i])
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if value == values[i]:
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select_idx = i
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value_ctrl.selected = select_idx
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_value(key, value, disp_text, hint = ""):
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var value_ctrl = LineEdit.new()
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.text = value
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_wire_select_on_focus(value_ctrl)
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_boolean(key, value, disp_text, hint = ""):
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var value_ctrl = CheckBox.new()
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value_ctrl.button_pressed = value
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_directory(key, value, disp_text, hint = ""):
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var value_ctrl = DirectoryCtrl.new()
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.text = value
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_wire_select_on_focus(value_ctrl.get_line_edit())
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_file(key, value, disp_text, hint = ""):
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var value_ctrl = FileCtrl.new()
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.text = value
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_wire_select_on_focus(value_ctrl.get_line_edit())
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_save_file_anywhere(key, value, disp_text, hint = ""):
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var value_ctrl = SaveFileAnywhere.new()
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.text = value
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_wire_select_on_focus(value_ctrl.get_line_edit())
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_color(key, value, disp_text, hint = ""):
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var value_ctrl = ColorPickerButton.new()
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.color = value
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return _new_row(key, disp_text, value_ctrl, hint)
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func _add_vector2(key, value, disp_text, hint = ""):
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var value_ctrl = Vector2Ctrl.new()
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value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
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value_ctrl.value = value
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_wire_select_on_focus(value_ctrl.x_spin.get_line_edit())
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_wire_select_on_focus(value_ctrl.y_spin.get_line_edit())
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return _new_row(key, disp_text, value_ctrl, hint)
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# -----------------------------
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# ------------------
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# Events
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# ------------------
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func _wire_select_on_focus(which):
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which.connect("focus_entered", _on_ctrl_focus_highlight.bind(which))
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which.connect("focus_exited", _on_ctrl_focus_unhighlight.bind(which))
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func _on_ctrl_focus_highlight(which):
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if which.has_method("select_all"):
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which.call_deferred("select_all")
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func _on_ctrl_focus_unhighlight(which):
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if which.has_method("select"):
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which.select(0, 0)
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func _on_title_cell_draw(which):
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which.draw_rect(Rect2(Vector2(0, 0), which.size), Color(0, 0, 0, .15))
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# ------------------
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# Public
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# ------------------
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func get_config_issues():
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var to_return = []
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var has_directory = false
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for i in range(DIRS_TO_LIST):
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var key = str("directory_", i)
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var path = _cfg_ctrls[key].text
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if path != null and path != "":
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has_directory = true
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if !DirAccess.dir_exists_absolute(path):
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to_return.append(str("Test directory ", path, " does not exist."))
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if !has_directory:
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to_return.append("You do not have any directories set.")
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if !_cfg_ctrls["suffix"].text.ends_with(".gd"):
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to_return.append("Script suffix must end in '.gd'")
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return to_return
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# --------------
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# SUPER dumb but VERY fun hack to hide settings. The various _add methods will
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# return what they add. If you want to hide it, just assign the result to this.
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# YES, I could have just put .visible at the end, but I didn't think of that
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# until just now, and this was fun, non-permanent and the .visible at the end
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# isn't as obvious as hide_this =
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#
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# Also, we can't just skip adding the controls because other things are looking
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# for them and things start to blow up if you don't add them.
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var hide_this = null:
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set(val):
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val.visible = false
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# --------------
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func set_options(options):
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_add_title("Settings") # ----------------------------------
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_add_number(
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"log_level",
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options.log_level,
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"Log Level",
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0,
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3,
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(
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"Detail level for log messages.\n"
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+ "\t0: Errors and failures only.\n"
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+ "\t1: Adds all test names + warnings + info\n"
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+ "\t2: Shows all asserts\n"
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+ "\t3: Adds more stuff probably, maybe not."
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)
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)
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_add_boolean(
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"ignore_pause",
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options.ignore_pause,
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"Ignore Pause",
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"Ignore calls to pause_before_teardown"
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)
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_add_boolean(
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"hide_orphans",
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options.hide_orphans,
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"Hide Orphans",
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"Do not display orphan counts in output."
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)
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_add_boolean("should_exit", options.should_exit, "Exit on Finish", "Exit when tests finished.")
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_add_boolean(
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"should_exit_on_success",
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options.should_exit_on_success,
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"Exit on Success",
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"Exit if there are no failures. Does nothing if 'Exit on Finish' is enabled."
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)
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var ds = _add_select(
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"double_strategy",
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"Script Only",
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["Include Native", "Script Only"],
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"Double Strategy",
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(
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'"Include Native" will include native methods in Doubles. "Script Only" will not. '
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+ "\n"
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+ "The native method override warning is disabled when creating Doubles."
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+ "\n"
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+ "This is the default, you can override this at the script level or when creating doubles."
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)
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)
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_cfg_ctrls["double_strategy"].selected = GutUtils.get_enum_value(
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options.double_strategy, GutUtils.DOUBLE_STRATEGY, GutUtils.DOUBLE_STRATEGY.SCRIPT_ONLY
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)
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_add_boolean(
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"errors_cause_failure",
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!options.errors_do_not_cause_failure,
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"Errors cause failures.",
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"When GUT generates an error (not an engine error) it causes tests to fail."
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)
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_add_title("Panel Output") # ----------------------------------
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_add_select(
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"output_font_name",
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options.panel_options.output_font_name,
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_avail_fonts,
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"Font",
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"The name of the font to use when running tests and in the output panel to the left."
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)
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_add_number(
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"output_font_size",
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options.panel_options.output_font_size,
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"Font Size",
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5,
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100,
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"The font size to use when running tests and in the output panel to the left."
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)
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_add_title("Runner Window") # ----------------------------------
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hide_this = _add_boolean(
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"gut_on_top",
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options.gut_on_top,
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"On Top",
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"The GUT Runner appears above children added during tests."
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)
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_add_number(
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"opacity", options.opacity, "Opacity", 0, 100, "The opacity of GUT when tests are running."
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)
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hide_this = _add_boolean(
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"should_maximize",
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options.should_maximize,
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"Maximize",
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"Maximize GUT when tests are being run."
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)
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_add_boolean(
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"compact_mode",
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options.compact_mode,
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"Compact Mode",
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"The runner will be in compact mode. This overrides Maximize."
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)
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_add_title("Runner Appearance") # ----------------------------------
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_add_select(
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"font_name",
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options.font_name,
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_avail_fonts,
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"Font",
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"The font to use for text output in the Gut Runner."
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)
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_add_number(
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"font_size",
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options.font_size,
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"Font Size",
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5,
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100,
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"The font size for text output in the Gut Runner."
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)
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hide_this = _add_color(
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"font_color",
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options.font_color,
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"Font Color",
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"The font color for text output in the Gut Runner."
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)
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_add_color(
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"background_color",
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options.background_color,
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"Background Color",
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"The background color for text output in the Gut Runner."
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)
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_add_boolean(
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"disable_colors",
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options.disable_colors,
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"Disable Formatting",
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"Disable formatting and colors used in the Runner. Does not affect panel output."
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)
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_add_title("Test Directories") # ----------------------------------
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_add_boolean(
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"include_subdirs",
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options.include_subdirs,
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"Include Subdirs",
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"Include subdirectories of the directories configured below."
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)
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for i in range(DIRS_TO_LIST):
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var value = ""
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if options.dirs.size() > i:
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value = options.dirs[i]
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_add_directory(str("directory_", i), value, str("Directory ", i))
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_add_title("XML Output") # ----------------------------------
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_add_save_file_anywhere(
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"junit_xml_file",
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options.junit_xml_file,
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"Output Path",
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(
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"Path3D and filename where GUT should create a JUnit compliant XML file. "
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+ "This file will contain the results of the last test run. To avoid "
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+ "overriding the file use Include Timestamp."
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)
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)
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_add_boolean(
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"junit_xml_timestamp",
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options.junit_xml_timestamp,
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"Include Timestamp",
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"Include a timestamp in the filename so that each run gets its own xml file."
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)
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_add_title("Hooks") # ----------------------------------
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_add_file(
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"pre_run_script",
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options.pre_run_script,
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"Pre-Run Hook",
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"This script will be run by GUT before any tests are run."
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)
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_add_file(
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"post_run_script",
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options.post_run_script,
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"Post-Run Hook",
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"This script will be run by GUT after all tests are run."
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)
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_add_title("Misc") # ----------------------------------
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_add_value(
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"prefix", options.prefix, "Script Prefix", "The filename prefix for all test scripts."
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)
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_add_value(
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"suffix",
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options.suffix,
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"Script Suffix",
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"Script suffix, including .gd extension. For example '_foo.gd'."
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)
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_add_number(
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"paint_after",
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options.paint_after,
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"Paint After",
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0.0,
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1.0,
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"How long GUT will wait before pausing for 1 frame to paint the screen. 0 is never."
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)
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# since _add_number doesn't set step property, it will default to a step of
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# 1 and cast values to int. Give it a .5 step and re-set the value.
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_cfg_ctrls.paint_after.step = .05
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_cfg_ctrls.paint_after.value = options.paint_after
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print("GUT config loaded")
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func get_options(base_opts):
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var to_return = base_opts.duplicate()
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# Settings
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to_return.log_level = _cfg_ctrls.log_level.value
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to_return.ignore_pause = _cfg_ctrls.ignore_pause.button_pressed
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to_return.hide_orphans = _cfg_ctrls.hide_orphans.button_pressed
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to_return.should_exit = _cfg_ctrls.should_exit.button_pressed
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to_return.should_exit_on_success = _cfg_ctrls.should_exit_on_success.button_pressed
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to_return.double_strategy = _cfg_ctrls.double_strategy.selected
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to_return.errors_do_not_cause_failure = !_cfg_ctrls.errors_cause_failure.button_pressed
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#Output
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to_return.panel_options.font_name = _cfg_ctrls.output_font_name.get_item_text(
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_cfg_ctrls.output_font_name.selected
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)
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to_return.panel_options.font_size = _cfg_ctrls.output_font_size.value
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# Runner Appearance
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to_return.font_name = _cfg_ctrls.font_name.get_item_text(_cfg_ctrls.font_name.selected)
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to_return.font_size = _cfg_ctrls.font_size.value
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to_return.should_maximize = _cfg_ctrls.should_maximize.button_pressed
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to_return.compact_mode = _cfg_ctrls.compact_mode.button_pressed
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to_return.opacity = _cfg_ctrls.opacity.value
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to_return.background_color = _cfg_ctrls.background_color.color.to_html()
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to_return.font_color = _cfg_ctrls.font_color.color.to_html()
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to_return.disable_colors = _cfg_ctrls.disable_colors.button_pressed
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to_return.gut_on_top = _cfg_ctrls.gut_on_top.button_pressed
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to_return.paint_after = _cfg_ctrls.paint_after.value
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# Directories
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to_return.include_subdirs = _cfg_ctrls.include_subdirs.button_pressed
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var dirs = []
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for i in range(DIRS_TO_LIST):
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var key = str("directory_", i)
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var val = _cfg_ctrls[key].text
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if val != "" and val != null:
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dirs.append(val)
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to_return.dirs = dirs
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# XML Output
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to_return.junit_xml_file = _cfg_ctrls.junit_xml_file.text
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to_return.junit_xml_timestamp = _cfg_ctrls.junit_xml_timestamp.button_pressed
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# Hooks
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to_return.pre_run_script = _cfg_ctrls.pre_run_script.text
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to_return.post_run_script = _cfg_ctrls.post_run_script.text
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# Misc
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to_return.prefix = _cfg_ctrls.prefix.text
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to_return.suffix = _cfg_ctrls.suffix.text
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return to_return
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