godot-xterm/.github/workflows/main.yml
dependabot[bot] 5990329000
chore(deps): bump actions/setup-python from 4 to 5
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 4 to 5.
- [Release notes](https://github.com/actions/setup-python/releases)
- [Commits](https://github.com/actions/setup-python/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/setup-python
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-03-29 19:42:00 +13:00

316 lines
11 KiB
YAML

name: "Build and Test"
on:
push:
schedule: # Build and test daily.
- cron: 0 11 * * *
env:
# Caches should be automatically invalidated when versions change,
# but invalidation can be forced by incrementing these numbers.
EMSCRIPTEN_CACHE_VERSION: 1
EXPORT_TEMPLATE_CACHE_VERSION: 1
GODOT_CACHE_VERSION: 1
jobs:
build_docker:
name: "Build Docker (linux, ${{ matrix.target }}, ${{ matrix.bits }})"
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
target: [release, debug]
bits: [64, 32]
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Cache submodules
uses: ./.github/actions/cache-submodules
id: cache-submodules
with:
platform: linux
target: ${{ matrix.target }}
bits: ${{ matrix.bits }}
- name: Pull docker images
run: docker-compose pull
working-directory: addons/godot_xterm/native
- name: Cache docker image layers
uses: jpribyl/action-docker-layer-caching@v0.1.0
continue-on-error: true
- name: Build godot-cpp bindings
if: steps.cache-submodules.outputs.cache-hit != 'true'
working-directory: addons/godot_xterm/native
run: |
docker-compose build godot-cpp-linux
UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} godot-cpp-linux
- name: Build libuv
if: steps.cache-submodules.outputs.cache-hit != 'true'
working-directory: addons/godot_xterm/native
run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libuv-linux
- name: Build libgodot-xterm
working-directory: addons/godot_xterm/native
run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libgodot-xterm-linux
- name: Upload binaries
uses: actions/upload-artifact@v3
with:
name: libgodot-xterm-${{ matrix.target }}
path: |
addons/godot_xterm/native/bin/*.so
build_native:
name: "Build Native"
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
platform: [javascript, osx, windows]
target: [release, debug]
bits: [64, 32]
include:
- platform: javascript
os: ubuntu-22.04
- platform: osx
os: macos-12
- platform: windows
os: windows-2022
exclude:
- platform: javascript
bits: 64 # Currently only wasm32 is supported.
- platform: osx
bits: 32 # Only 64-bit supported on macOS.
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Cache submodules
uses: ./.github/actions/cache-submodules
id: cache-submodules
with:
platform: ${{ matrix.platform }}
target: ${{ matrix.target }}
bits: ${{ matrix.bits }}
- name: Cache emscripten
if: ${{ matrix.platform == 'javascript' }}
uses: actions/cache@v3
env:
cache-name: cache-emscripten
with:
path: addons/godot_xterm/native/.emcache
key: emsdk-cache-${{ matrix.target }}-v${{ env.EMSCRIPTEN_CACHE_VERSION }}
- name: Install javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
# Previously mymindstorm/setup-emsdk@v11, but hasn't been updated to Node.js 16.
# Should be able to switch back once it has.
uses: jeetiss/setup-emsdk@fafd6dd1fc20488845d49b760fd143dfcd7f133c
with:
version: 3.1.14
actions-cache-folder: emsdk-cache-${{ matrix.target }}
- name: Install additional javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
- name: Install additional macos build dependencies
if: ${{ matrix.os == 'macos-12' }}
run: brew install scons
- name: Install additional windows build dependencies
if: ${{ matrix.os == 'windows-2022' }}
run: python -m pip install scons
- name: Setup MSVC command prompt
uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.os == 'windows-2022' }}
with:
arch: win${{ matrix.bits }}
- name: Build godot-cpp bindings
if: steps.cache-submodules.outputs.cache-hit != 'true'
run: |
cd addons/godot_xterm/native/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
- name: Setup cmake
if: steps.cache-submodules.outputs.cache-hit != 'true'
uses: jwlawson/actions-setup-cmake@v2
with:
cmake-version: "3.23.2"
use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-2022' }}
- name: Build libuv
if: steps.cache-submodules.outputs.cache-hit != 'true'
shell: bash
env:
TARGET: ${{ matrix.target }}
BITS: ${{ matrix.bits }}
OS: ${{ matrix.os }}
run: |
cd addons/godot_xterm/native/thirdparty/libuv
args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64"
if [ "$TARGET" == "release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
fi
if [ "$BITS" -eq 32 -a "$OS" == "windows-2022" ]; then
cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
else
mkdir build || true
cd build
if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
cmake .. $args
cd ..
fi
cmake --build build --config $TARGET
- name: Build libgodot-xterm
run: |
cd addons/godot_xterm/native
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
- name: Upload binaries
uses: actions/upload-artifact@v3
with:
name: libgodot-xterm-${{ matrix.target }}
path: |
addons/godot_xterm/native/bin/*.wasm
addons/godot_xterm/native/bin/*.dylib
addons/godot_xterm/native/bin/*.dll
html5_export:
name: "HTML5 Export"
needs: [build_docker, build_native]
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Setup Godot
uses: lihop/setup-godot@v2
with:
export-templates: true
- name: Install binary build artifacts
uses: actions/download-artifact@v3
with:
name: libgodot-xterm-release
path: addons/godot_xterm/native/bin
- name: Import assets
uses: nick-fields/retry@v3
with:
command: godot --editor .github/import_assets.tscn
retry_on: error
timeout_minutes: 5
max_attempts: 6
- name: Export HTML5
uses: nick-fields/retry@v3
with:
command: godot --no-window --export HTML5
retry_on: error
timeout_minutes: 5
max_attempts: 6
- name: NPM cache
uses: actions/setup-node@v4
with:
cache: "npm"
cache-dependency-path: test/html5/package-lock.json
- name: Smoke test HTML5 export
shell: bash
working-directory: test/html5
run: |
npm ci
npx serve ../../docs/demo -p 3000 &
npx cypress run
- name: Upload cypress artifacts (on failure)
uses: actions/upload-artifact@v3
if: ${{ failure() }}
with:
name: cypress-artifacts
path: |-
test/html5/cypress/screenshots
test/html5/cypress/videos
- name: Upload export
uses: actions/upload-artifact@v3
with:
name: html5-demo
path: docs/demo
test:
name: "Test"
needs: [build_docker, build_native]
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-2022, macos-12, ubuntu-22.04]
bits: [64, 32]
godot_version: ["v3.4.5-stable", "v3.5-stable"]
exclude:
- os: macos-12
bits: 32
steps:
- uses: actions/checkout@v3
- name: Setup Godot
uses: lihop/setup-godot@v2
with:
version: ${{ matrix.godot_version }}
bits: ${{ matrix.bits }}
- name: Install binary build artifacts
uses: actions/download-artifact@v3
with:
name: libgodot-xterm-release
path: addons/godot_xterm/native/bin
- name: Run tests
uses: nick-fields/retry@v3
with:
shell: bash
command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
retry_on: error
timeout_minutes: 5
max_attempts: 6
- name: Run unix tests
if: ${{ matrix.os != 'windows-2022' }}
uses: nick-fields/retry@v3
with:
command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
retry_on: error
timeout_minutes: 5
max_attempts: 6
# Git archive should only include addons/godot_xterm directory.
check-archive:
name: "Check Archive"
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Create git archive
run: git archive -o archive.zip HEAD
- name: Extract archive
run: mkdir -p /tmp/unzipped && unzip archive.zip -d /tmp/unzipped
- name: Check that archive only contains addons directory
run: |
shopt -s nullglob dotglob
ls -lR /tmp/unzipped
files=(/tmp/unzipped/*)
if [ ${#files[@]} -ne 1 ]; then
echo "Wrong number of files in archive (${#files[@]}) expected 1."
exit 1
fi
if [ ! -d "/tmp/unzipped/addons" ]; then
echo "Expected directory (addons) not found."
exit 1
fi
files=(/tmp/unzipped/addons)
if [ ${#files[@]} -ne 1 ]; then
echo "Wrong number of files in addons directory (${#files[@]}) expected 1."
exit 1
fi
if [ ! -d "/tmp/unzipped/addons/godot_xterm" ]; then
echo "Expected directory (addons/godot_xterm) not found."
exit 1
fi
check-code-format:
name: "Check Code Format"
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- uses: actions/setup-python@v5
with:
python-version: 3.9
- name: GDFormat Check
run: |
python -m pip install -r requirements.txt
gdformat -c .