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5e25ebbab6
In order to use the gdnative library as an editor plugin it was neccessary to set the `reloadable` property of the gdnlib file to false, in order to prevent crashes when the godot editor window lost focus. This may have consequences when recompiling the library. See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable Still crashes quite frequently and doesn't close child processes properly. Part of #43. |
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.. | ||
editor_plugins/terminal | ||
import_plugins | ||
native | ||
nodes | ||
resources | ||
themes | ||
util | ||
.gitignore | ||
LICENSE.md | ||
namespace.gd | ||
plugin.cfg | ||
plugin.gd |