godot-xterm/addons/godot_xterm/native/docker-compose.yaml
Leroy Hopson 5f7dc2c247
Use default export templates for HTML5
Changes Emscripten SDK version to match that used to compile the default export
templates used by Godot 3.4 (in this case 2.0.25 as can be seen here:
https://github.com/godotengine/build-containers/blob/3.4/Dockerfile.javascript).

This means we no longer need to compile custom export templates when
exporting HTML5 for Godot 3.4. Exports from other Godot versions may
requiring compiling the GDNative library with a different version of the
Emscripten SDK.
2022-08-03 12:29:10 +12:00

59 lines
1.5 KiB
YAML

services:
javascript:
build:
context: .
dockerfile: javascript.Dockerfile
user: ${UID_GID}
volumes:
- .:/src
command:
- /bin/bash
- -c
- |
cd /src/thirdparty/godot-cpp
scons platform=javascript target=$${TARGET:-debug} -j$$(nproc)
cd /src
scons platform=javascript target=$${TARGET:-debug} -j$$(nproc)
godot-cpp-linux:
user: ${UID_GID}
build:
context: .
dockerfile: linux.Dockerfile
volumes:
- ./thirdparty/godot-cpp:/godot-cpp
working_dir: /godot-cpp
libuv-linux:
user: ${UID_GID}
build:
context: .
dockerfile: linux.Dockerfile
volumes:
- ./thirdparty/libuv:/libuv
working_dir: /libuv
command:
- /bin/bash
- -c
- |
target=$${TARGET:-release}
bits=$${BITS:-'64'}
mkdir build 2>/dev/null ;
args="-DCMAKE_BUILD_TYPE=$$target \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_POSITION_INDEPENDENT_CODE=TRUE"
if [[ $$bits -eq 32 ]]; then
args="$$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32";
else
args="$$args -DCMAKE_SYSTEM_PROCESSOR=x86_64 -DCMAKE_C_FLAGS=";
fi
pushd build
cmake .. $$args
popd
cmake --build build
libgodot-xterm-linux:
user: ${UID_GID}
build:
context: .
dockerfile: linux.Dockerfile
volumes:
- .:/godot-xterm
working_dir: /godot-xterm