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https://github.com/lihop/godot-xterm.git
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e8c27f2796
Clearing the terminal removes all lines in the scrollback buffer except for the most recent. With sb_reset, the terminal will return the scrollback buffer to the bottom when the user starts typing if they have previously scrolled up.
86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
// Copyright (c) 2021, Leroy Hopson (MIT License).
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#ifndef TERMINAL_H
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#define TERMINAL_H
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#include <Control.hpp>
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#include <Font.hpp>
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#include <Godot.hpp>
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#include <libtsm.h>
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#include <map>
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#include <vector>
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namespace godot {
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class Terminal : public Control {
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GODOT_CLASS(Terminal, Control)
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public:
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Ref<InputEventKey> input_event_key;
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protected:
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tsm_screen *screen;
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tsm_vte *vte;
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private:
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static const uint8_t default_color_palette[TSM_COLOR_NUM][3];
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static std::map<std::pair<int64_t, int64_t>, int> _key_list;
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static void _populate_key_list();
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static uint32_t mapkey(std::pair<int64_t, int64_t> key);
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std::map<int, Color> palette = {};
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std::map<String, Ref<Font>> fontmap = {};
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void update_size();
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void update_theme();
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public:
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std::pair<Color, Color> get_cell_colors(const tsm_screen_attr *attr);
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void draw_background(int row, int col, Color bgcol, int width);
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void draw_foreground(int row, int col, char *ch, const tsm_screen_attr *attr,
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Color fgcol);
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public:
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static void _register_methods();
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Terminal();
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~Terminal();
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void _init();
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void _ready();
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void _notification(int what);
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void _gui_input(Variant event);
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void _draw();
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void write(String data);
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void sb_up(int num);
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void sb_down(int num);
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void sb_reset();
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void clear_sb();
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void start_selection(Vector2 position);
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void select_to_pointer(Vector2 position);
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void reset_selection();
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String copy_selection();
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enum UpdateMode {
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DISABLED,
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AUTO,
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ALL,
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ALL_NEXT_FRAME,
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};
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Vector2 cell_size;
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int rows;
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int cols;
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int update_mode;
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uint8_t color_palette[TSM_COLOR_NUM][3];
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tsm_age_t framebuffer_age;
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};
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} // namespace godot
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#endif // TERMINAL_H
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