godot-xterm/test/integration/terminal.test.gd
Leroy Hopson 98b42733fb
Fix tests
Part of #66. Many tests still failing.
2023-01-21 15:36:03 +13:00

154 lines
4.7 KiB
GDScript

extends "res://addons/gut/test.gd"
var terminal: Terminal
func before_each():
terminal = Terminal.new()
terminal.size = Vector2(400, 200)
add_child_autofree(terminal)
func test_bell() -> void:
terminal.bell_cooldown = 0
terminal.write(char(7))
terminal.write(char(0x07))
terminal.write("\a")
terminal.write("\u0007")
terminal.write("'Ask not for whom the \a tolls; it tolls for thee' - John Donne")
await wait_for_signal(terminal.bell, 5)
assert_signal_emit_count(terminal, "bell", 5)
func test_bell_cooldown() -> void:
watch_signals(terminal)
terminal.bell_cooldown = 0.5
terminal.write("\a")
terminal.write("\a")
await wait_seconds(1)
terminal.write("\a")
await wait_for_signal(terminal.bell, 5)
assert_signal_emit_count(terminal, "bell", 2)
func test_writing_random_data_to_terminal_does_not_crash_application():
add_child_autofree(preload("res://test/scenes/write_random.tscn").instantiate())
await wait_frames(5, "Writing random data to terminal")
assert_true(true, "Expected no crash when writing random data to terminal.")
class TestTheme:
extends "res://addons/gut/test.gd"
const TestScene := preload("../scenes/theme.tscn")
const default_theme := preload("res://addons/godot_xterm/themes/default.tres")
const alt_theme := preload("res://addons/godot_xterm/themes/default_light.tres")
const COLORS := [
"ansi_0_color",
"ansi_1_color",
"ansi_2_color",
"ansi_3_color",
"ansi_4_color",
"ansi_5_color",
"ansi_6_color",
"ansi_7_color",
"ansi_8_color",
"ansi_9_color",
"ansi_10_color",
"ansi_11_color",
"ansi_12_color",
"ansi_13_color",
"ansi_14_color",
"ansi_15_color",
"background",
"foreground",
]
var terminal: Terminal
func _get_pixelv(src: Vector2) -> Color:
var screen: Image = get_tree().root.get_texture().get_image()
false # screen.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed
screen.flip_y()
var pixel := screen.get_pixelv(src)
false # screen.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed
return pixel
func _check_colors(theme: Theme):
var cell_size := Vector2(
int(terminal.size.x / terminal.get_cols()), int(terminal.size.y / terminal.get_rows())
)
var src := cell_size / 2
for i in range(16):
var color_name = COLORS[i]
var expected_color = "#" + theme.get_color(color_name, "Terminal").to_html(false)
var actual_color = "#" + _get_pixelv(src).to_html(false)
assert_eq(
actual_color,
expected_color,
"Expected color '%s' to be displayed for '%s'." % [expected_color, color_name]
)
src += Vector2(cell_size.x, 0)
func before_each():
terminal = autofree(TestScene.instantiate())
await wait_frames(1)
# FIXME: All tests below are broken.
func _test_terminal_display_colors_from_default_theme():
terminal.theme = null
add_child(terminal)
await wait_for_signal(terminal.theme_changed, 5)
_check_colors(default_theme)
func _test_terminal_displays_colors_from_theme():
terminal.theme = alt_theme
add_child(terminal)
await wait_for_signal(terminal.theme_changed, 5)
_check_colors(alt_theme)
func _test_visible_characters_still_displayed_after_resize_with_default_theme():
terminal.theme = null
add_child(terminal)
await wait_frames(1)
DisplayServer.window_set_size(DisplayServer.window_get_size() + Vector2i(1, 0))
await wait_for_signal(terminal.size_changed, 5)
_check_colors(default_theme)
func _test_visible_characters_still_displayed_after_resize_with_custom_theme():
# Issue 57: https://github.com/lihop/godot-xterm/issues/57
terminal.theme = alt_theme
add_child(terminal)
await wait_for_signal(terminal.theme_changed, 5)
DisplayServer.window_set_size(DisplayServer.window_get_size() + Vector2i(1, 0))
await wait_for_signal(terminal.size_changed, 5)
_check_colors(alt_theme)
func _test_updates_colors_after_theme_set():
# Issue 58: https://github.com/lihop/godot-xterm/issues/58
terminal.theme = null
add_child(terminal)
await wait_frames(1)
terminal.call_deferred("set_theme", alt_theme)
await wait_for_signal(terminal.theme_changed, 5)
_check_colors(alt_theme)
func _test_updates_colors_after_theme_unset():
# Issue 58: https://github.com/lihop/godot-xterm/issues/58
terminal.theme = alt_theme
add_child(terminal)
terminal.call_deferred("set_theme", null)
await wait_for_signal(terminal.theme_changed, 5)
_check_colors(default_theme)
func _test_updates_colors_after_theme_changed():
# Issue 58: https://github.com/lihop/godot-xterm/issues/58
terminal.theme = alt_theme
add_child(terminal)
terminal.call_deferred("set_theme", default_theme)
await wait_for_signal(terminal.theme_changed, 5)
_check_colors(default_theme)