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41 lines
924 B
C++
41 lines
924 B
C++
// SPDX-FileCopyrightText: 2024 Leroy Hopson <godot-xterm@leroy.nix.nz>
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <godot_cpp/variant/callable.hpp>
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#include <godot_cpp/variant/dictionary.hpp>
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namespace godot
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{
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class PTYWin
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{
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public:
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static Dictionary fork(
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const String &p_file,
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const PackedStringArray &p_args,
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const PackedStringArray &p_env,
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const String &p_cwd,
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const int &p_cols,
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const int &p_rows,
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const int &p_uid,
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const int &p_gid,
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const bool &p_utf8,
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const String &p_helper_path,
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const Callable &p_on_exit);
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static Dictionary open(
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const int &p_cols,
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const int &p_rows);
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static void resize(
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int64_t p_hpc,
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const int &p_cols,
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const int &p_rows);
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static void close(
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uint64_t hpc,
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int fd,
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int fd_out);
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};
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} // namespace godot
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