godot-xterm/test/scenes/basic.tscn
Leroy Hopson 9d15420df3
Move terminal.gd and pty.gd to godot_xterm directory
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
2021-07-26 00:39:48 +07:00

29 lines
671 B
Text

[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=2]
[ext_resource path="res://test/scenes/basic.gd" type="Script" id=3]
[node name="BasicNewTerm" type="Control"]
margin_right = 43.0
margin_bottom = 43.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
color = Color( 0, 1, 0, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Terminal" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
focus_mode = 1
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}