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https://github.com/lihop/godot-xterm.git
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9d15420df3
Makes for pretty paths when extending scripts: `extends "res://addons/godot_xterm/terminal.gd"` vs. `extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"` Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`. This is okay for now as the PTY node is only supported on Unix platforms. However, we will need to sort it out when adding Windows support as part of #25. Also remove the GDXterm namespace.
27 lines
619 B
Text
27 lines
619 B
Text
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=1]
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[ext_resource path="res://examples/menu/menu.gd" type="Script" id=2]
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[node name="Menu" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Terminal" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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focus_mode = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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update_mode = 1
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copy_on_selection = false
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bell_muted = false
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bell_cooldown = 0.1
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blink_on_time = 0.6
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blink_off_time = 0.3
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