godot-xterm/export_presets.cfg
Leroy Hopson 16d231fc63
Update tests
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
2021-07-20 12:02:23 +07:00

24 lines
817 B
INI

[preset.0]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="*.cast, addons/godot_xterm/themes/fonts/hack/hack_regular-3.003.ttf"
exclude_filter="misc/*, **/thirdparty/*, **/unifont/*, **/nerd_fonts/*, **/noto_color_emoji/*, *bold*.ttf, *italic*.ttf"
export_path="docs/demo/index.html"
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug="./misc/export_templates/godot/bin/webassembly_gdnative_debug.zip"
custom_template/release="./misc/export_templates/godot/bin/webassembly_gdnative_release.zip"
variant/export_type=2
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/experimental_virtual_keyboard=false