godot-xterm/addons/godot_xterm/native/src/node_pty/unix/pty.h
Leroy Hopson 0dd2378387 Add new PTY node (replaces Pseudoterminal node)
Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.

- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
  streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
  (including important ones such as TERM and COLORTERM) and uid/gid
  on Linux and macOS.
- Returns process exit code and terminating signal.
2021-07-03 14:56:27 +07:00

31 lines
862 B
C++

// Copyright (c) 2021, Leroy Hopson (MIT License).
#ifndef GODOT_XTERM_PTY_H
#define GODOT_XTERM_PTY_H
#include <FuncRef.hpp>
#include <Godot.hpp>
namespace godot {
class PTYUnix : public Reference {
GODOT_CLASS(PTYUnix, Reference)
public:
Array fork(String file,
int _ignored, /* FIXME: For some reason Pipe throws
ENOTSOCK in read callback if args (or another non-empty,
non-zero) value is in this position. */
PoolStringArray args, PoolStringArray env, String cwd, int cols,
int rows, int uid, int gid, bool utf8, Ref<FuncRef> on_exit);
Array open(int cols, int rows);
godot_error resize(int fd, int cols, int rows);
String process(int fd, String tty);
void _init();
static void _register_methods();
};
} // namespace godot
#endif // GODOT_XTERM_PTY_H