mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
365 lines
12 KiB
YAML
365 lines
12 KiB
YAML
name: "Build and Test"
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on:
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push:
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schedule: # Build and test daily.
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- cron: 0 11 * * *
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jobs:
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build-linux:
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name: Build (linux, ${{ matrix.arch }}, ${{ matrix.target }})
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runs-on: ubuntu-22.04
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strategy:
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fail-fast: false
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matrix:
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arch: [x86_64, x86_32]
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target: [release, debug]
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Cache submodules
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uses: ./.github/actions/cache-submodules
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id: cache-submodules
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with:
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platform: linux
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arch: ${{ matrix.arch }}
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target: ${{ matrix.target }}
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- name: Pull docker images
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run: docker-compose pull
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working-directory: addons/godot_xterm/native
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- name: Cache docker image layers
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uses: jpribyl/action-docker-layer-caching@v0.1.1
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continue-on-error: true
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- name: Ensure scons cache exists
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run: mkdir -p ${{github.workspace}}/.scons-cache
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e ARCH=${{ matrix.arch }} -v ${{github.workspace}}/.scons-cache:/scons-cache libuv-linux
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- name: Build libgodot-xterm
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e ARCH=${{ matrix.arch }} -v ${{github.workspace}}/.scons-cache:/scons-cache libgodot-xterm-linux
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- name: Upload binaries
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uses: actions/upload-artifact@v4
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with:
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name: libgodot-xterm-linux-${{ matrix.arch }}-${{ matrix.target }}
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path: addons/godot_xterm/native/bin/*.so
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build-other-platforms:
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name: Build (${{ matrix.platform }}, ${{ matrix.arch }}, ${{ matrix.target}})
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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platform: [web, macos, windows]
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target: [release, debug]
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bits: [64, 32]
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exclude:
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- platform: web
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bits: 64
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- platform: macos
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bits: 32
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include:
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- platform: web
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os: ubuntu-22.04
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- platform: macos
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os: macos-12
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- platform: windows
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os: windows-2022
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- platform: web
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arch: wasm32
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- platform: macos
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arch: universal
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- platform: windows
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bits: 64
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arch: x86_64
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- platform: windows
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bits: 32
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arch: x86_32
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Cache submodules
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uses: ./.github/actions/cache-submodules
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id: cache-submodules
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with:
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platform: ${{ matrix.platform }}
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target: ${{ matrix.target }}
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arch: ${{ matrix.arch }}
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- name: Cache emscripten
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if: ${{ matrix.platform == 'web' }}
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uses: actions/cache@v3
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env:
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cache-name: cache-emscripten
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with:
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path: addons/godot_xterm/native/.emcache
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key: emsdk-cache-${{ matrix.target }}-${{ hashFiles('**/*.c*', '**/*.h*') }}
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restore-keys: |
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emsdk-cache-${{ matrix.target }}-
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- name: Install web build dependencies
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if: ${{ matrix.platform == 'web' }}
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uses: mymindstorm/setup-emsdk@v11
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with:
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version: 3.1.14
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actions-cache-folder: emsdk-cache-${{ matrix.target }}
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- name: Install additional web build dependencies
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if: ${{ matrix.platform == 'web' }}
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run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-12' }}
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run: brew install scons
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-2022' }}
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run: python -m pip install scons
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- name: Setup MSVC command prompt
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uses: ilammy/msvc-dev-cmd@v1
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if: ${{ matrix.os == 'windows-2022' }}
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with:
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arch: win${{ matrix.bits }}
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- name: Setup cmake
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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uses: jwlawson/actions-setup-cmake@v2
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with:
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cmake-version: "3.23.2"
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use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-2022' }}
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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shell: bash
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env:
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TARGET: ${{ matrix.target }}
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BITS: ${{ matrix.bits }}
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OS: ${{ matrix.os }}
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run: |
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cd addons/godot_xterm/native/thirdparty/libuv
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args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
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-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64"
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if [ "$TARGET" == "release" ]; then
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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if [ "$BITS" -eq 32 -a "$OS" == "windows-2022" ]; then
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cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
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else
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mkdir build || true
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cd build
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if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
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cmake .. $args
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cd ..
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fi
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cmake --build build --config $TARGET
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- name: Ensure scons cache exists
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run: mkdir -p ${{github.workspace}}/.scons-cache
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shell: bash
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- name: Build libgodot-xterm
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons-cache
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run: |
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cd addons/godot_xterm/native
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scons platform=${{ matrix.platform }} target=template_${{ matrix.target }} arch=${{ matrix.arch }} -j2
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- name: Upload binaries
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uses: actions/upload-artifact@v4
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with:
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name: libgodot-xterm-${{ matrix.platform }}-${{ matrix.arch }}-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.so
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addons/godot_xterm/native/bin/*.wasm
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addons/godot_xterm/native/bin/*.framework
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addons/godot_xterm/native/bin/*.xcframework
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addons/godot_xterm/native/bin/*.dll
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html5-export:
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name: "HTML5 Export"
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needs: [check-archive, check-pre-commit]
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v4
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- name: Setup Godot
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uses: lihop/setup-godot@v2
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with:
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version: "4.2.1-stable"
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- name: Import assets
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run: godot --editor --headless --quit-after 100 || true
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- name: Wait for build
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uses: fountainhead/action-wait-for-check@v1.1.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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checkName: Build (web, wasm32, release)
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ref: ${{ github.event.pull_request.head.sha || github.sha }}
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- name: Install binary build artifacts
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uses: actions/download-artifact@v4
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with:
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path: addons/godot_xterm/native/bin
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merge-multiple: true
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# Some remaining steps temporarily disabled.
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- name: Export HTML5
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if: false
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uses: nick-fields/retry@v3
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with:
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command: godot --no-window --export HTML5
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retry_on: error
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timeout_minutes: 5
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max_attempts: 6
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- name: NPM cache
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uses: c-hive/gha-npm-cache@v1
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with:
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directory: test/html5
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- name: Smoke test HTML5 export
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if: false
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shell: bash
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working-directory: test/html5
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run: |
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npm ci
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npx serve ../../docs/demo -p 3000 &
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npx cypress run
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- name: Upload cypress artifacts (on failure)
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uses: actions/upload-artifact@v4
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if: false
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#if: ${{ failure() }}
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with:
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name: cypress-artifacts
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path: |-
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test/html5/cypress/screenshots
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test/html5/cypress/videos
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- name: Upload export
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if: false
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uses: actions/upload-artifact@v4
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with:
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name: html5-demo
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path: docs/demo
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test:
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name: Test (${{ matrix.platform }}, ${{ matrix.arch }}, ${{ matrix.test-type }}, debug)
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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platform: [linux, macos, windows]
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bits: [64, 32]
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test-type: [headless, rendering]
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exclude:
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- platform: macos
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bits: 32
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- platform: windows
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test-type: rendering
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include:
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- platform: linux
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os: ubuntu-22.04
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- platform: macos
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os: macos-12
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- platform: windows
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os: windows-2022
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- platform: linux
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bits: 64
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arch: x86_64
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- platform: linux
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bits: 32
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arch: x86_32
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- platform: macos
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arch: universal
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- platform: windows
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bits: 64
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arch: x86_64
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- platform: windows
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bits: 32
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arch: x86_32
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steps:
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- uses: actions/checkout@v4
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- name: Setup Godot
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uses: lihop/setup-godot@v2
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with:
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version: "4.2.1-stable"
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- name: Macos setup
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if: ${{ matrix.platform == 'macos' && matrix.test-type == 'rendering' }}
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run: |
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# Some macos runners have metal which means we can use vulkan, others don't.
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if system_profiler SPDisplaysDataType | grep -q "Metal"; then
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echo RENDERING_DRIVER=vulkan >> .env
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brew install molten-vk
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else
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echo RENDERING_DRIVER=opengl3 >> .env
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fi
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- name: Install just
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uses: taiki-e/install-action@just
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- name: Install dependencies
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run: just install
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- name: Import assets
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shell: bash
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run: godot --editor --headless --quit-after 100 || true
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- name: Wait for build
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uses: fountainhead/action-wait-for-check@v1.1.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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checkName: Build (${{ matrix.platform }}, ${{ matrix.arch }}, debug)
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ref: ${{ github.event.pull_request.head.sha || github.sha }}
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- name: Install binary build artifacts
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uses: actions/download-artifact@v4
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with:
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path: addons/godot_xterm/native/bin
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merge-multiple: true
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- name: Test
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shell: bash
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run: |
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if [ "${{ matrix.test-type }}" = "headless" ]; then
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just test
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else
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just test-${{ matrix.test-type }}
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fi
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merge-artifacts:
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name: Merge Artifacts
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runs-on: ubuntu-latest
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needs: [build-linux, build-other-platforms, test, html5-export]
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strategy:
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matrix:
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target: [release, debug]
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steps:
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- uses: actions/upload-artifact/merge@v4
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with:
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name: libgodot-xterm-${{ matrix.target }}
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pattern: "*-${{ matrix.target }}"
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delete-merged: true
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# Git archive should only include addons/godot_xterm directory.
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check-archive:
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name: "Check Archive"
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Create git archive
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run: git archive -o archive.zip HEAD
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- name: Extract archive
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run: mkdir -p /tmp/unzipped && unzip archive.zip -d /tmp/unzipped
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- name: Check that archive only contains addons/godot_xterm directory
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run: |
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shopt -s nullglob dotglob
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ls -laR /tmp/unzipped
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files=(/tmp/unzipped/*)
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if [ ${#files[@]} -ne 1 ]; then
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echo "Wrong number of files in archive (${#files[@]}) expected 1."
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exit 1
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fi
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if [ ! -d "/tmp/unzipped/addons" ]; then
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echo "Expected directory (addons) not found."
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exit 1
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fi
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files=(/tmp/unzipped/addons)
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if [ ${#files[@]} -ne 1 ]; then
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echo "Wrong number of files in addons directory (${#files[@]}) expected 1."
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exit 1
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fi
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if [ ! -d "/tmp/unzipped/addons/godot_xterm" ]; then
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echo "Expected directory (addons/godot_xterm) not found."
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exit 1
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fi
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check-pre-commit:
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name: "Check Pre-Commit"
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v4
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- uses: pre-commit/action@v3.0.1
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