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If compiling for javascript platform on linux '__unix__' will be defined, so instead check for the abscence of '__EMSCRIPTEN__'.
22 lines
650 B
C++
22 lines
650 B
C++
#include "terminal.h"
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#if defined(__unix__) /* Linux and macOS */ && !defined(__EMSCRIPTEN__)
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#include "pseudoterminal.h"
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#endif
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
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godot::Godot::gdnative_init(o);
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}
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extern "C" void GDN_EXPORT
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godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
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godot::Godot::gdnative_terminate(o);
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}
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
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godot::Godot::nativescript_init(handle);
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godot::register_tool_class<godot::Terminal>();
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#if defined(__unix__) && !defined(__EMSCRIPTEN__)
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godot::register_class<godot::Pseudoterminal>();
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#endif
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}
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