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https://github.com/lihop/godot-xterm.git
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16d231fc63
- Enable tests for osx.universal platform. - Export HTML5 (but skip upload as .cast files aren't exported properly). - HACK: Use HTML5 export to generate .import directory for tests This way we don't get an error message even if using `continue-on-error` set to `true`.
39 lines
813 B
Text
39 lines
813 B
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"class": "GDXterm",
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"language": "GDScript",
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"path": "res://addons/godot_xterm/namespace.gd"
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} ]
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_global_script_class_icons={
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"GDXterm": ""
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}
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[application]
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config/name="Godot Xterm"
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run/main_scene="res://examples/menu/menu.tscn"
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config/icon="res://icon.png"
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[display]
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window/vsync/use_vsync=false
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[editor_plugins]
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enabled=PoolStringArray( "godot_xterm", "gut" )
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[rendering]
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quality/filters/anisotropic_filter_level=16
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quality/filters/msaa=4
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environment/default_environment="res://default_env.tres"
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