mirror of
https://github.com/lihop/godot-xterm.git
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7c7668b95e
Fixes error that would sometimes occur when closing the Terminal after calling write() but before the VisualServer had finished drawing the current frame.
283 lines
7.4 KiB
GDScript
283 lines
7.4 KiB
GDScript
# Copyright (c) 2021, Leroy Hopson (MIT License).
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#
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# This file contains snippets of code derived from Godot's TextEdit node.
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# These snippets are copyright of their authors and released under the MIT license:
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# - Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur (MIT License).
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# - Copyright (c) 2014-2021 Godot Engine contributors (MIT License).
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tool
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extends Control
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signal data_sent(data)
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signal key_pressed(data, event)
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signal size_changed(new_size)
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signal bell
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enum UpdateMode {
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DISABLED,
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AUTO,
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ALL,
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ALL_NEXT_FRAME,
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}
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enum SelectionMode {
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NONE,
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POINTER,
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}
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export(UpdateMode) var update_mode = UpdateMode.AUTO setget set_update_mode
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var cols = 2
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var rows = 2
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# If true, text in the terminal will be copied to the clipboard when selected.
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export(bool) var copy_on_selection
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# Bell
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# If muted, the "bell" signal will not be emitted when the bell "\u0007" character
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# is written to the terminal.
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export var bell_muted := false
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# Amount of time in seconds that must pass before emitting a new "bell" signal.
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# This can be useful in cases where the bell character is being written too
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# frequently such as `while true; do echo -e "\a"; done`.
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export var bell_cooldown: float = 0.1
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export var blink_on_time: float = 0.6
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export var blink_off_time: float = 0.3
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var _default_theme: Theme = preload("./themes/default.tres")
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var _viewport: Viewport = preload("./nodes/terminal/viewport.tscn").instance()
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var _native_terminal: Control = _viewport.get_node("Terminal")
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var _screen := TextureRect.new()
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var _bell_timer := Timer.new()
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var _selecting := false
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var _selecting_mode: int = SelectionMode.NONE
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var _selection_timer := Timer.new()
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var _dirty := false
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var buffer := StreamPeerBuffer.new()
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var times = 0
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var _buffer := []
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func set_update_mode(value):
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update_mode = value
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_native_terminal.update_mode = value
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func get_rows() -> int:
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return 0
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func get_cols() -> int:
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return 0
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func write(data) -> void:
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assert(data is String or data is PoolByteArray)
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# Will be cleared when _flush() is called after VisualServer emits the "frame_pre_draw" signal.
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_buffer.push_back(data)
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func _flush():
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for data in _buffer:
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_native_terminal.write(data if data is String else data.get_string_from_utf8())
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_native_terminal.update()
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_buffer.clear()
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func clear() -> void:
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var initial_size = _native_terminal.rect_size
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_native_terminal.rect_size.y = _native_terminal.cell_size.y
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_native_terminal.clear_sb()
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_native_terminal.rect_size = initial_size
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func copy_selection() -> String:
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return _native_terminal.copy_selection()
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func copy_all() -> String:
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return _native_terminal.copy_all()
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func _ready():
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_update_theme()
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_native_terminal.update_mode = update_mode
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_native_terminal.connect("data_sent", self, "_on_data_sent")
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_native_terminal.connect("key_pressed", self, "_on_key_pressed")
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_native_terminal.connect("size_changed", self, "_on_size_changed")
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_viewport.size = rect_size
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_viewport.render_target_update_mode = Viewport.UPDATE_ALWAYS
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_screen.set_anchors_preset(PRESET_WIDE)
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_screen.texture = _viewport.get_texture()
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_native_terminal.connect("bell", self, "_on_bell")
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_bell_timer.one_shot = true
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add_child(_bell_timer)
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_selection_timer.wait_time = 0.05
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_selection_timer.connect("timeout", self, "_on_selection_held")
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add_child(_viewport)
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add_child(_screen)
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add_child(_selection_timer)
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_refresh()
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# Ensure the terminal state machine's framebuffer is up to date before
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# we make all the draw_* calls caused by writing. We need to use signals
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# here rather than yield otherwise we will sometimes get a "Resumed
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# function after yield but class instance is gone" error.
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VisualServer.connect("frame_pre_draw", self, "_flush")
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func _update_theme():
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# Themes are not propagated through the Viewport, so in order for theme
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# inheritance to work we can pass through the theme variables manually.
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for color in _default_theme.get_color_list("Terminal"):
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var c: Color
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if has_color(color, "Terminal"):
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c = get_color(color, "Terminal")
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else:
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c = _default_theme.get_color(color, "Terminal")
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_native_terminal.add_color_override(color, c)
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for font in _default_theme.get_font_list("Terminal"):
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var f: Font
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if has_font(font, "Terminal"):
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f = get_font(font, "Terminal")
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elif has_font("Regular", "Terminal"):
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f = get_font("Regular", "Terminal")
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else:
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if _default_theme.has_font(font, "Terminal"):
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f = _default_theme.get_font(font, "Terminal")
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else:
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f = _default_theme.get_font(font, "Regular")
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_native_terminal.add_font_override(font, f)
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_native_terminal._update_theme()
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_native_terminal._update_size()
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func _refresh():
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_screen.update()
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if update_mode == UpdateMode.AUTO:
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_native_terminal.update_mode = UpdateMode.ALL_NEXT_FRAME
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func _gui_input(event):
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_native_terminal._gui_input(event)
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if event is InputEventKey:
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_native_terminal.sb_reset() # Return to bottom of scrollback buffer if we scrolled up.
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_handle_mouse_wheel(event)
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_handle_selection(event)
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func _handle_mouse_wheel(event: InputEventMouseButton):
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if not event or not event.is_pressed():
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return
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if event.button_index == BUTTON_WHEEL_UP:
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if event.alt:
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# Scroll 5 times as fast as normal (like TextEdit).
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_native_terminal.sb_up(15 * event.factor)
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else:
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# Scroll 3 lines.
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_native_terminal.sb_up(3 * event.factor)
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if event.button_index == BUTTON_WHEEL_DOWN:
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if event.alt:
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# Scroll 5 times as fast as normal (like TextEdit).
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_native_terminal.sb_down(15 * event.factor)
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else:
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# Scroll 3 lines.
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_native_terminal.sb_down(3 * event.factor)
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func _handle_selection(event: InputEventMouse):
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if event is InputEventMouseButton:
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if not event or not event.is_pressed() or not event.button_index == BUTTON_LEFT:
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return
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if _selecting:
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_selecting = false
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_selecting_mode = SelectionMode.NONE
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_native_terminal.reset_selection()
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# Single-click select pointer.
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_selecting = false
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_selecting_mode = SelectionMode.POINTER
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elif event is InputEventMouseMotion:
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if (
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event.button_mask & BUTTON_MASK_LEFT
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and _selecting_mode != SelectionMode.NONE
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and not _selecting
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):
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_selecting = true
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_native_terminal.start_selection(_mouse_to_cell(event.position))
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_selection_timer.start()
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func _on_selection_held() -> void:
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if not Input.is_mouse_button_pressed(BUTTON_LEFT) or _selecting_mode == SelectionMode.NONE:
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if copy_on_selection:
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var selection = _native_terminal.copy_selection()
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OS.set_clipboard(selection)
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_selection_timer.stop()
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return
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var position: Vector2 = _mouse_to_cell(get_local_mouse_position())
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_native_terminal.select_to_pointer(position)
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_selection_timer.start()
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func _notification(what: int) -> void:
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match what:
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NOTIFICATION_RESIZED:
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_viewport.size = rect_size
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_refresh()
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NOTIFICATION_THEME_CHANGED:
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_update_theme()
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_refresh()
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func _on_data_sent(data: PoolByteArray):
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emit_signal("data_sent", data)
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func _on_key_pressed(data: String, event: InputEventKey):
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emit_signal("key_pressed", data, event)
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func _on_size_changed(new_size: Vector2):
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cols = new_size.x
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rows = new_size.y
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emit_signal("size_changed", new_size)
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func _on_bell():
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if not bell_muted and (bell_cooldown == 0 or _bell_timer.time_left == 0):
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emit_signal("bell")
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if bell_cooldown > 0:
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_bell_timer.start(bell_cooldown)
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func _mouse_to_cell(pos: Vector2) -> Vector2:
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return Vector2(pos / _native_terminal.cell_size)
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func _set_size_warning(value):
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if value:
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push_warning(
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"Terminal cols and rows are read only and determined by the font and rect sizes."
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)
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