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8b320622f9
The two shaders use a lot of common logic for co-ordinate and attribute look up, so it makes sense to use a common include shader for both. Adds support for the inverse and blink attributes to the foreground shader. |
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.. | ||
bin | ||
src | ||
src_old | ||
thirdparty | ||
.dockerignore | ||
build.sh | ||
docker-compose.yml | ||
godotxtermnative.gdnlib | ||
javascript.Dockerfile | ||
linux.Dockerfile | ||
SConstruct | ||
shell.nix |