mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-25 02:30:27 +01:00
a849423096
Rewrites the Terminal class as a GDExtension to be used directly in Godot without a terminal.gd proxy. Breaks a lot of things in its current state (e.g. signals and other functions have not be implemented yet), but does add support for transparent colors and true color inversion. It also seems to be about 4x faster (FPS-wise) than the old version with some basic stress testing. Old source code has been moved to a different directory to be copied over and/or rewritten piece by piece.
82 lines
2.1 KiB
Bash
Executable file
82 lines
2.1 KiB
Bash
Executable file
#!/bin/sh
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# SPDX-FileCopyrightText: 2020-2023 Leroy Hopson <godot-xterm@leroy.geek.nz>
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# SPDX-License-Identifier: MIT
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set -e
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# Parse args.
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args=$@
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while [[ $# -gt 0 ]]; do
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key="$1"
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case $key in
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-t|--target)
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target="$2"
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shift
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shift
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;;
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*)
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echo "Usage: ./build.sh [-t|--target <release|debug>]";
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exit 128
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shift
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;;
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esac
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done
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# Set defaults.
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target=${target:-debug}
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if [ "$target" == "debug" ]; then
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debug_symbols="yes"
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else
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debug_symbols="no"
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fi
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nproc=$(nproc || sysctl -n hw.ncpu)
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# Get the absolute path to the directory this script is in.
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NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
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# Run script inside a nix shell if it is available.
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if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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cd ${NATIVE_DIR}
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nix-shell --pure --keep SCONS_CACHE --run "NIX_PATH=${NIX_PATH} ./build.sh $args"
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exit
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fi
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# Update git submodules.
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updateSubmodules() {
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eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
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if [ -z "$(ls -A -- "$2")" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $2
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fi
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}
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updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
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updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
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updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
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# Build libuv as a static library.
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cd ${LIBUV_DIR}
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mkdir build || true
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cd build
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args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
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-DCMAKE_OSX_ARCHITECTURES=$(uname -m)"
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if [ "$target" == "release" ]; then
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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cmake .. $args
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cd ..
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cmake --build build --config $target -j$nproc
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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scons target=template_$target arch=$(uname -m) debug_symbols=$debug_symbols
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# Use Docker to build libgodot-xterm javascript.
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#if [ -x "$(command -v docker-compose)" ]; then
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# UID_GID="0:0" TARGET=$target docker-compose build javascript
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# UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run --rm javascript
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#fi
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