godot-xterm/addons/godot_xterm/shaders
Leroy Hopson 8c30bec861
Add support for two different inverse modes
- Inverse mode invert (default) will invert the color in shader.
- Inverse mode swap will simply swap the foreground and background
  colors. This is the default behavior of libtsm and GodotXterm v3.
2024-02-07 23:03:11 +13:00
..
background.gdshader Use shader include for fore/background shaders 2024-02-07 21:59:01 +13:00
common.gdshaderinc Add support for two different inverse modes 2024-02-07 23:03:11 +13:00
foreground.gdshader Use shader include for fore/background shaders 2024-02-07 21:59:01 +13:00