godot-xterm/addons
Leroy Hopson 8b320622f9
Use shader include for fore/background shaders
The two shaders use a lot of common logic for co-ordinate and attribute
look up, so it makes sense to use a common include shader for both.

Adds support for the inverse and blink attributes to the foreground shader.
2024-02-07 21:59:01 +13:00
..
godot_xterm Use shader include for fore/background shaders 2024-02-07 21:59:01 +13:00
gut chore: add .import files 2024-02-06 23:56:06 +13:00