mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
8bc3a13adb
- Fixes build error for windows debug 32bit. - Allows building windows release with PTY enabled. - Updates godot-cpp.
147 lines
5.2 KiB
YAML
147 lines
5.2 KiB
YAML
name: build
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on: [ push ]
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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platform: [ linux, javascript, osx, windows ]
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target: [ release, debug ]
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bits: [ 64, 32 ]
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include:
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- platform: linux
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os: ubuntu-latest
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- platform: javascript
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os: ubuntu-latest
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- platform: osx
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os: macos-latest
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- platform: windows
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os: windows-latest
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exclude:
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- platform: javascript
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bits: 64 # Currently only wasm32 is supported.
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- platform: osx
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bits: 32 # Only 64-bit supported on macOS.
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Get godot-cpp submodule commit hash
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shell: bash
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: true
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run: |
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echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/godot-cpp -l | cut -d\ -f3)
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- name: Cache godot-cpp bindings
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uses: actions/cache@v2
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id: cache
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env:
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cache-name: cache-godot-cpp
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with:
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path: addons/godot_xterm/native/thirdparty/godot-cpp
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key: godot-cpp-v1-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
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- name: Get libuv submodule commit hash
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shell: bash
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: true
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run: |
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echo ::set-env name=LIBUV_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/libuv -l | cut -d\ -f3)
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- name: Cache libuv
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uses: actions/cache@v2
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id: cache-libuv
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with:
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path: addons/godot_xterm/native/thirdparty/libuv
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key: libuv-cache-v1-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.LIBUV_COMMIT_HASH }}
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- name: Cache emscripten
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if: ${{ matrix.platform == 'javascript' }}
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uses: actions/cache@v2
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env:
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cache-name: cache-emscripten
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with:
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path: addons/godot_xterm/native/.emcache
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key: emsdk-cache-v1-${{ matrix.target }}
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# Ubuntu-specific steps.
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- name: Install ubuntu build dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get install -y scons gcc-multilib g++-multilib
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# JavaScript-specific steps.
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- name: Install javascript build dependencies
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if: ${{ matrix.platform == 'javascript' }}
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uses: mymindstorm/setup-emsdk@v9
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with:
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version: 2.0.10
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actions-cache-folder: emsdk-cache-${{ matrix.target }}
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# MacOS-specific steps.
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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run: brew install scons
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# Windows-specific steps.
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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run: python -m pip install scons
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- uses: ilammy/msvc-dev-cmd@v1.9.0
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if: ${{ matrix.os == 'windows-latest' }}
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with:
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arch: win${{ matrix.bits }}
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- name: Build godot-cpp bindings
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if: steps.cache.outputs.cache-hit != 'true'
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run: |
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cd addons/godot_xterm/native/thirdparty/godot-cpp
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Setup cmake
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if: steps.cache-libuv.outputs.cache-hit != 'true'
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uses: jwlawson/actions-setup-cmake@v1.9
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with:
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cmake-version: '3.15.4'
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use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-latest' }}
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- name: Build libuv
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if: steps.cache-libuv.outputs.cache-hit != 'true'
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shell: bash
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env:
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TARGET: ${{ matrix.target }}
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BITS: ${{ matrix.bits }}
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OS: ${{ matrix.os }}
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run: |
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cd addons/godot_xterm/native/thirdparty/libuv
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args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE"
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if [ "$TARGET" == "release" ]; then
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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if [ "$BITS" -eq 32 -a "$OS" == "windows-latest" ]; then
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cmake -G "Visual Studio 16 2019" -A Win32 -S $(pwd) -B "build" $args
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else
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mkdir build || true
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cd build
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if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
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cmake .. $args
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cd ..
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fi
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cmake --build build --config $TARGET
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- name: Build libgodot-xterm
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run: |
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cd addons/godot_xterm/native
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
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- name: Upload build artifacts
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uses: actions/upload-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.so
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addons/godot_xterm/native/bin/*.wasm
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addons/godot_xterm/native/bin/*.dylib
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addons/godot_xterm/native/bin/*.dll
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