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https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
59 lines
2.1 KiB
GDScript
59 lines
2.1 KiB
GDScript
# ##############################################################################
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#(G)odot (U)nit (T)est class
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#
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# ##############################################################################
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# The MIT License (MIT)
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# =====================
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#
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# Copyright (c) 2020 Tom "Butch" Wesley
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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# ##############################################################################
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# Class used to keep track of objects to be freed and utilities to free them.
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# ##############################################################################
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var _to_free = []
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var _to_queue_free = []
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func add_free(thing):
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if(typeof(thing) == TYPE_OBJECT):
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if(!thing is RefCounted):
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_to_free.append(thing)
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func add_queue_free(thing):
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_to_queue_free.append(thing)
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func get_queue_free_count():
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return _to_queue_free.size()
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func get_free_count():
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return _to_free.size()
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func free_all():
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for i in range(_to_free.size()):
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if(is_instance_valid(_to_free[i])):
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_to_free[i].free()
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_to_free.clear()
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for i in range(_to_queue_free.size()):
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if(is_instance_valid(_to_queue_free[i])):
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_to_queue_free[i].queue_free()
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_to_queue_free.clear()
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