mirror of
https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
67 lines
1.4 KiB
GDScript
67 lines
1.4 KiB
GDScript
extends Node
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signal timeout
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signal wait_started
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var _wait_time = 0.0
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var _wait_frames = 0
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var _signal_to_wait_on = null
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var _elapsed_time = 0.0
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var _elapsed_frames = 0
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func _physics_process(delta):
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if(_wait_time != 0.0):
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_elapsed_time += delta
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if(_elapsed_time >= _wait_time):
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_end_wait()
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if(_wait_frames != 0):
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_elapsed_frames += 1
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if(_elapsed_frames >= _wait_frames):
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_end_wait()
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func _end_wait():
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_wait_time = 0.0
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_wait_frames = 0
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_signal_to_wait_on = null
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_elapsed_time = 0.0
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_elapsed_frames = 0
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timeout.emit()
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const ARG_NOT_SET = '_*_argument_*_is_*_not_set_*_'
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func _signal_callback(
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arg1=ARG_NOT_SET, arg2=ARG_NOT_SET, arg3=ARG_NOT_SET,
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arg4=ARG_NOT_SET, arg5=ARG_NOT_SET, arg6=ARG_NOT_SET,
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arg7=ARG_NOT_SET, arg8=ARG_NOT_SET, arg9=ARG_NOT_SET):
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_signal_to_wait_on.disconnect(_signal_callback)
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# DO NOT _end_wait here. For other parts of the test to get the signal that
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# was waited on, we have to wait for a couple more frames. For example, the
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# signal_watcher doesn't get the signal in time if we don't do this.
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_wait_frames = 2
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func wait_for(x):
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_wait_time = x
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wait_started.emit()
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func wait_frames(x):
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_wait_frames = x
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wait_started.emit()
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func wait_for_signal(the_signal, x):
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the_signal.connect(_signal_callback)
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_signal_to_wait_on = the_signal
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_wait_time = x
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wait_started.emit()
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func is_waiting():
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return _wait_time != 0.0 || _wait_frames != 0
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