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https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
230 lines
6.1 KiB
GDScript
230 lines
6.1 KiB
GDScript
# Holds weakrefs to a ScriptTextEditor and related children nodes
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# that might be useful. Though the TextEdit is really the only one, but
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# since the tree may change, the first TextEdit under a CodeTextEditor is
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# the one we use...so we hold a ref to the CodeTextEditor too.
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class ScriptEditorControlRef:
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var _text_edit = null
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var _script_editor = null
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var _code_editor = null
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func _init(script_edit):
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_script_editor = weakref(script_edit)
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_populate_controls()
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func _populate_controls():
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# who knows if the tree will change so get the first instance of each
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# type of control we care about. Chances are there won't be more than
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# one of these in the future, but their position in the tree may change.
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_code_editor = weakref(_get_first_child_named('CodeTextEditor', _script_editor.get_ref()))
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_text_edit = weakref(_get_first_child_named("CodeEdit", _code_editor.get_ref()))
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func _get_first_child_named(obj_name, parent_obj):
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if(parent_obj == null):
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return null
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var kids = parent_obj.get_children()
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var index = 0
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var to_return = null
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while(index < kids.size() and to_return == null):
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if(str(kids[index]).find(str("[", obj_name)) != -1):
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to_return = kids[index]
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else:
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to_return = _get_first_child_named(obj_name, kids[index])
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if(to_return == null):
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index += 1
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return to_return
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func get_script_text_edit():
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return _script_editor.get_ref()
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func get_text_edit():
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# ScriptTextEditors that are loaded when the project is opened
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# do not have their children populated yet. So if we may have to
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# _populate_controls again if we don't have one.
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if(_text_edit == null):
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_populate_controls()
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return _text_edit.get_ref()
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func get_script_editor():
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return _script_editor
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func is_visible():
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var to_return = false
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if(_script_editor.get_ref()):
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to_return = _script_editor.get_ref().visible
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return to_return
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# ##############################################################################
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#
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# ##############################################################################
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# Used to make searching for the controls easier and faster.
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var _script_editors_parent = null
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# reference the ScriptEditor instance
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var _script_editor = null
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# Array of ScriptEditorControlRef containing all the opened ScriptTextEditors
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# and related controls at the time of the last refresh.
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var _script_editor_controls = []
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var _method_prefix = 'test_'
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var _inner_class_prefix = 'Test'
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func _init(script_edit):
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_script_editor = script_edit
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refresh()
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func _is_script_editor(obj):
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return str(obj).find('[ScriptTextEditor') != -1
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# Find the first ScriptTextEditor and then get its parent. Done this way
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# because who knows if the parent object will change. This is somewhat
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# future proofed.
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func _find_script_editors_parent():
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var _first_editor = _get_first_child_of_type_name("ScriptTextEditor", _script_editor)
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if(_first_editor != null):
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_script_editors_parent = _first_editor.get_parent()
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func _populate_editors():
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if(_script_editors_parent == null):
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return
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_script_editor_controls.clear()
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for child in _script_editors_parent.get_children():
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if(_is_script_editor(child)):
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var ref = ScriptEditorControlRef.new(child)
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_script_editor_controls.append(ref)
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# Yes, this is the same as the one above but with a different name. This was
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# easier than trying to find a place where it could be used by both.
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func _get_first_child_of_type_name(obj_name, parent_obj):
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if(parent_obj == null):
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return null
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var kids = parent_obj.get_children()
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var index = 0
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var to_return = null
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while(index < kids.size() and to_return == null):
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if(str(kids[index]).find(str("[", obj_name)) != -1):
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to_return = kids[index]
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else:
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to_return = _get_first_child_of_type_name(obj_name, kids[index])
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if(to_return == null):
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index += 1
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return to_return
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func _get_func_name_from_line(text):
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text = text.strip_edges()
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var left = text.split("(")[0]
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var func_name = left.split(" ")[1]
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return func_name
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func _get_class_name_from_line(text):
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text = text.strip_edges()
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var right = text.split(" ")[1]
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var the_name = right.rstrip(":")
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return the_name
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func refresh():
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if(_script_editors_parent == null):
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_find_script_editors_parent()
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if(_script_editors_parent != null):
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_populate_editors()
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func get_current_text_edit():
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var cur_script_editor = null
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var idx = 0
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while(idx < _script_editor_controls.size() and cur_script_editor == null):
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if(_script_editor_controls[idx].is_visible()):
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cur_script_editor = _script_editor_controls[idx]
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else:
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idx += 1
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var to_return = null
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if(cur_script_editor != null):
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to_return = cur_script_editor.get_text_edit()
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return to_return
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func get_script_editor_controls():
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var to_return = []
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for ctrl_ref in _script_editor_controls:
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to_return.append(ctrl_ref.get_script_text_edit())
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return to_return
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func get_line_info():
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var editor = get_current_text_edit()
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if(editor == null):
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return
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var info = {
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script = null,
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inner_class = null,
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test_method = null
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}
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var line = editor.get_caret_line()
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var done_func = false
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var done_inner = false
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while(line > 0 and (!done_func or !done_inner)):
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if(editor.can_fold_line(line)):
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var text = editor.get_line(line)
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var strip_text = text.strip_edges(true, false) # only left
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if(!done_func and strip_text.begins_with("func ")):
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var func_name = _get_func_name_from_line(text)
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if(func_name.begins_with(_method_prefix)):
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info.test_method = func_name
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done_func = true
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# If the func line is left justified then there won't be any
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# inner classes above it.
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if(strip_text == text):
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done_inner = true
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if(!done_inner and strip_text.begins_with("class")):
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var inner_name = _get_class_name_from_line(text)
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if(inner_name.begins_with(_inner_class_prefix)):
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info.inner_class = inner_name
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done_inner = true
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# if we found an inner class then we are already past
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# any test the cursor could be in.
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done_func = true
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line -= 1
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return info
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func get_method_prefix():
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return _method_prefix
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func set_method_prefix(method_prefix):
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_method_prefix = method_prefix
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func get_inner_class_prefix():
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return _inner_class_prefix
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func set_inner_class_prefix(inner_class_prefix):
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_inner_class_prefix = inner_class_prefix
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