mirror of
https://github.com/lihop/godot-xterm.git
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378 lines
11 KiB
GDScript
378 lines
11 KiB
GDScript
@tool
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extends Control
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const RUNNER_JSON_PATH = "res://.gut_editor_config.json"
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const RESULT_FILE = "user://.gut_editor.bbcode"
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const RESULT_JSON = "user://.gut_editor.json"
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const SHORTCUTS_PATH = "res://.gut_editor_shortcuts.cfg"
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var TestScript = load("res://addons/gut/test.gd")
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var GutConfigGui = load("res://addons/gut/gui/gut_config_gui.gd")
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var ScriptTextEditors = load("res://addons/gut/gui/script_text_editor_controls.gd")
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var _interface = null
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var _is_running = false
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var _gut_config = load("res://addons/gut/gut_config.gd").new()
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var _gut_config_gui = null
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var _gut_plugin = null
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var _light_color = Color(0, 0, 0, .5)
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var _panel_button = null
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var _last_selected_path = null
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@onready var _ctrls = {
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output = $layout/RSplit/CResults/TabBar/OutputText.get_rich_text_edit(),
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output_ctrl = $layout/RSplit/CResults/TabBar/OutputText,
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run_button = $layout/ControlBar/RunAll,
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shortcuts_button = $layout/ControlBar/Shortcuts,
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settings_button = $layout/ControlBar/Settings,
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run_results_button = $layout/ControlBar/RunResultsBtn,
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output_button = $layout/ControlBar/OutputBtn,
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settings = $layout/RSplit/sc/Settings,
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shortcut_dialog = $BottomPanelShortcuts,
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light = $layout/RSplit/CResults/ControlBar/Light3D,
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results =
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{
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bar = $layout/RSplit/CResults/ControlBar,
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passing = $layout/RSplit/CResults/ControlBar/Passing/value,
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failing = $layout/RSplit/CResults/ControlBar/Failing/value,
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pending = $layout/RSplit/CResults/ControlBar/Pending/value,
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errors = $layout/RSplit/CResults/ControlBar/Errors/value,
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warnings = $layout/RSplit/CResults/ControlBar/Warnings/value,
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orphans = $layout/RSplit/CResults/ControlBar/Orphans/value
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},
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run_at_cursor = $layout/ControlBar/RunAtCursor,
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run_results = $layout/RSplit/CResults/TabBar/RunResults
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}
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func _init():
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_gut_config.load_panel_options(RUNNER_JSON_PATH)
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func _ready():
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_ctrls.results.bar.connect("draw", _on_results_bar_draw.bind(_ctrls.results.bar))
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hide_settings(!_ctrls.settings_button.button_pressed)
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_gut_config_gui = GutConfigGui.new(_ctrls.settings)
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_gut_config_gui.set_options(_gut_config.options)
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_apply_options_to_controls()
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_ctrls.shortcuts_button.icon = get_theme_icon("Shortcut", "EditorIcons")
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_ctrls.settings_button.icon = get_theme_icon("Tools", "EditorIcons")
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_ctrls.run_results_button.icon = get_theme_icon("AnimationTrackGroup", "EditorIcons") # Tree
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_ctrls.output_button.icon = get_theme_icon("Font", "EditorIcons")
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_ctrls.run_results.set_output_control(_ctrls.output_ctrl)
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_ctrls.run_results.set_font(
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_gut_config.options.panel_options.font_name, _gut_config.options.panel_options.font_size
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)
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var check_import = load("res://addons/gut/images/red.png")
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if check_import == null:
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_ctrls.run_results.add_centered_text(
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"GUT got some new images that are not imported yet. Please restart Godot."
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)
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print("GUT got some new images that are not imported yet. Please restart Godot.")
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else:
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_ctrls.run_results.add_centered_text("Let's run some tests!")
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func _apply_options_to_controls():
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hide_settings(_gut_config.options.panel_options.hide_settings)
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hide_result_tree(_gut_config.options.panel_options.hide_result_tree)
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hide_output_text(_gut_config.options.panel_options.hide_output_text)
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_ctrls.output_ctrl.set_use_colors(_gut_config.options.panel_options.use_colors)
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_ctrls.output_ctrl.set_all_fonts(_gut_config.options.panel_options.font_name)
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_ctrls.output_ctrl.set_font_size(_gut_config.options.panel_options.font_size)
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_ctrls.run_results.set_font(
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_gut_config.options.panel_options.font_name, _gut_config.options.panel_options.font_size
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)
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_ctrls.run_results.set_show_orphans(!_gut_config.options.hide_orphans)
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func _process(delta):
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if _is_running:
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if !_interface.is_playing_scene():
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_is_running = false
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_ctrls.output_ctrl.add_text("\ndone")
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load_result_output()
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_gut_plugin.make_bottom_panel_item_visible(self)
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# ---------------
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# Private
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# ---------------
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func load_shortcuts():
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_ctrls.shortcut_dialog.load_shortcuts(SHORTCUTS_PATH)
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_apply_shortcuts()
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func _is_test_script(script):
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var from = script.get_base_script()
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while from and from.resource_path != "res://addons/gut/test.gd":
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from = from.get_base_script()
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return from != null
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func _show_errors(errs):
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_ctrls.output_ctrl.clear()
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var text = "Cannot run tests, you have a configuration error:\n"
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for e in errs:
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text += str("* ", e, "\n")
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text += "Check your settings ----->"
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_ctrls.output_ctrl.add_text(text)
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hide_output_text(false)
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hide_settings(false)
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func _save_config():
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_gut_config.options = _gut_config_gui.get_options(_gut_config.options)
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_gut_config.options.panel_options.hide_settings = !_ctrls.settings_button.button_pressed
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_gut_config.options.panel_options.hide_result_tree = !_ctrls.run_results_button.button_pressed
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_gut_config.options.panel_options.hide_output_text = !_ctrls.output_button.button_pressed
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_gut_config.options.panel_options.use_colors = _ctrls.output_ctrl.get_use_colors()
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var w_result = _gut_config.write_options(RUNNER_JSON_PATH)
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if w_result != OK:
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push_error(str("Could not write options to ", RUNNER_JSON_PATH, ": ", w_result))
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return
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func _run_tests():
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var issues = _gut_config_gui.get_config_issues()
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if issues.size() > 0:
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_show_errors(issues)
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return
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write_file(RESULT_FILE, "Run in progress")
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_save_config()
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_apply_options_to_controls()
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_ctrls.output_ctrl.clear()
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_ctrls.run_results.clear()
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_ctrls.run_results.add_centered_text("Running...")
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_interface.play_custom_scene("res://addons/gut/gui/GutRunner.tscn")
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_is_running = true
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_ctrls.output_ctrl.add_text("Running...")
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func _apply_shortcuts():
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_ctrls.run_button.shortcut = _ctrls.shortcut_dialog.get_run_all()
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_ctrls.run_at_cursor.get_script_button().shortcut = (
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_ctrls.shortcut_dialog.get_run_current_script()
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)
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_ctrls.run_at_cursor.get_inner_button().shortcut = (
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_ctrls.shortcut_dialog.get_run_current_inner()
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)
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_ctrls.run_at_cursor.get_test_button().shortcut = _ctrls.shortcut_dialog.get_run_current_test()
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_panel_button.shortcut = _ctrls.shortcut_dialog.get_panel_button()
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func _run_all():
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_gut_config.options.selected = null
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_gut_config.options.inner_class = null
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_gut_config.options.unit_test_name = null
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_run_tests()
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# ---------------
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# Events
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# ---------------
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func _on_results_bar_draw(bar):
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bar.draw_rect(Rect2(Vector2(0, 0), bar.size), Color(0, 0, 0, .2))
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func _on_Light_draw():
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var l = _ctrls.light
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l.draw_circle(Vector2(l.size.x / 2, l.size.y / 2), l.size.x / 2, _light_color)
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func _on_editor_script_changed(script):
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if script:
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set_current_script(script)
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func _on_RunAll_pressed():
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_run_all()
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func _on_Shortcuts_pressed():
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_ctrls.shortcut_dialog.popup_centered()
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func _on_bottom_panel_shortcuts_visibility_changed():
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_apply_shortcuts()
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_ctrls.shortcut_dialog.save_shortcuts(SHORTCUTS_PATH)
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func _on_RunAtCursor_run_tests(what):
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_gut_config.options.selected = what.script
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_gut_config.options.inner_class = what.inner_class
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_gut_config.options.unit_test_name = what.test_method
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_run_tests()
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func _on_Settings_pressed():
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hide_settings(!_ctrls.settings_button.button_pressed)
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_save_config()
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func _on_OutputBtn_pressed():
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hide_output_text(!_ctrls.output_button.button_pressed)
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_save_config()
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func _on_RunResultsBtn_pressed():
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hide_result_tree(!_ctrls.run_results_button.button_pressed)
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_save_config()
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# Currently not used, but will be when I figure out how to put
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# colors into the text results
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func _on_UseColors_pressed():
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pass
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# ---------------
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# Public
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# ---------------
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func hide_result_tree(should):
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_ctrls.run_results.visible = !should
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_ctrls.run_results_button.button_pressed = !should
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func hide_settings(should):
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var s_scroll = _ctrls.settings.get_parent()
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s_scroll.visible = !should
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# collapse only collapses the first control, so we move
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# settings around to be the collapsed one
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if should:
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s_scroll.get_parent().move_child(s_scroll, 0)
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else:
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s_scroll.get_parent().move_child(s_scroll, 1)
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$layout/RSplit.collapsed = should
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_ctrls.settings_button.button_pressed = !should
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func hide_output_text(should):
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$layout/RSplit/CResults/TabBar/OutputText.visible = !should
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_ctrls.output_button.button_pressed = !should
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func load_result_output():
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_ctrls.output_ctrl.load_file(RESULT_FILE)
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var summary = get_file_as_text(RESULT_JSON)
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var test_json_conv = JSON.new()
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if test_json_conv.parse(summary) != OK:
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return
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var results = test_json_conv.get_data()
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_ctrls.run_results.load_json_results(results)
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var summary_json = results["test_scripts"]["props"]
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_ctrls.results.passing.text = str(summary_json.passing)
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_ctrls.results.passing.get_parent().visible = true
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_ctrls.results.failing.text = str(summary_json.failures)
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_ctrls.results.failing.get_parent().visible = true
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_ctrls.results.pending.text = str(summary_json.pending)
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_ctrls.results.pending.get_parent().visible = _ctrls.results.pending.text != "0"
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_ctrls.results.errors.text = str(summary_json.errors)
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_ctrls.results.errors.get_parent().visible = _ctrls.results.errors.text != "0"
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_ctrls.results.warnings.text = str(summary_json.warnings)
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_ctrls.results.warnings.get_parent().visible = _ctrls.results.warnings.text != "0"
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_ctrls.results.orphans.text = str(summary_json.orphans)
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_ctrls.results.orphans.get_parent().visible = (
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_ctrls.results.orphans.text != "0" and !_gut_config.options.hide_orphans
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)
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if summary_json.tests == 0:
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_light_color = Color(1, 0, 0, .75)
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elif summary_json.failures != 0:
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_light_color = Color(1, 0, 0, .75)
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elif summary_json.pending != 0:
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_light_color = Color(1, 1, 0, .75)
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else:
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_light_color = Color(0, 1, 0, .75)
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_ctrls.light.visible = true
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_ctrls.light.queue_redraw()
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func set_current_script(script):
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if script:
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if _is_test_script(script):
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var file = script.resource_path.get_file()
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_last_selected_path = script.resource_path.get_file()
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_ctrls.run_at_cursor.activate_for_script(script.resource_path)
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func set_interface(value):
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_interface = value
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_interface.get_script_editor().connect(
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"editor_script_changed", Callable(self, "_on_editor_script_changed")
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)
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var ste = ScriptTextEditors.new(_interface.get_script_editor())
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_ctrls.run_results.set_interface(_interface)
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_ctrls.run_results.set_script_text_editors(ste)
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_ctrls.run_at_cursor.set_script_text_editors(ste)
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set_current_script(_interface.get_script_editor().get_current_script())
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func set_plugin(value):
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_gut_plugin = value
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func set_panel_button(value):
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_panel_button = value
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# ------------------------------------------------------------------------------
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# Write a file.
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# ------------------------------------------------------------------------------
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func write_file(path, content):
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var f = FileAccess.open(path, FileAccess.WRITE)
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if f != null:
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f.store_string(content)
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f = null
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return FileAccess.get_open_error()
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# ------------------------------------------------------------------------------
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# Returns the text of a file or an empty string if the file could not be opened.
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# ------------------------------------------------------------------------------
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func get_file_as_text(path):
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var to_return = ""
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var f = FileAccess.open(path, FileAccess.READ)
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if f != null:
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to_return = f.get_as_text()
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f = null
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return to_return
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# ------------------------------------------------------------------------------
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# return if_null if value is null otherwise return value
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# ------------------------------------------------------------------------------
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func nvl(value, if_null):
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if value == null:
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return if_null
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else:
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return value
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