godot-xterm/addons/gut/awaiter.gd
Leroy Hopson b5d3c6c9a5
Update Gut for Godot 4
Copied from Gut repo godot_4 branch commit:
ba19a4c1b6f88160641a67a39729144046c6391f
2023-01-08 21:36:37 +13:00

67 lines
1.4 KiB
GDScript

extends Node
signal timeout
signal wait_started
var _wait_time = 0.0
var _wait_frames = 0
var _signal_to_wait_on = null
var _elapsed_time = 0.0
var _elapsed_frames = 0
func _physics_process(delta):
if(_wait_time != 0.0):
_elapsed_time += delta
if(_elapsed_time >= _wait_time):
_end_wait()
if(_wait_frames != 0):
_elapsed_frames += 1
if(_elapsed_frames >= _wait_frames):
_end_wait()
func _end_wait():
_wait_time = 0.0
_wait_frames = 0
_signal_to_wait_on = null
_elapsed_time = 0.0
_elapsed_frames = 0
timeout.emit()
const ARG_NOT_SET = '_*_argument_*_is_*_not_set_*_'
func _signal_callback(
arg1=ARG_NOT_SET, arg2=ARG_NOT_SET, arg3=ARG_NOT_SET,
arg4=ARG_NOT_SET, arg5=ARG_NOT_SET, arg6=ARG_NOT_SET,
arg7=ARG_NOT_SET, arg8=ARG_NOT_SET, arg9=ARG_NOT_SET):
_signal_to_wait_on.disconnect(_signal_callback)
# DO NOT _end_wait here. For other parts of the test to get the signal that
# was waited on, we have to wait for a couple more frames. For example, the
# signal_watcher doesn't get the signal in time if we don't do this.
_wait_frames = 2
func wait_for(x):
_wait_time = x
wait_started.emit()
func wait_frames(x):
_wait_frames = x
wait_started.emit()
func wait_for_signal(the_signal, x):
the_signal.connect(_signal_callback)
_signal_to_wait_on = the_signal
_wait_time = x
wait_started.emit()
func is_waiting():
return _wait_time != 0.0 || _wait_frames != 0