mirror of
https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
346 lines
8.3 KiB
GDScript
346 lines
8.3 KiB
GDScript
# ------------------------------------------------------------------------------
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# List of methods that should not be overloaded when they are not defined
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# in the class being doubled. These either break things if they are
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# overloaded or do not have a "super" equivalent so we can't just pass
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# through.
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const BLACKLIST = [
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'_draw',
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'_enter_tree',
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'_exit_tree',
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'_get_minimum_size', # Nonexistent function _get_minimum_size
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'_get', # probably
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'_input',
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'_notification',
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'_physics_process',
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'_process',
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'_set',
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'_to_string', # nonexistant function super._to_string
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'_unhandled_input',
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'_unhandled_key_input',
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'draw_mesh', # issue with one parameter, value is `Null((..), (..), (..))``
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'emit_signal', # can't handle extra parameters to be sent with signal.
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'get_path',
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'get_script',
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'get',
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'has_method',
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'print_orphan_nodes'
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]
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# ------------------------------------------------------------------------------
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# Combins the meta for the method with additional information.
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# * flag for whether the method is local
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# * adds a 'default' property to all parameters that can be easily checked per
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# parameter
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# ------------------------------------------------------------------------------
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class ParsedMethod:
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var _meta = {}
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var meta = _meta :
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get: return _meta
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set(val): return;
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var _parameters = []
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var is_local = false
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const NO_DEFAULT = '__no__default__'
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func _init(metadata):
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_meta = metadata
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var start_default = _meta.args.size() - _meta.default_args.size()
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for i in range(_meta.args.size()):
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var arg = _meta.args[i]
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# Add a "default" property to the metadata so we don't have to do
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# weird default position math again.
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if(i >= start_default):
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arg['default'] = _meta.default_args[start_default - i]
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else:
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arg['default'] = NO_DEFAULT
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_parameters.append(arg)
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func is_black_listed():
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return BLACKLIST.find(_meta.name) != -1
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func to_s():
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var s = _meta.name + "("
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for i in range(_meta.args.size()):
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var arg = _meta.args[i]
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if(str(arg.default) != NO_DEFAULT):
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var val = str(arg.default)
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if(val == ''):
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val = '""'
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s += str(arg.name, ' = ', val)
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else:
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s += str(arg.name)
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if(i != _meta.args.size() -1):
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s += ', '
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s += ")"
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return s
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# ------------------------------------------------------------------------------
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# Doesn't know if a method is local and in super, but not sure if that will
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# ever matter.
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# ------------------------------------------------------------------------------
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class ParsedScript:
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# All methods indexed by name.
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var _methods_by_name = {}
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var _utils = load('res://addons/gut/utils.gd').get_instance()
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var _script_path = null
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var script_path = _script_path :
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get: return _script_path
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set(val): return;
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var _subpath = null
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var subpath = null :
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get: return _subpath
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set(val): return;
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var _resource = null
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var resource = null :
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get: return _resource
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set(val): return;
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var _native_instance = null
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var is_native = false :
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get: return _native_instance != null
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set(val): return;
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func unreference():
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if(_native_instance != null):
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_native_instance.free()
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return super()
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func _init(script_or_inst, inner_class=null):
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var to_load = script_or_inst
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if(_utils.is_native_class(to_load)):
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_resource = to_load
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_native_instance = to_load.new()
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else:
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if(!script_or_inst is Resource):
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to_load = load(script_or_inst.get_script().get_path())
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_script_path = to_load.resource_path
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if(inner_class != null):
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_subpath = _find_subpath(to_load, inner_class)
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if(inner_class == null):
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_resource = to_load
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else:
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_resource = inner_class
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to_load = inner_class
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_parse_methods(to_load)
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func _has_flag_to_be_ignored(flags):
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return false
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# I think this is getting anything that has the 1 flag set...I think
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return flags & (1 << 2) == 0 && \
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flags & (1 << 4) == 0 && \
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flags & (1 << 6) == 0
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func _print_flags(meta):
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print(str(meta.name, ':').rpad(30), str(meta.flags).rpad(4), ' = ', _utils.dec2bistr(meta.flags, 10))
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func _get_native_methods(base_type):
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var to_return = []
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if(base_type != null):
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var source = str('extends ', base_type)
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var inst = _utils.create_script_from_source(source).new()
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to_return = inst.get_method_list()
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if(! inst is RefCounted):
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inst.free()
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return to_return
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func _parse_methods(thing):
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var methods = []
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if(is_native):
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methods = _native_instance.get_method_list()
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else:
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var base_type = thing.get_instance_base_type()
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methods = _get_native_methods(base_type)
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for m in methods:
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if(!_has_flag_to_be_ignored(m.flags)):
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var parsed = ParsedMethod.new(m)
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_methods_by_name[m.name] = parsed
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# _init must always be included so that we can initialize
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# double_tools
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if(m.name == '_init'):
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parsed.is_local = true
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# This loop will overwrite all entries in _methods_by_name with the local
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# method object so there is only ever one listing for a function with
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# the right "is_local" flag.
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if(!is_native):
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methods = thing.get_script_method_list()
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for m in methods:
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var parsed_method = ParsedMethod.new(m)
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parsed_method.is_local = true
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_methods_by_name[m.name] = parsed_method
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func _find_subpath(parent_script, inner):
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var const_map = parent_script.get_script_constant_map()
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var consts = const_map.keys()
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var const_idx = 0
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var found = false
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var to_return = null
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while(const_idx < consts.size() and !found):
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var key = consts[const_idx]
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var const_val = const_map[key]
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if(typeof(const_val) == TYPE_OBJECT):
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if(const_val == inner):
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found = true
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to_return = key
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else:
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to_return = _find_subpath(const_val, inner)
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if(to_return != null):
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to_return = str(key, '.', to_return)
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found = true
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const_idx += 1
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return to_return
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func get_method(name):
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return _methods_by_name[name]
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func is_method_blacklisted(m_name):
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if(_methods_by_name.has(m_name)):
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return _methods_by_name[m_name].is_black_listed()
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func get_super_method(name):
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var to_return = get_method(name)
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if(to_return.is_local):
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to_return = null
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return to_return
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func get_local_method(name):
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var to_return = get_method(name)
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if(!to_return.is_local):
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to_return = null
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return to_return
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func get_sorted_method_names():
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var keys = _methods_by_name.keys()
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keys.sort()
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return keys
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func get_local_method_names():
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var names = []
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for method in _methods_by_name:
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if(_methods_by_name[method].is_local):
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names.append(method)
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return names
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func get_super_method_names():
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var names = []
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for method in _methods_by_name:
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if(!_methods_by_name[method].is_local):
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names.append(method)
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return names
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func get_local_methods():
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var to_return = []
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for key in _methods_by_name:
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var method = _methods_by_name[key]
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if(method.is_local):
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to_return.append(method)
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return to_return
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func get_super_methods():
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var to_return = []
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for key in _methods_by_name:
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var method = _methods_by_name[key]
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if(!method.is_local):
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to_return.append(method)
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return to_return
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func get_extends_text():
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var text = null
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if(is_native):
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text = str("extends ", _native_instance.get_class())
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else:
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text = str("extends '", _script_path, "'")
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if(_subpath != null):
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text += '.' + _subpath
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return text
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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var scripts = {}
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var _utils = load('res://addons/gut/utils.gd').get_instance()
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func _get_instance_id(thing):
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var inst_id = null
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if(_utils.is_native_class(thing)):
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var id_str = str(thing).replace("<", '').replace(">", '').split('#')[1]
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inst_id = id_str.to_int()
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elif(typeof(thing) == TYPE_STRING):
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if(FileAccess.file_exists(thing)):
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inst_id = load(thing).get_instance_id()
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else:
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inst_id = thing.get_instance_id()
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return inst_id
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func parse(thing, inner_thing=null):
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var key = -1
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if(inner_thing == null):
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key = _get_instance_id(thing)
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else:
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key = _get_instance_id(inner_thing)
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var parsed = null
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if(key != null):
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if(scripts.has(key)):
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parsed = scripts[key]
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else:
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var obj = instance_from_id(_get_instance_id(thing))
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var inner = null
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if(inner_thing != null):
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inner = instance_from_id(_get_instance_id(inner_thing))
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if(obj is Resource or _utils.is_native_class(obj)):
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parsed = ParsedScript.new(obj, inner)
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scripts[key] = parsed
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return parsed
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