godot-xterm/addons/gut/gui/GutRunner.gd
Leroy Hopson b5d3c6c9a5
Update Gut for Godot 4
Copied from Gut repo godot_4 branch commit:
ba19a4c1b6f88160641a67a39729144046c6391f
2023-01-08 21:36:37 +13:00

123 lines
3.2 KiB
GDScript

extends Node2D
var Gut = load('res://addons/gut/gut.gd')
var ResultExporter = load('res://addons/gut/result_exporter.gd')
var GutConfig = load('res://addons/gut/gut_config.gd')
const RUNNER_JSON_PATH = 'res://.gut_editor_config.json'
const RESULT_FILE = 'user://.gut_editor.bbcode'
const RESULT_JSON = 'user://.gut_editor.json'
var _gut_config = null
var _gut = null;
var _wrote_results = false
# Flag for when this is being used at the command line. Otherwise it is
# assumed this is being used by the panel and being launched with
# play_custom_scene
var _cmdln_mode = false
@onready var _gut_layer = $GutLayer
@onready var _gui = $GutLayer/GutScene
var auto_run_tests = true
func _ready():
if(_gut_config == null):
_gut_config = GutConfig.new()
_gut_config.load_panel_options(RUNNER_JSON_PATH)
# The command line will call run_tests on its own. When used from the panel
# we have to kick off the tests ourselves b/c there's no way I know of to
# interact with the scene that was run via play_custom_scene.
if(!_cmdln_mode and auto_run_tests):
call_deferred('run_tests')
func run_tests(show_gui=true):
if(_gut == null):
get_gut()
_setup_gui(show_gui)
_gut.add_children_to = self
if(_gut_config.options.gut_on_top):
_gut_layer.add_child(_gut)
else:
add_child(_gut)
if(!_cmdln_mode):
_gut.end_run.connect(_on_tests_finished.bind(_gut_config.options.should_exit, _gut_config.options.should_exit_on_success))
_gut_config.config_gut(_gut)
var run_rest_of_scripts = _gut_config.options.unit_test_name == ''
_gut.test_scripts(run_rest_of_scripts)
func _setup_gui(show_gui):
if(show_gui):
_gui.gut = _gut
var printer = _gut.logger.get_printer('gui')
printer.set_textbox(_gui.get_textbox())
else:
_gut.logger.disable_printer('gui', true)
_gui.visible = false
var opts = _gut_config.options
_gui.set_font_size(opts.font_size)
_gui.set_font(opts.font_name)
if(opts.font_color != null and opts.font_color.is_valid_html_color()):
_gui.set_default_font_color(Color(opts.font_color))
if(opts.background_color != null and opts.background_color.is_valid_html_color()):
_gui.set_background_color(Color(opts.background_color))
#_tester.set_modulate(Color(1.0, 1.0, 1.0, min(1.0, float(opts.opacity) / 100)))
# if(opts.should_maximize):
# _tester.maximize()
#if(opts.compact_mode):
# _tester.get_gui().compact_mode(true)
func _write_results():
var content = _gui.get_textbox().text #_gut.logger.get_gui_bbcode()
var f = FileAccess.open(RESULT_FILE, FileAccess.WRITE)
if(f != null):
f.store_string(content)
f.close()
else:
push_error('Could not save bbcode, result = ', FileAccess.get_open_error())
var exporter = ResultExporter.new()
var f_result = exporter.write_json_file(_gut, RESULT_JSON)
_wrote_results = true
func _exit_tree():
if(!_wrote_results and !_cmdln_mode):
_write_results()
func _on_tests_finished(should_exit, should_exit_on_success):
_write_results()
if(should_exit):
get_tree().quit()
elif(should_exit_on_success and _gut.get_fail_count() == 0):
get_tree().quit()
func get_gut():
if(_gut == null):
_gut = Gut.new()
return _gut
func set_gut_config(which):
_gut_config = which
func set_cmdln_mode(is_it):
_cmdln_mode = is_it