godot-xterm/addons/gut/hook_script.gd
Leroy Hopson b5d3c6c9a5
Update Gut for Godot 4
Copied from Gut repo godot_4 branch commit:
ba19a4c1b6f88160641a67a39729144046c6391f
2023-01-08 21:36:37 +13:00

41 lines
1.3 KiB
GDScript

class_name GutHookScript
# ------------------------------------------------------------------------------
# This script is the base for custom scripts to be used in pre and post
# run hooks.
#
# To use, inherit from this script and then implement the run method.
# ------------------------------------------------------------------------------
var JunitXmlExport = load('res://addons/gut/junit_xml_export.gd')
# This is the instance of GUT that is running the tests. You can get
# information about the run from this object. This is set by GUT when the
# script is instantiated.
var gut = null
# the exit code to be used by gut_cmdln. See set method.
var _exit_code = null
var _should_abort = false
# Virtual method that will be called by GUT after instantiating
# this script.
func run():
gut.logger.error("Run method not overloaded. Create a 'run()' method in your hook script to run your code.")
# Set the exit code when running from the command line. If not set then the
# default exit code will be returned (0 when no tests fail, 1 when any tests
# fail).
func set_exit_code(code):
_exit_code = code
func get_exit_code():
return _exit_code
# Usable by pre-run script to cause the run to end AFTER the run() method
# finishes. post-run script will not be ran.
func abort():
_should_abort = true
func should_abort():
return _should_abort