mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 09:40:25 +01:00
8cd11fdae6
Disconnects the "gui_input" signal as the _gui_input() override is working as expected now. Having this signal connected was causing it to be called twice for every input.
97 lines
3 KiB
GDScript
97 lines
3 KiB
GDScript
# SPDX-FileCopyrightText: 2024 Leroy Hopson <godot-xterm@leroy.nix.nz>
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# SPDX-License-Identifier: MIT
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class_name RenderingTest extends GutTest
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var terminal: Terminal
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# Return the color in the center of the given cell.
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func pick_cell_color(cell := Vector2i(0, 0)) -> Color:
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var cell_size = terminal.get_cell_size()
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var pixelv = Vector2(cell) * cell_size + (cell_size / 2)
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return get_viewport().get_texture().get_image().get_pixelv(cell_size / 2)
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func before_each():
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terminal = Terminal.new()
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terminal.add_theme_font_override("normal_font", preload("res://themes/fonts/regular.tres"))
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terminal.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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watch_signals(terminal)
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call_deferred("add_child_autofree", terminal)
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await wait_for_signal(terminal.ready, 5)
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class TestRendering:
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extends RenderingTest
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func test_update():
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terminal.write("\u001b[38;2;255;0;0m")
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terminal.write("█".repeat(terminal.get_cols() * terminal.get_rows()))
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await get_tree().physics_frame
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terminal.queue_redraw()
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await wait_for_signal(terminal.draw, 3)
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await wait_frames(15)
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var cell_color = pick_cell_color(Vector2i(0, 0))
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assert_eq(cell_color, Color.RED)
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class TestKeyPressed:
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extends RenderingTest
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var input_event: InputEventKey
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func before_each():
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await super.before_each()
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terminal.grab_focus()
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input_event = InputEventKey.new()
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input_event.pressed = true
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Input.call_deferred("parse_input_event", input_event)
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func test_key_pressed_emitted_on_key_input():
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input_event.keycode = KEY_A
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input_event.unicode = "a".unicode_at(0)
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await wait_for_signal(terminal.key_pressed, 1)
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assert_signal_emitted(terminal, "key_pressed")
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func test_key_pressed_emitted_only_once_per_key_input():
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input_event.keycode = KEY_B
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input_event.unicode = "b".unicode_at(0)
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await wait_for_signal(terminal.key_pressed, 1)
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assert_signal_emit_count(terminal, "key_pressed", 1)
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func test_key_pressed_emits_interpreted_key_input_as_first_param():
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input_event.keycode = KEY_UP
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input_event.unicode = 0
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await wait_for_signal(terminal.key_pressed, 1)
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var signal_parameters = get_signal_parameters(terminal, "key_pressed", 0)
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assert_eq(signal_parameters[0], "\u001b[A")
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func test_key_pressed_emits_original_input_event_as_second_param():
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input_event.keycode = KEY_L
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input_event.unicode = "l".unicode_at(0)
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await wait_for_signal(terminal.key_pressed, 1)
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var signal_parameters = get_signal_parameters(terminal, "key_pressed", 0)
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assert_eq(signal_parameters[1], input_event)
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func test_key_pressed_not_emitted_when_writing_to_terminal():
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terminal.write("a")
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await wait_frames(1)
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assert_signal_emit_count(terminal, "key_pressed", 0)
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func test_key_pressed_not_emitted_by_other_input_type():
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var mouse_input = InputEventMouseButton.new()
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mouse_input.button_index = MOUSE_BUTTON_LEFT
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mouse_input.pressed = true
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Input.call_deferred("parse_input_event", mouse_input)
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await wait_for_signal(terminal.gui_input, 1)
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assert_signal_emit_count(terminal, "key_pressed", 0)
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