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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
51 lines
1.1 KiB
GDScript
51 lines
1.1 KiB
GDScript
extends Window
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@onready var rtl = $TextDisplay/RichTextLabel
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func _get_file_as_text(path):
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var to_return = null
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var f = FileAccess.open(path, FileAccess.READ)
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if(f != null):
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to_return = f.get_as_text()
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else:
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to_return = str('ERROR: Could not open file. Error code ', FileAccess.get_open_error())
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return to_return
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func _ready():
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rtl.clear()
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func _on_OpenFile_pressed():
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$FileDialog.popup_centered()
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func _on_FileDialog_file_selected(path):
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show_file(path)
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func _on_Close_pressed():
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self.hide()
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func show_file(path):
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var text = _get_file_as_text(path)
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if(text == ''):
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text = '<Empty File>'
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rtl.set_text(text)
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self.window_title = path
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func show_open():
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self.popup_centered()
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$FileDialog.popup_centered()
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func get_rich_text_label():
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return $TextDisplay/RichTextLabel
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func _on_Home_pressed():
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rtl.scroll_to_line(0)
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func _on_End_pressed():
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rtl.scroll_to_line(rtl.get_line_count() -1)
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func _on_Copy_pressed():
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OS.clipboard = rtl.text
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func _on_file_dialog_visibility_changed():
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if rtl.text.length() == 0 and not $FileDialog.visible:
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self.hide()
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