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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
75 lines
2.9 KiB
GDScript
75 lines
2.9 KiB
GDScript
# Temporary base script for gut.gd to hold the things to be remvoed and added
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# to some utility somewhere.
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extends Node
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var _utils = load('res://addons/gut/utils.gd').get_instance()
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# ------------------------------------------------------------------------------
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# deletes all files in a given directory
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# ------------------------------------------------------------------------------
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func directory_delete_files(path):
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var d = DirAccess.open(path)
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# SHORTCIRCUIT
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if(d == null):
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return
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# Traversing a directory is kinda odd. You have to start the process of listing
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# the contents of a directory with list_dir_begin then use get_next until it
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# returns an empty string. Then I guess you should end it.
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d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
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var thing = d.get_next() # could be a dir or a file or something else maybe?
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var full_path = ''
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while(thing != ''):
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full_path = path + "/" + thing
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#file_exists returns fasle for directories
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if(d.file_exists(full_path)):
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d.remove(full_path)
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thing = d.get_next()
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d.list_dir_end()
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# ------------------------------------------------------------------------------
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# deletes the file at the specified path
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# ------------------------------------------------------------------------------
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func file_delete(path):
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var d = DirAccess.open(path.get_base_dir())
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if(d != null):
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d.remove(path)
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# ------------------------------------------------------------------------------
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# Checks to see if the passed in file has any data in it.
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# ------------------------------------------------------------------------------
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func is_file_empty(path):
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var f = FileAccess.open(path, FileAccess.READ)
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var result = FileAccess.get_open_error()
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var empty = true
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if(result == OK):
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empty = f.get_length() == 0
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f = null
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return empty
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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func get_file_as_text(path):
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return _utils.get_file_as_text(path)
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# ------------------------------------------------------------------------------
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# Creates an empty file at the specified path
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# ------------------------------------------------------------------------------
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func file_touch(path):
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FileAccess.open(path, FileAccess.WRITE)
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# ------------------------------------------------------------------------------
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# Call _process or _fixed_process, if they exist, on obj and all it's children
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# and their children and so and so forth. Delta will be passed through to all
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# the _process or _fixed_process methods.
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# ------------------------------------------------------------------------------
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func simulate(obj, times, delta):
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for _i in range(times):
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if(obj.has_method("_process")):
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obj._process(delta)
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if(obj.has_method("_physics_process")):
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obj._physics_process(delta)
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for kid in obj.get_children():
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simulate(kid, 1, delta)
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