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https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
314 lines
8.9 KiB
GDScript
314 lines
8.9 KiB
GDScript
# ------------------------------------------------------------------------------
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# Used to keep track of info about each test ran.
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# ------------------------------------------------------------------------------
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class Test:
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# indicator if it passed or not. defaults to true since it takes only
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# one failure to make it not pass. _fail in gut will set this.
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var passed = true
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# the name of the function
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var name = ""
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# flag to know if the name has been printed yet.
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var has_printed_name = false
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# the number of arguments the method has
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var arg_count = 0
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# The number of asserts in the test
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var assert_count = 0
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# if the test has been marked pending at anypont during
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# execution.
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var pending = false
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# the line number when the test fails
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var line_number = -1
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# Set this to true to prevent GUT from running the test.
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var should_skip = false
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func did_pass():
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return passed and !pending and assert_count > 0
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func did_assert():
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return assert_count > 0 or pending
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# ------------------------------------------------------------------------------
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# This holds all the meta information for a test script. It contains the
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# name of the inner class and an array of Test "structs".
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#
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# This class also facilitates all the exporting and importing of tests.
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# ------------------------------------------------------------------------------
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class TestScript:
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var inner_class_name:StringName
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var tests = []
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var path:String
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var _utils = null
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var _lgr = null
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var is_loaded = false
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func _init(utils=null,logger=null):
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_utils = utils
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_lgr = logger
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func to_s():
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var to_return = path
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if(inner_class_name != null):
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to_return += str('.', inner_class_name)
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to_return += "\n"
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for i in range(tests.size()):
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to_return += str(' ', tests[i].name, "\n")
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return to_return
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func get_new():
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return load_script().new()
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func load_script():
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var to_return = load(path)
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if(inner_class_name != null and inner_class_name != ''):
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# If we wanted to do inner classes in inner classses
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# then this would have to become some kind of loop or recursive
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# call to go all the way down the chain or this class would
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# have to change to hold onto the loaded class instead of
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# just path information.
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to_return = to_return.get(inner_class_name)
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return to_return
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func get_filename_and_inner():
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var to_return = get_filename()
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if(inner_class_name != ''):
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to_return += '.' + String(inner_class_name)
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return to_return
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func get_full_name():
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var to_return = path
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if(inner_class_name != ''):
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to_return += '.' + String(inner_class_name)
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return to_return
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func get_filename():
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return path.get_file()
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func has_inner_class():
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return inner_class_name != ''
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# Note: although this no longer needs to export the inner_class names since
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# they are pulled from metadata now, it is easier to leave that in
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# so we don't have to cut the export down to unique script names.
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func export_to(config_file, section):
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config_file.set_value(section, 'path', path)
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config_file.set_value(section, 'inner_class', inner_class_name)
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var names = []
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for i in range(tests.size()):
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names.append(tests[i].name)
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config_file.set_value(section, 'tests', names)
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func _remap_path(source_path):
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var to_return = source_path
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if(!_utils.file_exists(source_path)):
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_lgr.debug('Checking for remap for: ' + source_path)
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var remap_path = source_path.get_basename() + '.gd.remap'
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if(_utils.file_exists(remap_path)):
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var cf = ConfigFile.new()
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cf.load(remap_path)
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to_return = cf.get_value('remap', 'path')
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else:
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_lgr.warn('Could not find remap file ' + remap_path)
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return to_return
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func import_from(config_file, section):
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path = config_file.get_value(section, 'path')
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path = _remap_path(path)
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# Null is an acceptable value, but you can't pass null as a default to
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# get_value since it thinks you didn't send a default...then it spits
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# out red text. This works around that.
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var inner_name = config_file.get_value(section, 'inner_class', 'Placeholder')
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if(inner_name != 'Placeholder'):
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inner_class_name = inner_name
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else: # just being explicit
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inner_class_name = StringName("")
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func get_test_named(name):
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return _utils.search_array(tests, 'name', name)
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func mark_tests_to_skip_with_suffix(suffix):
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for single_test in tests:
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single_test.should_skip = single_test.name.ends_with(suffix)
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# ------------------------------------------------------------------------------
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# start test_collector, I don't think I like the name.
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# ------------------------------------------------------------------------------
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var scripts = []
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var _test_prefix = 'test_'
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var _test_class_prefix = 'Test'
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var _utils = load('res://addons/gut/utils.gd').get_instance()
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var _lgr = _utils.get_logger()
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func _does_inherit_from_test(thing):
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var base_script = thing.get_base_script()
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var to_return = false
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if(base_script != null):
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var base_path = base_script.get_path()
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if(base_path == 'res://addons/gut/test.gd'):
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to_return = true
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else:
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to_return = _does_inherit_from_test(base_script)
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return to_return
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func _populate_tests(test_script:TestScript):
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var script = test_script.load_script()
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if(script == null):
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print(' !!! ', test_script.path, ' could not be loaded')
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return false
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test_script.is_loaded = true
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var methods = script.get_script_method_list()
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for i in range(methods.size()):
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var name = methods[i]['name']
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if(name.begins_with(_test_prefix)):
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var t = Test.new()
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t.name = name
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t.arg_count = methods[i]['args'].size()
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test_script.tests.append(t)
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func _get_inner_test_class_names(loaded):
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var inner_classes = []
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var const_map = loaded.get_script_constant_map()
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for key in const_map:
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var thing = const_map[key]
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if(_utils.is_gdscript(thing)):
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if(key.begins_with(_test_class_prefix)):
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if(_does_inherit_from_test(thing)):
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inner_classes.append(key)
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else:
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_lgr.warn(str('Ignoring Inner Class ', key,
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' because it does not extend res://addons/gut/test.gd'))
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# This could go deeper and find inner classes within inner classes
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# but requires more experimentation. Right now I'm keeping it at
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# one level since that is what the previous version did and there
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# has been no demand for deeper nesting.
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# _populate_inner_test_classes(thing)
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return inner_classes
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func _parse_script(test_script):
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var inner_classes = []
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var scripts_found = []
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var loaded = load(test_script.path)
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if(_does_inherit_from_test(loaded)):
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_populate_tests(test_script)
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scripts_found.append(test_script.path)
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inner_classes = _get_inner_test_class_names(loaded)
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for i in range(inner_classes.size()):
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var loaded_inner = loaded.get(inner_classes[i])
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if(_does_inherit_from_test(loaded_inner)):
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var ts = TestScript.new(_utils, _lgr)
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ts.path = test_script.path
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ts.inner_class_name = inner_classes[i]
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_populate_tests(ts)
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scripts.append(ts)
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scripts_found.append(test_script.path + '[' + inner_classes[i] +']')
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return scripts_found
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# -----------------
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# Public
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# -----------------
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func add_script(path):
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# print('Adding ', path)
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# SHORTCIRCUIT
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if(has_script(path)):
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return []
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# SHORTCIRCUIT
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if(!FileAccess.file_exists(path)):
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_lgr.error('Could not find script: ' + path)
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return
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var ts = TestScript.new(_utils, _lgr)
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ts.path = path
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scripts.append(ts)
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return _parse_script(ts)
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func clear():
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scripts.clear()
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func has_script(path):
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var found = false
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var idx = 0
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while(idx < scripts.size() and !found):
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if(scripts[idx].get_full_name() == path):
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found = true
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else:
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idx += 1
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return found
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func export_tests(path):
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var success = true
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var f = ConfigFile.new()
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for i in range(scripts.size()):
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scripts[i].export_to(f, str('TestScript-', i))
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var result = f.save(path)
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if(result != OK):
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_lgr.error(str('Could not save exported tests to [', path, ']. Error code: ', result))
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success = false
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return success
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func import_tests(path):
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var success = false
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var f = ConfigFile.new()
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var result = f.load(path)
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if(result != OK):
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_lgr.error(str('Could not load exported tests from [', path, ']. Error code: ', result))
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else:
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var sections = f.get_sections()
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for key in sections:
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var ts = TestScript.new(_utils, _lgr)
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ts.import_from(f, key)
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_populate_tests(ts)
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scripts.append(ts)
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success = true
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return success
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func get_script_named(name):
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return _utils.search_array(scripts, 'get_filename_and_inner', name)
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func get_test_named(script_name, test_name):
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var s = get_script_named(script_name)
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if(s != null):
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return s.get_test_named(test_name)
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else:
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return null
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func to_s():
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var to_return = ''
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for i in range(scripts.size()):
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to_return += scripts[i].to_s() + "\n"
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return to_return
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# ---------------------
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# Accessors
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# ---------------------
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func get_logger():
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return _lgr
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func set_logger(logger):
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_lgr = logger
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func get_test_prefix():
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return _test_prefix
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func set_test_prefix(test_prefix):
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_test_prefix = test_prefix
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func get_test_class_prefix():
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return _test_class_prefix
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func set_test_class_prefix(test_class_prefix):
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_test_class_prefix = test_class_prefix
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