mirror of
https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
43 lines
775 B
GDScript
43 lines
775 B
GDScript
var things = {}
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func get_unique_count():
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return things.size()
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func add(thing):
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if(things.has(thing)):
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things[thing] += 1
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else:
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things[thing] = 1
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func has(thing):
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return things.has(thing)
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func get(thing):
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var to_return = 0
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if(things.has(thing)):
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to_return = things[thing]
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return to_return
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func sum():
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var count = 0
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for key in things:
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count += things[key]
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return count
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func to_s():
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var to_return = ""
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for key in things:
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to_return += str(key, ": ", things[key], "\n")
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to_return += str("sum: ", sum())
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return to_return
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func get_max_count():
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var max_val = null
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for key in things:
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if(max_val == null or things[key] > max_val):
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max_val = things[key]
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return max_val
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func add_array_items(array):
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for i in range(array.size()):
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add(array[i])
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