mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 17:50:25 +01:00
0d4e10f5ab
Most notably: - Reflow is now working. Terminal size will fill the window and cols/rows will be resized/calculated based on window and font size. - Added support for different fonts (i.e. bold, italic, bolditalic). - Enabled blinking characters. - Adde more tests and caught a few subtle bugs. - Removed renderer code (which was part of xterm.js) and just doing naive rendering in terminal.gd, but it seems to perform a lot faster. Still not working completely: - vim (some weirdness going on). - vttest (more weirdness). Todo: - Fix the above. - Draw the cursor! - Improve performance. Performance is still not great. The terminal becomes unusable when running `yes` or `cmatrix -r`.
390 lines
13 KiB
GDScript
390 lines
13 KiB
GDScript
# Copyright (c) 2020 The GodotXterm authors. All rights reserved.
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# Copyright (c) 2014-2020 The xterm.js authors. All rights reserved.
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# Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)
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# Ported to GDScript by the GodotXterm authors.
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# Licese MIT
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#
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# Originally forked from (with the author's permission):
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# Fabrice Bellard's javascript vt100 for jslinux:
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# http://bellard.org/jslinux/
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# Copyright (c) 2011 Fabrice Bellard
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# The original design remains. The terminal itself
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# has been extended to include xterm CSI codes, among
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# other features.
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#
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# Terminal Emulation References:
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# http://vt100.net/
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# http://invisible-island.net/xterm/ctlseqs/ctlseqs.txt
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# http://invisible-island.net/xterm/ctlseqs/ctlseqs.html
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# http://invisible-island.net/vttest/
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# http://www.inwap.com/pdp10/ansicode.txt
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# http://linux.die.net/man/4/console_codes
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# http://linux.die.net/man/7/urxvt
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tool
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extends Control
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const BufferService = preload("res://addons/godot_xterm/services/buffer_service.gd")
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const CoreService = preload("res://addons/godot_xterm/services/core_service.gd")
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const OptionsService = preload("res://addons/godot_xterm/services/options_service.gd")
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const CharsetService = preload("res://addons/godot_xterm/services/charset_service.gd")
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const InputHandler = preload("res://addons/godot_xterm/input_handler.gd")
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const Const = preload("res://addons/godot_xterm/Constants.gd")
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const Constants = preload("res://addons/godot_xterm/parser/constants.gd")
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const Parser = preload("res://addons/godot_xterm/parser/escape_sequence_parser.gd")
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const Decoder = preload("res://addons/godot_xterm/input/text_decoder.gd")
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const ColorManager = preload("res://addons/godot_xterm/color_manager.gd")
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const CellData = preload("res://addons/godot_xterm/buffer/cell_data.gd")
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const AttributeData = preload("res://addons/godot_xterm/buffer/attribute_data.gd")
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const SourceCodeProRegular = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_regular.tres")
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const SourceCodeProBold = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_bold.tres")
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const SourceCodeProItalic = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_italic.tres")
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const SourceCodeProBoldItalic = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_bold_italic.tres")
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const C0 = Constants.C0
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const C1 = Constants.C1
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const ESCAPE = 27
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const BACKSPACE = 8
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const BEEP = 7
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const SPACE = 32
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const LEFT_BRACKET = 91
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const ENTER = 10
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const BACKSPACE_ALT = 127
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const BLINK_INTERVAL = 0.6 # 600ms. The time between blinks.
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# TODO: Move me somewhere else.
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enum BellStyle {
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NONE
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}
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signal output(data)
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signal scrolled(ydisp)
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export var cols = 80
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export var rows = 24
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# If set, terminals rows and cols will be automatically calculated based on the
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# control's rect size and font_size.
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export var auto_resize = false
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export var cursor_blink = false
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export var cursor_style = 'block'
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export var cursor_width = 1
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export var bell_sound: AudioStream = null # TODO Bell sound
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export(BellStyle) var bell_style = BellStyle.NONE
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export var draw_bold_text_in_bright_colors = true
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export var fast_scroll_modifier = 'alt' # TODO Use scancode?
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export var fast_scroll_sensitivity = 5
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export var font_family: Dictionary = {
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"regular": SourceCodeProRegular,
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"bold": SourceCodeProBold,
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"italic": SourceCodeProItalic,
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"bold_italic": SourceCodeProBoldItalic,
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}
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export var font_size: int = 15
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export var line_height = 1.0
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export var link_tooltip_hover_duration = 500 # Not relevant?
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export var letter_spacing = 0
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export var log_level = 'info' # Not relevant?
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export var scrollback = 1000
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export var scroll_sensitivity = 1
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export var screen_reader_mode: bool = false
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export var mac_option_is_meta = false
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export var mac_option_click_forces_selection = false
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export var minimum_contrast_ratio = 1
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export var disable_stdin = false
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export var allow_proposed_api = true
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export var allow_transparency = false
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export var tab_stop_width = 8
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export var colors: Dictionary = {
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"black": Color("#2e3436"),
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"red": Color("#cc0000"),
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"green": Color("#4e9a06"),
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"yellow": Color("#c4a000"),
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"blue": Color("#3465a4"),
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"magenta": Color("#75507b"),
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"cyan": Color("#06989a"),
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"white": Color("#d3d7cf"),
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"bright_black": Color("#555753"),
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"bright_red": Color("#ef2929"),
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"bright_green": Color("#8ae234"),
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"bright_yellow": Color("#fce94f"),
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"bright_blue": Color("#729fcf"),
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"bright_magenta": Color("#ad7fa8"),
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"bright_cyan": Color("#34e2e2"),
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"bright_white": Color("#eeeeec"),
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}
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export var right_click_selects_word = 'isMac' # TODO
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export var renderer_type = 'canvas' # Relevant?
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export var window_options = {
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'set_win_lines': false
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}
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export var windows_mode = false
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export var word_separator = " ()[]{}',\"`"
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export var convert_eol = true
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export var term_name = 'xterm'
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export var cancel_events = false
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var options_service
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var decoder
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var parser
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var _buffer_service
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var _core_service
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var _charset_service
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var _input_handler
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var _render_service
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var _color_manager
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var _scaled_char_width
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var _scaled_char_height
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var _scaled_cell_width
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var _scaled_cell_height
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var _scaled_char_top
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var _scaled_char_left
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var _work_cell = CellData.new()
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var _blink_on = false
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var _time_since_last_blink = 0
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func _ready():
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var options = OptionsService.TerminalOptions.new()
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options.copy_from(self)
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options_service = OptionsService.new(options)
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_buffer_service = BufferService.new(options_service)
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_core_service = CoreService.new()
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_charset_service = CharsetService.new()
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# Register input handler and connect signals.
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_input_handler = InputHandler.new(_buffer_service, _core_service, _charset_service, options_service)
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_input_handler.connect("bell_requested", self, "bell")
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_input_handler.connect("refresh_rows_requested", self, "_refresh_rows")
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_input_handler.connect("reset_requested", self, "reset")
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_input_handler.connect("scroll_requested", self, "scroll")
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_input_handler.connect("windows_options_report_requested", self, "report_windows_options")
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_color_manager = ColorManager.new()
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_color_manager.set_theme(colors)
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if auto_resize:
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connect("resized", self, "_update_dimensions")
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_update_dimensions()
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func _refresh_rows(start_row = 0, end_row = 0):
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# Not optimized, just draw
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update()
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func _input(event):
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if event is InputEventKey and event.pressed:
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var data = PoolByteArray([])
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accept_event()
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# TODO: Handle more of these.
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if (event.control and event.scancode == KEY_C):
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data.append(3)
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elif event.unicode:
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data.append(event.unicode)
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elif event.scancode == KEY_ENTER:
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data.append(ENTER)
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elif event.scancode == KEY_BACKSPACE:
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data.append(BACKSPACE_ALT)
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elif event.scancode == KEY_ESCAPE:
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data.append(27)
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elif event.scancode == KEY_TAB:
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data.append(9)
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elif OS.get_scancode_string(event.scancode) == "Shift":
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pass
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elif OS.get_scancode_string(event.scancode) == "Control":
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pass
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else:
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pass
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#push_warning('Unhandled input. scancode: ' + str(OS.get_scancode_string(event.scancode)))
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emit_signal("output", data)
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func write(data, callback_target = null, callback_method: String = ''):
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_input_handler.parse(data)
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if callback_target and callback_method:
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callback_target.call(callback_method)
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func refresh(start = null, end = null) -> void:
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pass
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# Recalculates the character and canvas dimensions.
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func _update_dimensions():
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var char_width = 0
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var char_height = 0
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for font in options_service.options.font_family.values():
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var size = font.get_string_size("W")
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char_width = max(char_width, size.x)
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char_height = max(char_height, size.y)
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_scaled_char_width = char_width
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_scaled_char_height = char_height
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# Calculate the scaled cell height, if line_height is not 1 then the value
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# will be floored because since line_height can never be lower then 1, there
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# is a guarantee that the scaled line height will always be larger than
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# scaled char height.
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_scaled_cell_height = floor(_scaled_char_height * options_service.options.line_height)
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# Calculate the y coordinate within a cell that text should draw from in
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# order to draw in the center of a cell.
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_scaled_char_top = 0 if options_service.options.line_height == 1 else \
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round((_scaled_cell_height - _scaled_char_height) / 2)
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# Calculate the scaled cell width, taking the letter_spacing into account.
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_scaled_cell_width = _scaled_char_width + round(options_service.options.letter_spacing)
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# Calculate the x coordinate with a cell that text should draw from in
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# order to draw in the center of a cell.
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_scaled_char_left = floor(options_service.options.letter_spacing / 2)
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if auto_resize:
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# Calculate cols and rows based on cell size
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var rect: Rect2 = get_rect()
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var cols = max(2, floor(rect.size.x / _scaled_cell_width))
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var rows = max(1, floor(rect.size.y / _scaled_cell_height))
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self.cols = cols
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self.rows = rows
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options_service.set_option("rows", rows)
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options_service.set_option("cols", cols)
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# Scroll the terminal down 1 row, creating a blank line.
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# @param is_wrapped Whether the new line is wrapped from the previous line.
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func scroll(erase_attr, is_wrapped: bool = false) -> void:
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var buffer = _buffer_service.buffer
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var new_line = buffer.get_blank_line(erase_attr, is_wrapped)
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var top_row = buffer.ybase + buffer.scroll_top
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var bottom_row = buffer.ybase + buffer.scroll_bottom
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if buffer.scroll_top == 0:
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# Determine whether the buffer is going to be trimmed after insertion.
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var will_buffer_be_trimmed = buffer.lines.is_full
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# Insert the line using the fastest method
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if bottom_row == buffer.lines.length - 1:
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if will_buffer_be_trimmed:
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buffer.lines.recycle().copy_from(new_line.duplicate())
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else:
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buffer.lines.push(new_line.duplicate())
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else:
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buffer.lines.splice(bottom_row + 1, 0, [new_line.duplicate()])
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# Only adjust ybase and ydisp when the buffer is not trimmed
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if not will_buffer_be_trimmed:
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buffer.ybase += 1
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# Only scroll the ydisp with ybase if the user has not scrolled up
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if not _buffer_service.is_user_scrolling:
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buffer.ydisp += 1
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else:
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# When the buffer is full and the user has scrolled up, keep the text
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# stable unless ydisp is right at the top
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if _buffer_service.is_user_scrolling:
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buffer.ydisp = max(buffer.ydisp - 1, 0)
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else:
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# scroll_top is non-zero which means no line will be going to the
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# scrollback, instead we can just shift them in-place.
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var scroll_region_height = bottom_row - top_row + 1 # as it's zero based
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buffer.lines.shift_elements(top_row + 1, scroll_region_height - 1, -1)
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buffer.lines.set_line(bottom_row, new_line.duplicate())
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# Move the viewport to the bottom of the buffer unless the user is scrolling.
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if not _buffer_service.is_user_scrolling:
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buffer.ydisp = buffer.ybase
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# Flag rows that need updating
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# TODO
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emit_signal("scrolled", buffer.ydisp)
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func _process(delta):
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_time_since_last_blink += delta
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if _time_since_last_blink > BLINK_INTERVAL:
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_blink_on = not _blink_on
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_time_since_last_blink = 0
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update()
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func _draw():
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# Draw the background and foreground
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if _buffer_service == null:
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return
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var buffer = _buffer_service.buffer
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var rows = _buffer_service.rows
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for y in range(0, rows):
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var row = y + buffer.ydisp
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var line = buffer.lines.get_line(row)
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for x in line.length:
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line.load_cell(x, _work_cell)
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# Background
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# Get the background color
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# TODO: handle inverse
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var bg_color
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if _work_cell.is_bg_rgb():
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bg_color = AttributeData.to_color_rgb(_work_cell.get_bg_color())
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elif _work_cell.is_bg_palette():
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bg_color = _color_manager.colors.ansi[_work_cell.get_bg_color()]
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else:
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bg_color = _color_manager.colors.background
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draw_rect(Rect2(x * _scaled_cell_width, y * _scaled_cell_height,
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(cols - x) * _scaled_cell_width, 1 * _scaled_cell_height),
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bg_color)
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# Foreground
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# Don't draw if cell is invisible
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if _work_cell.is_invisible():
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continue
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# Don't draw if cell is blink and blink is off
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if _work_cell.is_blink() and not _blink_on:
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continue
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# Get the foreground color
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# TODO: handle inverse min contrast and draw bold in bright colors
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# dim and maybe more!
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var fg_color
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if _work_cell.is_fg_default():
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fg_color = _color_manager.colors.foreground
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if _work_cell.is_fg_rgb():
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fg_color = AttributeData.to_color_rgb(_work_cell.get_fg_color())
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else:
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fg_color = _color_manager.colors.ansi[_work_cell.get_fg_color()]
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# Get font
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var font: DynamicFont = options_service.options.font_family.regular
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var is_bold = _work_cell.is_bold()
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var is_italic = _work_cell.is_italic()
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if is_bold and is_italic:
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font = options_service.options.font_family.bold_italic
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elif is_bold:
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font = options_service.options.font_family.bold
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elif is_italic:
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font = options_service.options.font_family.italic
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# TODO: set this once initially
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font.size = options_service.options.font_size
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draw_char(font,
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Vector2(x * _scaled_cell_width + _scaled_char_left,
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y * _scaled_cell_height + _scaled_char_top + _scaled_char_height / 2),
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_work_cell.get_chars() if _work_cell.get_chars() else ' ', "", fg_color)
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# Draw the cursor
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# Draw selection
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