mirror of
https://github.com/lihop/godot-xterm.git
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1343 lines
50 KiB
GDScript
1343 lines
50 KiB
GDScript
################################################################################
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#(G)odot (U)nit (T)est class
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#
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################################################################################
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#The MIT License (MIT)
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#=====================
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#
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#Copyright (c) 2019 Tom "Butch" Wesley
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#
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#Permission is hereby granted, free of charge, to any person obtaining a copy
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#of this software and associated documentation files (the "Software"), to deal
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#in the Software without restriction, including without limitation the rights
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#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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#copies of the Software, and to permit persons to whom the Software is
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#furnished to do so, subject to the following conditions:
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#
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#The above copyright notice and this permission notice shall be included in
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#all copies or substantial portions of the Software.
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#
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#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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#THE SOFTWARE.
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#
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################################################################################
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# View readme for usage details.
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#
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# Version 6.8.2
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################################################################################
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#extends "res://addons/gut/gut_gui.gd"
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tool
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extends Control
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var _version = '6.8.2'
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var _utils = load('res://addons/gut/utils.gd').new()
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var _lgr = _utils.get_logger()
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# Used to prevent multiple messages for deprecated setup/teardown messages
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var _deprecated_tracker = _utils.ThingCounter.new()
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# ###########################
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# Editor Variables
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# ###########################
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export(String) var _select_script = ''
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export(String) var _tests_like = ''
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export(String) var _inner_class_name = ''
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export var _run_on_load = false
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export var _should_maximize = false setget set_should_maximize, get_should_maximize
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export var _should_print_to_console = true setget set_should_print_to_console, get_should_print_to_console
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export(int, 'Failures only', 'Tests and failures', 'Everything') var _log_level = 1 setget set_log_level, get_log_level
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# This var is JUST used to expose this setting in the editor
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# the var that is used is in the _yield_between hash.
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export var _yield_between_tests = true setget set_yield_between_tests, get_yield_between_tests
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export var _disable_strict_datatype_checks = false setget disable_strict_datatype_checks, is_strict_datatype_checks_disabled
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# The prefix used to get tests.
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export var _test_prefix = 'test_'
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export var _file_prefix = 'test_'
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export var _file_extension = '.gd'
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export var _inner_class_prefix = 'Test'
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export(String) var _temp_directory = 'user://gut_temp_directory'
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export(String) var _export_path = '' setget set_export_path, get_export_path
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export var _include_subdirectories = false setget set_include_subdirectories, get_include_subdirectories
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# Allow user to add test directories via editor. This is done with strings
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# instead of an array because the interface for editing arrays is really
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# cumbersome and complicates testing because arrays set through the editor
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# apply to ALL instances. This also allows the user to use the built in
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# dialog to pick a directory.
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export(String, DIR) var _directory1 = ''
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export(String, DIR) var _directory2 = ''
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export(String, DIR) var _directory3 = ''
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export(String, DIR) var _directory4 = ''
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export(String, DIR) var _directory5 = ''
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export(String, DIR) var _directory6 = ''
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export(int, 'FULL', 'PARTIAL') var _double_strategy = _utils.DOUBLE_STRATEGY.PARTIAL setget set_double_strategy, get_double_strategy
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export(String, FILE) var _pre_run_script = '' setget set_pre_run_script, get_pre_run_script
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export(String, FILE) var _post_run_script = '' setget set_post_run_script, get_post_run_script
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export(bool) var _color_output = false setget set_color_output, get_color_output
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# The instance that is created from _pre_run_script. Accessible from
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# get_pre_run_script_instance.
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var _pre_run_script_instance = null
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var _post_run_script_instance = null # This is not used except in tests.
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# ###########################
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# Other Vars
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# ###########################
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const LOG_LEVEL_FAIL_ONLY = 0
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const LOG_LEVEL_TEST_AND_FAILURES = 1
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const LOG_LEVEL_ALL_ASSERTS = 2
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const WAITING_MESSAGE = '/# waiting #/'
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const PAUSE_MESSAGE = '/# Pausing. Press continue button...#/'
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var _script_name = null
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var _test_collector = _utils.TestCollector.new()
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# The instanced scripts. This is populated as the scripts are run.
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var _test_script_objects = []
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var _waiting = false
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var _done = false
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var _is_running = false
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var _current_test = null
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var _log_text = ""
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var _pause_before_teardown = false
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# when true _pause_before_teardown will be ignored. useful
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# when batch processing and you don't want to watch.
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var _ignore_pause_before_teardown = false
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var _wait_timer = Timer.new()
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var _yield_between = {
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should = false,
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timer = Timer.new(),
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after_x_tests = 5,
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tests_since_last_yield = 0
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}
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var _was_yield_method_called = false
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# used when yielding to gut instead of some other
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# signal. Start with set_yield_time()
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var _yield_timer = Timer.new()
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var _unit_test_name = ''
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var _new_summary = null
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var _yielding_to = {
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obj = null,
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signal_name = ''
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}
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var _stubber = _utils.Stubber.new()
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var _doubler = _utils.Doubler.new()
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var _spy = _utils.Spy.new()
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var _gui = null
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const SIGNAL_TESTS_FINISHED = 'tests_finished'
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const SIGNAL_STOP_YIELD_BEFORE_TEARDOWN = 'stop_yield_before_teardown'
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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func _init():
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# This min size has to be what the min size of the GutScene's min size is
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# but it has to be set here and not inferred i think.
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rect_min_size =Vector2(740, 250)
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add_user_signal(SIGNAL_TESTS_FINISHED)
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add_user_signal(SIGNAL_STOP_YIELD_BEFORE_TEARDOWN)
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add_user_signal('timeout')
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add_user_signal('done_waiting')
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_doubler.set_output_dir(_temp_directory)
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_doubler.set_stubber(_stubber)
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_doubler.set_spy(_spy)
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_lgr.set_gut(self)
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_doubler.set_logger(_lgr)
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_spy.set_logger(_lgr)
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_stubber.set_logger(_lgr)
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_test_collector.set_logger(_lgr)
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_gui = load('res://addons/gut/GutScene.tscn').instance()
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# ------------------------------------------------------------------------------
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# Initialize controls
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# ------------------------------------------------------------------------------
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func _ready():
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_lgr.info(str('using [', OS.get_user_data_dir(), '] for temporary output.'))
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set_process_input(true)
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add_child(_wait_timer)
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_wait_timer.set_wait_time(1)
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_wait_timer.set_one_shot(true)
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add_child(_yield_between.timer)
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_wait_timer.set_one_shot(true)
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add_child(_yield_timer)
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_yield_timer.set_one_shot(true)
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_yield_timer.connect('timeout', self, '_yielding_callback')
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_setup_gui()
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add_directory(_directory1)
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add_directory(_directory2)
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add_directory(_directory3)
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add_directory(_directory4)
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add_directory(_directory5)
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add_directory(_directory6)
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if(_select_script != null):
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select_script(_select_script)
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if(_tests_like != null):
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set_unit_test_name(_tests_like)
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if(_run_on_load):
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test_scripts(_select_script == null)
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if(_should_maximize):
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maximize()
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# hide the panel that IS gut so that only the GUI is seen
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self.self_modulate = Color(1,1,1,0)
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show()
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var v_info = Engine.get_version_info()
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p(str('Godot version: ', v_info.major, '.', v_info.minor, '.', v_info.patch))
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p(str('GUT version: ', get_version()))
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################################################################################
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#
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# GUI Events and setup
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#
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################################################################################
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func _setup_gui():
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# This is how we get the size of the control to translate to the gui when
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# the scene is run. This is also another reason why the min_rect_size
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# must match between both gut and the gui.
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_gui.rect_size = self.rect_size
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add_child(_gui)
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_gui.set_anchor(MARGIN_RIGHT, ANCHOR_END)
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_gui.set_anchor(MARGIN_BOTTOM, ANCHOR_END)
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_gui.connect('run_single_script', self, '_on_run_one')
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_gui.connect('run_script', self, '_on_new_gui_run_script')
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_gui.connect('end_pause', self, '_on_new_gui_end_pause')
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_gui.connect('ignore_pause', self, '_on_new_gui_ignore_pause')
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_gui.connect('log_level_changed', self, '_on_log_level_changed')
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var _foo = connect('tests_finished', _gui, 'end_run')
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func _add_scripts_to_gui():
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var scripts = []
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for i in range(_test_collector.scripts.size()):
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var s = _test_collector.scripts[i]
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var txt = ''
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if(s.has_inner_class()):
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txt = str(' - ', s.inner_class_name, ' (', s.tests.size(), ')')
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else:
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txt = str(s.get_full_name(), ' (', s.tests.size(), ')')
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scripts.append(txt)
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_gui.set_scripts(scripts)
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func _on_run_one(index):
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clear_text()
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var indexes = [index]
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if(!_test_collector.scripts[index].has_inner_class()):
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indexes = _get_indexes_matching_path(_test_collector.scripts[index].path)
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_test_the_scripts(indexes)
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func _on_new_gui_run_script(index):
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var indexes = []
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clear_text()
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for i in range(index, _test_collector.scripts.size()):
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indexes.append(i)
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_test_the_scripts(indexes)
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func _on_new_gui_end_pause():
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_pause_before_teardown = false
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emit_signal(SIGNAL_STOP_YIELD_BEFORE_TEARDOWN)
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func _on_new_gui_ignore_pause(should):
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_ignore_pause_before_teardown = should
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func _on_log_level_changed(value):
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_log_level = value
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#####################
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#
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# Events
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#
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#####################
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# ------------------------------------------------------------------------------
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# Timeout for the built in timer. emits the timeout signal. Start timer
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# with set_yield_time()
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# ------------------------------------------------------------------------------
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func _yielding_callback(from_obj=false):
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if(_yielding_to.obj):
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_yielding_to.obj.call_deferred(
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"disconnect",
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_yielding_to.signal_name, self,
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'_yielding_callback')
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_yielding_to.obj = null
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_yielding_to.signal_name = ''
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if(from_obj):
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# we must yiled for a little longer after the signal is emitted so that
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# the signal can propagate to other objects. This was discovered trying
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# to assert that obj/signal_name was emitted. Without this extra delay
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# the yield returns and processing finishes before the rest of the
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# objects can get the signal. This works b/c the timer will timeout
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# and come back into this method but from_obj will be false.
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_yield_timer.set_wait_time(.1)
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_yield_timer.start()
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else:
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emit_signal('timeout')
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# ------------------------------------------------------------------------------
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# completed signal for GDScriptFucntionState returned from a test script that
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# has yielded
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# ------------------------------------------------------------------------------
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func _on_test_script_yield_completed():
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_waiting = false
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#####################
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#
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# Private
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#
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#####################
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# ------------------------------------------------------------------------------
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# Convert the _summary dictionary into text
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# ------------------------------------------------------------------------------
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func _get_summary_text():
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var to_return = "\n\n*****************\nRun Summary\n*****************"
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to_return += "\n" + _new_summary.get_summary_text() + "\n"
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var logger_text = ''
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if(_lgr.get_errors().size() > 0):
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logger_text += str("\n * ", _lgr.get_errors().size(), ' Errors.')
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if(_lgr.get_warnings().size() > 0):
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logger_text += str("\n * ", _lgr.get_warnings().size(), ' Warnings.')
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if(_lgr.get_deprecated().size() > 0):
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logger_text += str("\n * ", _lgr.get_deprecated().size(), ' Deprecated calls.')
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if(logger_text != ''):
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logger_text = "\nWarnings/Errors:" + logger_text + "\n\n"
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to_return += logger_text
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if(_new_summary.get_totals().tests > 0):
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to_return += '+++ ' + str(_new_summary.get_totals().passing) + ' passed ' + str(_new_summary.get_totals().failing) + ' failed. ' + \
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"Tests finished in: " + str(_gui.get_run_duration()) + ' +++'
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var c = Color(0, 1, 0)
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if(_new_summary.get_totals().failing > 0):
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c = Color(1, 0, 0)
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elif(_new_summary.get_totals().pending > 0):
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c = Color(1, 1, .8)
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_gui.get_text_box().add_color_region('+++', '+++', c)
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else:
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to_return += '+++ No tests ran +++'
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_gui.get_text_box().add_color_region('+++', '+++', Color(1, 0, 0))
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return to_return
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func _validate_hook_script(path):
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var result = {
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valid = true,
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instance = null
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}
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# empty path is valid but will have a null instance
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if(path == ''):
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return result
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var f = File.new()
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if(f.file_exists(path)):
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var inst = load(path).new()
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if(inst and inst is _utils.HookScript):
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result.instance = inst
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result.valid = true
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else:
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result.valid = false
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_lgr.error('The hook script [' + path + '] does not extend res://addons/gut/hook_script.gd')
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else:
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result.valid = false
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_lgr.error('The hook script [' + path + '] does not exist.')
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return result
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# ------------------------------------------------------------------------------
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# Runs a hook script. Script must exist, and must extend
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# res://addons/gut/hook_script.gd
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# ------------------------------------------------------------------------------
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func _run_hook_script(inst):
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if(inst != null):
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inst.gut = self
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inst.run()
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return inst
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# ------------------------------------------------------------------------------
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# Initialize variables for each run of a single test script.
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# ------------------------------------------------------------------------------
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func _init_run():
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var valid = true
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_test_collector.set_test_class_prefix(_inner_class_prefix)
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_test_script_objects = []
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_new_summary = _utils.Summary.new()
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_log_text = ""
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_current_test = null
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_is_running = true
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_yield_between.tests_since_last_yield = 0
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_gui.get_text_box().clear_colors()
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_gui.get_text_box().add_keyword_color("PASSED", Color(0, 1, 0))
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_gui.get_text_box().add_keyword_color("FAILED", Color(1, 0, 0))
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_gui.get_text_box().add_color_region('/#', '#/', Color(.9, .6, 0))
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_gui.get_text_box().add_color_region('/-', '-/', Color(1, 1, 0))
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_gui.get_text_box().add_color_region('/*', '*/', Color(.5, .5, 1))
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var pre_hook_result = _validate_hook_script(_pre_run_script)
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_pre_run_script_instance = pre_hook_result.instance
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var post_hook_result = _validate_hook_script(_post_run_script)
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_post_run_script_instance = post_hook_result.instance
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valid = pre_hook_result.valid and post_hook_result.valid
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return valid
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# ------------------------------------------------------------------------------
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# Print out run information and close out the run.
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# ------------------------------------------------------------------------------
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func _end_run():
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p(_get_summary_text(), 0)
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p("\n")
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if(!_utils.is_null_or_empty(_select_script)):
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p('Ran Scripts matching ' + _select_script)
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if(!_utils.is_null_or_empty(_unit_test_name)):
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p('Ran Tests matching ' + _unit_test_name)
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if(!_utils.is_null_or_empty(_inner_class_name)):
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p('Ran Inner Classes matching ' + _inner_class_name)
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# For some reason the text edit control isn't scrolling to the bottom after
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# the summary is printed. As a workaround, yield for a short time and
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# then move the cursor. I found this workaround through trial and error.
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_yield_between.timer.set_wait_time(0.1)
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_yield_between.timer.start()
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yield(_yield_between.timer, 'timeout')
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_gui.get_text_box().cursor_set_line(_gui.get_text_box().get_line_count())
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_is_running = false
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update()
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_run_hook_script(_post_run_script_instance)
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emit_signal(SIGNAL_TESTS_FINISHED)
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_gui.set_title("Finished. " + str(get_fail_count()) + " failures.")
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# ------------------------------------------------------------------------------
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# Checks the passed in thing to see if it is a "function state" object that gets
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# returned when a function yields.
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# ------------------------------------------------------------------------------
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func _is_function_state(script_result):
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return script_result != null and \
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typeof(script_result) == TYPE_OBJECT and \
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script_result is GDScriptFunctionState
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# ------------------------------------------------------------------------------
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# Print out the heading for a new script
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# ------------------------------------------------------------------------------
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func _print_script_heading(script):
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if(_does_class_name_match(_inner_class_name, script.inner_class_name)):
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p("\n/-----------------------------------------")
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if(script.inner_class_name == null):
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p("Running Script " + script.path, 0)
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else:
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p("Running Class [" + script.inner_class_name + "] in " + script.path, 0)
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if(!_utils.is_null_or_empty(_inner_class_name) and _does_class_name_match(_inner_class_name, script.inner_class_name)):
|
|
p(str(' [',script.inner_class_name, '] matches [', _inner_class_name, ']'))
|
|
|
|
if(!_utils.is_null_or_empty(_unit_test_name)):
|
|
p(' Only running tests like: "' + _unit_test_name + '"')
|
|
|
|
p("-----------------------------------------/")
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Just gets more logic out of _test_the_scripts. Decides if we should yield after
|
|
# this test based on flags and counters.
|
|
# ------------------------------------------------------------------------------
|
|
func _should_yield_now():
|
|
var should = _yield_between.should and \
|
|
_yield_between.tests_since_last_yield == _yield_between.after_x_tests
|
|
if(should):
|
|
_yield_between.tests_since_last_yield = 0
|
|
else:
|
|
_yield_between.tests_since_last_yield += 1
|
|
return should
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Yes if the class name is null or the script's class name includes class_name
|
|
# ------------------------------------------------------------------------------
|
|
func _does_class_name_match(the_class_name, script_class_name):
|
|
return (the_class_name == null or the_class_name == '') or (script_class_name != null and script_class_name.find(the_class_name) != -1)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func _setup_script(test_script):
|
|
test_script.gut = self
|
|
test_script.set_logger(_lgr)
|
|
add_child(test_script)
|
|
_test_script_objects.append(test_script)
|
|
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func _do_yield_between(time):
|
|
_yield_between.timer.set_wait_time(time)
|
|
_yield_between.timer.start()
|
|
return _yield_between.timer
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func _wait_for_done(result):
|
|
var iter_counter = 0
|
|
var print_after = 3
|
|
|
|
# sets waiting to false.
|
|
result.connect('completed', self, '_on_test_script_yield_completed')
|
|
|
|
if(!_was_yield_method_called):
|
|
p('/# Yield detected, waiting #/')
|
|
|
|
_was_yield_method_called = false
|
|
_waiting = true
|
|
_wait_timer.set_wait_time(0.25)
|
|
|
|
while(_waiting):
|
|
iter_counter += 1
|
|
if(iter_counter > print_after):
|
|
p(WAITING_MESSAGE, 2)
|
|
iter_counter = 0
|
|
_wait_timer.start()
|
|
yield(_wait_timer, 'timeout')
|
|
|
|
emit_signal('done_waiting')
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# returns self so it can be integrated into the yield call.
|
|
# ------------------------------------------------------------------------------
|
|
func _wait_for_continue_button():
|
|
p(PAUSE_MESSAGE, 0)
|
|
_waiting = true
|
|
return self
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func _call_deprecated_script_method(script, method, alt):
|
|
if(script.has_method(method)):
|
|
var txt = str(script, '-', method)
|
|
if(!_deprecated_tracker.has(txt)):
|
|
# Removing the deprecated line. I think it's still too early to
|
|
# start bothering people with this. Left everything here though
|
|
# because I don't want to remember how I did this last time.
|
|
#_lgr.deprecated(str('The method ', method, ' has been deprecated, use ', alt, ' instead.'))
|
|
_deprecated_tracker.add(txt)
|
|
script.call(method)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func _get_indexes_matching_script_name(name):
|
|
var indexes = [] # empty runs all
|
|
for i in range(_test_collector.scripts.size()):
|
|
if(_test_collector.scripts[i].get_filename().find(name) != -1):
|
|
indexes.append(i)
|
|
return indexes
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func _get_indexes_matching_path(path):
|
|
var indexes = []
|
|
for i in range(_test_collector.scripts.size()):
|
|
if(_test_collector.scripts[i].path == path):
|
|
indexes.append(i)
|
|
return indexes
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Run all tests in a script. This is the core logic for running tests.
|
|
#
|
|
# Note, this has to stay as a giant monstrosity of a method because of the
|
|
# yields.
|
|
# ------------------------------------------------------------------------------
|
|
func _test_the_scripts(indexes=[]):
|
|
var is_valid = _init_run()
|
|
if(!is_valid):
|
|
_lgr.error('Something went wrong and the run was aborted.')
|
|
return
|
|
|
|
_run_hook_script(_pre_run_script_instance)
|
|
if(_pre_run_script_instance!= null and _pre_run_script_instance.should_abort()):
|
|
_lgr.error('pre-run abort')
|
|
emit_signal(SIGNAL_TESTS_FINISHED)
|
|
return
|
|
|
|
_gui.run_mode()
|
|
|
|
var indexes_to_run = []
|
|
if(indexes.size()==0):
|
|
for i in range(_test_collector.scripts.size()):
|
|
indexes_to_run.append(i)
|
|
else:
|
|
indexes_to_run = indexes
|
|
|
|
_gui.set_progress_script_max(indexes_to_run.size()) # New way
|
|
_gui.set_progress_script_value(0)
|
|
|
|
if(_doubler.get_strategy() == _utils.DOUBLE_STRATEGY.FULL):
|
|
_lgr.info("Using Double Strategy FULL as default strategy. Keep an eye out for weirdness, this is still experimental.")
|
|
|
|
# loop through scripts
|
|
for test_indexes in range(indexes_to_run.size()):
|
|
var the_script = _test_collector.scripts[indexes_to_run[test_indexes]]
|
|
|
|
if(the_script.tests.size() > 0):
|
|
_gui.set_title('Running: ' + the_script.get_full_name())
|
|
_print_script_heading(the_script)
|
|
_new_summary.add_script(the_script.get_full_name())
|
|
|
|
var test_script = the_script.get_new()
|
|
var script_result = null
|
|
_setup_script(test_script)
|
|
_doubler.set_strategy(_double_strategy)
|
|
|
|
# yield between test scripts so things paint
|
|
if(_yield_between.should):
|
|
yield(_do_yield_between(0.01), 'timeout')
|
|
|
|
# !!!
|
|
# Hack so there isn't another indent to this monster of a method. if
|
|
# inner class is set and we do not have a match then empty the tests
|
|
# for the current test.
|
|
# !!!
|
|
if(!_does_class_name_match(_inner_class_name, the_script.inner_class_name)):
|
|
the_script.tests = []
|
|
else:
|
|
# call both pre-all-tests methods until prerun_setup is removed
|
|
_call_deprecated_script_method(test_script, 'prerun_setup', 'before_all')
|
|
test_script.before_all()
|
|
|
|
_gui.set_progress_test_max(the_script.tests.size()) # New way
|
|
|
|
# Each test in the script
|
|
for i in range(the_script.tests.size()):
|
|
_stubber.clear()
|
|
_spy.clear()
|
|
_doubler.clear_output_directory()
|
|
_current_test = the_script.tests[i]
|
|
|
|
if((_unit_test_name != '' and _current_test.name.find(_unit_test_name) > -1) or
|
|
(_unit_test_name == '')):
|
|
p(_current_test.name, 1)
|
|
_new_summary.add_test(_current_test.name)
|
|
|
|
# yield so things paint
|
|
if(_should_yield_now()):
|
|
yield(_do_yield_between(0.001), 'timeout')
|
|
|
|
_call_deprecated_script_method(test_script, 'setup', 'before_each')
|
|
test_script.before_each()
|
|
|
|
|
|
#When the script yields it will return a GDScriptFunctionState object
|
|
script_result = test_script.call(_current_test.name)
|
|
if(_is_function_state(script_result)):
|
|
_wait_for_done(script_result)
|
|
yield(self, 'done_waiting')
|
|
|
|
#if the test called pause_before_teardown then yield until
|
|
#the continue button is pressed.
|
|
if(_pause_before_teardown and !_ignore_pause_before_teardown):
|
|
_gui.pause()
|
|
yield(_wait_for_continue_button(), SIGNAL_STOP_YIELD_BEFORE_TEARDOWN)
|
|
|
|
test_script.clear_signal_watcher()
|
|
|
|
# call each post-each-test method until teardown is removed.
|
|
_call_deprecated_script_method(test_script, 'teardown', 'after_each')
|
|
test_script.after_each()
|
|
|
|
if(_current_test.passed):
|
|
_gui.get_text_box().add_keyword_color(_current_test.name, Color(0, 1, 0))
|
|
else:
|
|
_gui.get_text_box().add_keyword_color(_current_test.name, Color(1, 0, 0))
|
|
|
|
_gui.set_progress_test_value(i + 1)
|
|
_doubler.get_ignored_methods().clear()
|
|
|
|
# call both post-all-tests methods until postrun_teardown is removed.
|
|
if(_does_class_name_match(_inner_class_name, the_script.inner_class_name)):
|
|
_call_deprecated_script_method(test_script, 'postrun_teardown', 'after_all')
|
|
test_script.after_all()
|
|
|
|
# This might end up being very resource intensive if the scripts
|
|
# don't clean up after themselves. Might have to consolidate output
|
|
# into some other structure and kill the script objects with
|
|
# test_script.free() instead of remove child.
|
|
remove_child(test_script)
|
|
#END TESTS IN SCRIPT LOOP
|
|
_current_test = null
|
|
_gui.set_progress_script_value(test_indexes + 1) # new way
|
|
#END TEST SCRIPT LOOP
|
|
|
|
_end_run()
|
|
|
|
func _pass(text=''):
|
|
_gui.add_passing()
|
|
if(_current_test):
|
|
_new_summary.add_pass(_current_test.name, text)
|
|
|
|
func _fail(text=''):
|
|
_gui.add_failing()
|
|
if(_current_test != null):
|
|
var line_text = ' at line ' + str(_extractLineNumber( _current_test))
|
|
p(line_text, LOG_LEVEL_FAIL_ONLY)
|
|
# format for summary
|
|
line_text = "\n " + line_text
|
|
|
|
_new_summary.add_fail(_current_test.name, text + line_text)
|
|
_current_test.passed = false
|
|
|
|
# Extracts the line number from curren stacktrace by matching the test case name
|
|
func _extractLineNumber(current_test):
|
|
var line_number = current_test.line_number
|
|
# if stack trace available than extraxt the test case line number
|
|
var stackTrace = get_stack()
|
|
if(stackTrace!=null):
|
|
for index in stackTrace.size():
|
|
var line = stackTrace[index]
|
|
var function = line.get("function")
|
|
if function == current_test.name:
|
|
line_number = line.get("line")
|
|
return line_number
|
|
|
|
func _pending(text=''):
|
|
if(_current_test):
|
|
_new_summary.add_pending(_current_test.name, text)
|
|
|
|
# Gets all the files in a directory and all subdirectories if get_include_subdirectories
|
|
# is true. The files returned are all sorted by name.
|
|
func _get_files(path, prefix, suffix):
|
|
var files = []
|
|
var directories = []
|
|
|
|
var d = Directory.new()
|
|
d.open(path)
|
|
# true parameter tells list_dir_begin not to include "." and ".." directories.
|
|
d.list_dir_begin(true)
|
|
|
|
# Traversing a directory is kinda odd. You have to start the process of listing
|
|
# the contents of a directory with list_dir_begin then use get_next until it
|
|
# returns an empty string. Then I guess you should end it.
|
|
var fs_item = d.get_next()
|
|
var full_path = ''
|
|
while(fs_item != ''):
|
|
full_path = path.plus_file(fs_item)
|
|
|
|
#file_exists returns fasle for directories
|
|
if(d.file_exists(full_path)):
|
|
if(fs_item.begins_with(prefix) and fs_item.ends_with(suffix)):
|
|
files.append(full_path)
|
|
elif(get_include_subdirectories() and d.dir_exists(full_path)):
|
|
directories.append(full_path)
|
|
|
|
fs_item = d.get_next()
|
|
d.list_dir_end()
|
|
|
|
for dir in range(directories.size()):
|
|
var dir_files = _get_files(directories[dir], prefix, suffix)
|
|
for i in range(dir_files.size()):
|
|
files.append(dir_files[i])
|
|
|
|
files.sort()
|
|
return files
|
|
#########################
|
|
#
|
|
# public
|
|
#
|
|
#########################
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Conditionally prints the text to the console/results variable based on the
|
|
# current log level and what level is passed in. Whenever currently in a test,
|
|
# the text will be indented under the test. It can be further indented if
|
|
# desired.
|
|
#
|
|
# The first time output is generated when in a test, the test name will be
|
|
# printed.
|
|
# ------------------------------------------------------------------------------
|
|
func p(text, level=0, indent=0):
|
|
var str_text = str(text)
|
|
var to_print = ""
|
|
var printing_test_name = false
|
|
|
|
if(level <= _utils.nvl(_log_level, 0)):
|
|
if(_current_test != null):
|
|
# make sure everything printed during the execution
|
|
# of a test is at least indented once under the test
|
|
if(indent == 0):
|
|
indent = 1
|
|
|
|
# Print the name of the current test if we haven't
|
|
# printed it already.
|
|
if(!_current_test.has_printed_name):
|
|
to_print = "* " + _current_test.name
|
|
_current_test.has_printed_name = true
|
|
printing_test_name = str_text == _current_test.name
|
|
|
|
if(!printing_test_name):
|
|
if(to_print != ""):
|
|
to_print += "\n"
|
|
# Make the indent
|
|
var pad = ""
|
|
for _i in range(0, indent):
|
|
pad += " "
|
|
to_print += pad + str_text
|
|
to_print = to_print.replace("\n", "\n" + pad)
|
|
|
|
if(_should_print_to_console):
|
|
var formatted = to_print
|
|
if(_color_output):
|
|
formatted = _utils.colorize_text(to_print)
|
|
print(formatted)
|
|
|
|
_log_text += to_print + "\n"
|
|
|
|
_gui.get_text_box().insert_text_at_cursor(to_print + "\n")
|
|
|
|
################
|
|
#
|
|
# RUN TESTS/ADD SCRIPTS
|
|
#
|
|
################
|
|
func get_minimum_size():
|
|
return Vector2(810, 380)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Runs all the scripts that were added using add_script
|
|
# ------------------------------------------------------------------------------
|
|
func test_scripts(run_rest=false):
|
|
clear_text()
|
|
|
|
if(_script_name != null and _script_name != ''):
|
|
var indexes = _get_indexes_matching_script_name(_script_name)
|
|
if(indexes == []):
|
|
_lgr.error('Could not find script matching ' + _script_name)
|
|
else:
|
|
_test_the_scripts(indexes)
|
|
else:
|
|
_test_the_scripts([])
|
|
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Runs a single script passed in.
|
|
# ------------------------------------------------------------------------------
|
|
func test_script(script):
|
|
_test_collector.set_test_class_prefix(_inner_class_prefix)
|
|
_test_collector.clear()
|
|
_test_collector.add_script(script)
|
|
_test_the_scripts()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Adds a script to be run when test_scripts called
|
|
#
|
|
# No longer supports selecting a script via this method.
|
|
# ------------------------------------------------------------------------------
|
|
func add_script(script, was_select_this_one=null):
|
|
if(was_select_this_one != null):
|
|
_lgr.error('The option to select a script when using add_script has been removed. Calling add_script with 2 parameters will be removed in a later release.')
|
|
|
|
if(!Engine.is_editor_hint()):
|
|
_test_collector.set_test_class_prefix(_inner_class_prefix)
|
|
_test_collector.add_script(script)
|
|
_add_scripts_to_gui()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Add all scripts in the specified directory that start with the prefix and end
|
|
# with the suffix. Does not look in sub directories. Can be called multiple
|
|
# times.
|
|
# ------------------------------------------------------------------------------
|
|
func add_directory(path, prefix=_file_prefix, suffix=_file_extension):
|
|
var d = Directory.new()
|
|
# check for '' b/c the calls to addin the exported directories 1-6 will pass
|
|
# '' if the field has not been populated. This will cause res:// to be
|
|
# processed which will include all files if include_subdirectories is true.
|
|
if(path == '' or !d.dir_exists(path)):
|
|
if(path != ''):
|
|
_lgr.error(str('The path [', path, '] does not exist.'))
|
|
return
|
|
|
|
var files = _get_files(path, prefix, suffix)
|
|
for i in range(files.size()):
|
|
add_script(files[i])
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# This will try to find a script in the list of scripts to test that contains
|
|
# the specified script name. It does not have to be a full match. It will
|
|
# select the first matching occurrence so that this script will run when run_tests
|
|
# is called. Works the same as the select_this_one option of add_script.
|
|
#
|
|
# returns whether it found a match or not
|
|
# ------------------------------------------------------------------------------
|
|
func select_script(script_name):
|
|
_script_name = script_name
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func export_tests(path=_export_path):
|
|
if(path == null):
|
|
_lgr.error('You must pass a path or set the export_path before calling export_tests')
|
|
else:
|
|
var result = _test_collector.export_tests(path)
|
|
if(result):
|
|
p(_test_collector.to_s())
|
|
p("Exported to " + path)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func import_tests(path=_export_path):
|
|
if(!_utils.file_exists(path)):
|
|
_lgr.error(str('Cannot import tests: the path [', path, '] does not exist.'))
|
|
else:
|
|
_test_collector.clear()
|
|
var result = _test_collector.import_tests(path)
|
|
if(result):
|
|
p(_test_collector.to_s())
|
|
p("Imported from " + path)
|
|
_add_scripts_to_gui()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func import_tests_if_none_found():
|
|
if(_test_collector.scripts.size() == 0):
|
|
import_tests()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func export_if_tests_found():
|
|
if(_test_collector.scripts.size() > 0):
|
|
export_tests()
|
|
################
|
|
#
|
|
# MISC
|
|
#
|
|
################
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Maximize test runner window to fit the viewport.
|
|
# ------------------------------------------------------------------------------
|
|
func set_should_maximize(should):
|
|
_should_maximize = should
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_should_maximize():
|
|
return _should_maximize
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func maximize():
|
|
_gui.maximize()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func disable_strict_datatype_checks(should):
|
|
_disable_strict_datatype_checks = should
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func is_strict_datatype_checks_disabled():
|
|
return _disable_strict_datatype_checks
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Pauses the test and waits for you to press a confirmation button. Useful when
|
|
# you want to watch a test play out onscreen or inspect results.
|
|
# ------------------------------------------------------------------------------
|
|
func end_yielded_test():
|
|
_lgr.deprecated('end_yielded_test is no longer necessary, you can remove it.')
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Clears the text of the text box. This resets all counters.
|
|
# ------------------------------------------------------------------------------
|
|
func clear_text():
|
|
_gui.get_text_box().set_text("")
|
|
_gui.get_text_box().clear_colors()
|
|
update()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the number of tests that were ran
|
|
# ------------------------------------------------------------------------------
|
|
func get_test_count():
|
|
return _new_summary.get_totals().tests
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the number of assertions that were made
|
|
# ------------------------------------------------------------------------------
|
|
func get_assert_count():
|
|
var t = _new_summary.get_totals()
|
|
return t.passing + t.failing
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the number of assertions that passed
|
|
# ------------------------------------------------------------------------------
|
|
func get_pass_count():
|
|
return _new_summary.get_totals().passing
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the number of assertions that failed
|
|
# ------------------------------------------------------------------------------
|
|
func get_fail_count():
|
|
return _new_summary.get_totals().failing
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the number of tests flagged as pending
|
|
# ------------------------------------------------------------------------------
|
|
func get_pending_count():
|
|
return _new_summary.get_totals().pending
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Set whether it should print to console or not. Default is yes.
|
|
# ------------------------------------------------------------------------------
|
|
func set_should_print_to_console(should):
|
|
_should_print_to_console = should
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get whether it is printing to the console
|
|
# ------------------------------------------------------------------------------
|
|
func get_should_print_to_console():
|
|
return _should_print_to_console
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the results of all tests ran as text. This string is the same as is
|
|
# displayed in the text box, and similar to what is printed to the console.
|
|
# ------------------------------------------------------------------------------
|
|
func get_result_text():
|
|
return _log_text
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Set the log level. Use one of the various LOG_LEVEL_* constants.
|
|
# ------------------------------------------------------------------------------
|
|
func set_log_level(level):
|
|
_log_level = level
|
|
if(!Engine.is_editor_hint()):
|
|
_gui.set_log_level(level)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Get the current log level.
|
|
# ------------------------------------------------------------------------------
|
|
func get_log_level():
|
|
return _log_level
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Call this method to make the test pause before teardown so that you can inspect
|
|
# anything that you have rendered to the screen.
|
|
# ------------------------------------------------------------------------------
|
|
func pause_before_teardown():
|
|
_pause_before_teardown = true;
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# For batch processing purposes, you may want to ignore any calls to
|
|
# pause_before_teardown that you forgot to remove.
|
|
# ------------------------------------------------------------------------------
|
|
func set_ignore_pause_before_teardown(should_ignore):
|
|
_ignore_pause_before_teardown = should_ignore
|
|
_gui.set_ignore_pause(should_ignore)
|
|
|
|
func get_ignore_pause_before_teardown():
|
|
return _ignore_pause_before_teardown
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Set to true so that painting of the screen will occur between tests. Allows you
|
|
# to see the output as tests occur. Especially useful with long running tests that
|
|
# make it appear as though it has humg.
|
|
#
|
|
# NOTE: not compatible with 1.0 so this is disabled by default. This will
|
|
# change in future releases.
|
|
# ------------------------------------------------------------------------------
|
|
func set_yield_between_tests(should):
|
|
_yield_between.should = should
|
|
|
|
func get_yield_between_tests():
|
|
return _yield_between.should
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Call _process or _fixed_process, if they exist, on obj and all it's children
|
|
# and their children and so and so forth. Delta will be passed through to all
|
|
# the _process or _fixed_process methods.
|
|
# ------------------------------------------------------------------------------
|
|
func simulate(obj, times, delta):
|
|
for _i in range(times):
|
|
if(obj.has_method("_process")):
|
|
obj._process(delta)
|
|
if(obj.has_method("_physics_process")):
|
|
obj._physics_process(delta)
|
|
|
|
for kid in obj.get_children():
|
|
simulate(kid, 1, delta)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Starts an internal timer with a timeout of the passed in time. A 'timeout'
|
|
# signal will be sent when the timer ends. Returns itself so that it can be
|
|
# used in a call to yield...cutting down on lines of code.
|
|
#
|
|
# Example, yield to the Gut object for 10 seconds:
|
|
# yield(gut.set_yield_time(10), 'timeout')
|
|
# ------------------------------------------------------------------------------
|
|
func set_yield_time(time, text=''):
|
|
_yield_timer.set_wait_time(time)
|
|
_yield_timer.start()
|
|
var msg = '/# Yielding (' + str(time) + 's)'
|
|
if(text == ''):
|
|
msg += ' #/'
|
|
else:
|
|
msg += ': ' + text + ' #/'
|
|
p(msg, 1)
|
|
_was_yield_method_called = true
|
|
return self
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_yield_signal_or_time(obj, signal_name, max_wait, text=''):
|
|
obj.connect(signal_name, self, '_yielding_callback', [true])
|
|
_yielding_to.obj = obj
|
|
_yielding_to.signal_name = signal_name
|
|
|
|
_yield_timer.set_wait_time(max_wait)
|
|
_yield_timer.start()
|
|
_was_yield_method_called = true
|
|
p(str('/# Yielding to signal "', signal_name, '" or for ', max_wait, ' seconds #/ ', text))
|
|
return self
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# get the specific unit test that should be run
|
|
# ------------------------------------------------------------------------------
|
|
func get_unit_test_name():
|
|
return _unit_test_name
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# set the specific unit test that should be run.
|
|
# ------------------------------------------------------------------------------
|
|
func set_unit_test_name(test_name):
|
|
_unit_test_name = test_name
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Creates an empty file at the specified path
|
|
# ------------------------------------------------------------------------------
|
|
func file_touch(path):
|
|
var f = File.new()
|
|
f.open(path, f.WRITE)
|
|
f.close()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# deletes the file at the specified path
|
|
# ------------------------------------------------------------------------------
|
|
func file_delete(path):
|
|
var d = Directory.new()
|
|
var result = d.open(path.get_base_dir())
|
|
if(result == OK):
|
|
d.remove(path)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Checks to see if the passed in file has any data in it.
|
|
# ------------------------------------------------------------------------------
|
|
func is_file_empty(path):
|
|
var f = File.new()
|
|
f.open(path, f.READ)
|
|
var empty = f.get_len() == 0
|
|
f.close()
|
|
return empty
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_file_as_text(path):
|
|
return _utils.get_file_as_text(path)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# deletes all files in a given directory
|
|
# ------------------------------------------------------------------------------
|
|
func directory_delete_files(path):
|
|
var d = Directory.new()
|
|
var result = d.open(path)
|
|
|
|
# SHORTCIRCUIT
|
|
if(result != OK):
|
|
return
|
|
|
|
# Traversing a directory is kinda odd. You have to start the process of listing
|
|
# the contents of a directory with list_dir_begin then use get_next until it
|
|
# returns an empty string. Then I guess you should end it.
|
|
d.list_dir_begin()
|
|
var thing = d.get_next() # could be a dir or a file or something else maybe?
|
|
var full_path = ''
|
|
while(thing != ''):
|
|
full_path = path + "/" + thing
|
|
#file_exists returns fasle for directories
|
|
if(d.file_exists(full_path)):
|
|
d.remove(full_path)
|
|
thing = d.get_next()
|
|
d.list_dir_end()
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# Returns the instantiated script object that is currently being run.
|
|
# ------------------------------------------------------------------------------
|
|
func get_current_script_object():
|
|
var to_return = null
|
|
if(_test_script_objects.size() > 0):
|
|
to_return = _test_script_objects[-1]
|
|
return to_return
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_current_test_object():
|
|
return _current_test
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_stubber():
|
|
return _stubber
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_doubler():
|
|
return _doubler
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_spy():
|
|
return _spy
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_temp_directory():
|
|
return _temp_directory
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_temp_directory(temp_directory):
|
|
_temp_directory = temp_directory
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_inner_class_name():
|
|
return _inner_class_name
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_inner_class_name(inner_class_name):
|
|
_inner_class_name = inner_class_name
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_summary():
|
|
return _new_summary
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_double_strategy():
|
|
return _double_strategy
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_double_strategy(double_strategy):
|
|
_double_strategy = double_strategy
|
|
_doubler.set_strategy(double_strategy)
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_include_subdirectories():
|
|
return _include_subdirectories
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_logger():
|
|
return _lgr
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_logger(logger):
|
|
_lgr = logger
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_include_subdirectories(include_subdirectories):
|
|
_include_subdirectories = include_subdirectories
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_test_collector():
|
|
return _test_collector
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_export_path():
|
|
return _export_path
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_export_path(export_path):
|
|
_export_path = export_path
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_version():
|
|
return _version
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_pre_run_script():
|
|
return _pre_run_script
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_pre_run_script(pre_run_script):
|
|
_pre_run_script = pre_run_script
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_post_run_script():
|
|
return _post_run_script
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func set_post_run_script(post_run_script):
|
|
_post_run_script = post_run_script
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_pre_run_script_instance():
|
|
return _pre_run_script_instance
|
|
|
|
# ------------------------------------------------------------------------------
|
|
# ------------------------------------------------------------------------------
|
|
func get_post_run_script_instance():
|
|
return _post_run_script_instance
|
|
|
|
func get_color_output():
|
|
return _color_output
|
|
|
|
func set_color_output(color_output):
|
|
_color_output = color_output
|