godot-xterm/project.godot
2020-05-17 17:32:06 +07:00

116 lines
3.5 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "CanvasRenderingContext2D",
"language": "GDScript",
"path": "res://addons/godot_xterm/renderer/canvas_rendering_context_2d.gd"
} ]
_global_script_class_icons={
"CanvasRenderingContext2D": ""
}
[WAT]
Test_Directory="res://tests"
Results_Directory="res://tests/results/WAT"
Minimize_Window_When_Running_Tests=false
TestStrategy={
"repeat": 1,
"strategy": "RunAll"
}
Tags=PoolStringArray( )
Display=8
[application]
config/name="GodotXterm"
config/description="Xterm.js in Godot."
run/main_scene="res://scenes/demo.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "godot_xterm", "gut" )
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ ]
}
sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
crouch={
"deadzone": 0.5,
"events": [ ]
}
interact={
"deadzone": 0.5,
"events": [ ]
}
walk={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777240,"unicode":0,"echo":false,"script":null)
]
}
pick_up={
"deadzone": 0.5,
"events": [ ]
}
throw={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
reset={
"deadzone": 0.5,
"events": [ ]
}
[rendering]
quality/filters/msaa=4
environment/default_environment="res://default_env.tres"