mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
10b9764fb3
Changes Emscripten SDK version to match that used to compile the default export templates used by Godot 3.5 (in this case 3.1.14 as can be seen here: https://github.com/godotengine/build-containers/blob/3.5/Dockerfile.javascript). This means we no longer need to compile custom export templates when exporting HTML5 for Godot 3.5. Exports from other Godot versions may requiring compiling the GDNative library with a different version of the Emscripten SDK. - Changes renderer from GLES3 -> GLES2 and reduces MSAA level to better support HTML5 export. - Updates GitHub Action to export HTML5 and upload as a build artifact. - Adds Cypress test to smoke test HTML5 export.
45 lines
973 B
Text
45 lines
973 B
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"class": "GutHookScript",
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"language": "GDScript",
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"path": "res://addons/gut/hook_script.gd"
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}, {
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"base": "Node",
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"class": "GutTest",
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"language": "GDScript",
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"path": "res://addons/gut/test.gd"
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} ]
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_global_script_class_icons={
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"GutHookScript": "",
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"GutTest": ""
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}
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[application]
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config/name="GodotXterm"
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run/main_scene="res://examples/menu/menu.tscn"
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config/icon="res://docs/media/icon.png"
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[display]
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window/vsync/use_vsync=false
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/godot_xterm/plugin.cfg" )
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/filters/anisotropic_filter_level=16
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environment/default_environment="res://default_env.tres"
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