godot-xterm/addons/godot_xterm/native/godotxtermnative.gdnlib
Leroy Hopson 5e25ebbab6 Add rudimentary terminal to editor's bottom panel
In order to use the gdnative library as an editor plugin it was
neccessary to set the `reloadable` property of the gdnlib file to false,
in order to prevent crashes when the godot editor window lost focus.

This may have consequences when recompiling the library.
See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable

Still crashes quite frequently and doesn't close child processes
properly.

Part of #43.
2021-07-11 23:03:33 +07:00

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[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=false
[entry]
HTML5.wasm32="res://addons/godot_xterm/native/bin/libgodot-xterm.javascript.32.wasm"
OSX.64="res://addons/godot_xterm/native/bin/libgodot-xterm.osx.64.dylib"
Windows.64="res://addons/godot_xterm/native/bin/libgodot-xterm.windows.64.dll"
Windows.32="res://addons/godot_xterm/native/bin/libgodot-xterm.windows.32.dll"
X11.64="res://addons/godot_xterm/native/bin/libgodot-xterm.linux.64.so"
X11.32="res://addons/godot_xterm/native/bin/libgodot-xterm.linux.32.so"
[dependencies]
HTML5.wasm32=[ ]
OSX.64=[ ]
Windows.64=[ ]
Windows.32=[ ]
X11.64=[ ]
X11.32=[ ]