mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 17:50:25 +01:00
525 lines
14 KiB
GDScript
525 lines
14 KiB
GDScript
# ------------------------------------------------------------------------------
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# Utility class to hold the local and built in methods separately. Add all local
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# methods FIRST, then add built ins.
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# ------------------------------------------------------------------------------
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class ScriptMethods:
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# List of methods that should not be overloaded when they are not defined
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# in the class being doubled. These either break things if they are
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# overloaded or do not have a "super" equivalent so we can't just pass
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# through.
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var _blacklist = [
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'has_method',
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'get_script',
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'get',
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'_notification',
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'get_path',
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'_enter_tree',
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'_exit_tree',
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'_process',
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'_draw',
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'_physics_process',
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'_input',
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'_unhandled_input',
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'_unhandled_key_input',
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'_set',
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'_get', # probably
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'emit_signal', # can't handle extra parameters to be sent with signal.
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'draw_mesh', # issue with one parameter, value is `Null((..), (..), (..))``
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'_to_string', # nonexistant function ._to_string
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'_get_minimum_size', # Nonexistent function _get_minimum_size
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]
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var built_ins = []
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var local_methods = []
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var _method_names = []
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func is_blacklisted(method_meta):
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return _blacklist.find(method_meta.name) != -1
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func _add_name_if_does_not_have(method_name):
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var should_add = _method_names.find(method_name) == -1
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if(should_add):
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_method_names.append(method_name)
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return should_add
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func add_built_in_method(method_meta):
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var did_add = _add_name_if_does_not_have(method_meta.name)
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if(did_add and !is_blacklisted(method_meta)):
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built_ins.append(method_meta)
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func add_local_method(method_meta):
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var did_add = _add_name_if_does_not_have(method_meta.name)
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if(did_add):
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local_methods.append(method_meta)
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func to_s():
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var text = "Locals\n"
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for i in range(local_methods.size()):
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text += str(" ", local_methods[i].name, "\n")
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text += "Built-Ins\n"
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for i in range(built_ins.size()):
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text += str(" ", built_ins[i].name, "\n")
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return text
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# ------------------------------------------------------------------------------
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# Helper class to deal with objects and inner classes.
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# ------------------------------------------------------------------------------
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class ObjectInfo:
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var _path = null
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var _subpaths = []
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var _utils = load('res://addons/gut/utils.gd').new()
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var _method_strategy = null
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var make_partial_double = false
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var scene_path = null
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var _native_class = null
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var _native_class_instance = null
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func _init(path, subpath=null):
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_path = path
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if(subpath != null):
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_subpaths = _utils.split_string(subpath, '/')
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# Returns an instance of the class/inner class
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func instantiate():
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var to_return = null
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if(is_native()):
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to_return = _native_class.new()
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else:
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to_return = get_loaded_class().new()
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return to_return
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# Can't call it get_class because that is reserved so it gets this ugly name.
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# Loads up the class and then any inner classes to give back a reference to
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# the desired Inner class (if there is any)
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func get_loaded_class():
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var LoadedClass = load(_path)
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for i in range(_subpaths.size()):
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LoadedClass = LoadedClass.get(_subpaths[i])
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return LoadedClass
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func to_s():
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return str(_path, '[', get_subpath(), ']')
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func get_path():
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return _path
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func get_subpath():
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return _utils.join_array(_subpaths, '/')
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func has_subpath():
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return _subpaths.size() != 0
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func get_extends_text():
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var extend = null
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if(is_native()):
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extend = str("extends ", get_native_class_name())
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else:
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extend = str("extends '", get_path(), "'")
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if(has_subpath()):
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extend += str('.', get_subpath().replace('/', '.'))
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return extend
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func get_method_strategy():
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return _method_strategy
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func set_method_strategy(method_strategy):
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_method_strategy = method_strategy
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func is_native():
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return _native_class != null
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func set_native_class(native_class):
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_native_class = native_class
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_native_class_instance = native_class.new()
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_path = _native_class_instance.get_class()
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func get_native_class_name():
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return _native_class_instance.get_class()
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# ------------------------------------------------------------------------------
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# Allows for interacting with a file but only creating a string. This was done
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# to ease the transition from files being created for doubles to loading
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# doubles from a string. This allows the files to be created for debugging
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# purposes since reading a file is easier than reading a dumped out string.
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# ------------------------------------------------------------------------------
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class FileOrString:
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extends File
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var _do_file = false
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var _contents = ''
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var _path = null
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func open(path, mode):
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_path = path
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if(_do_file):
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return .open(path, mode)
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else:
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return OK
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func close():
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if(_do_file):
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return .close()
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func store_string(s):
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if(_do_file):
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.store_string(s)
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_contents += s
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func get_contents():
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return _contents
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func get_path():
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return _path
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func load_it():
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if(_contents != ''):
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var script = GDScript.new()
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script.set_source_code(get_contents())
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script.reload()
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return script
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else:
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return load(_path)
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# ------------------------------------------------------------------------------
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# A stroke of genius if I do say so. This allows for doubling a scene without
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# having to write any files. By overloading instance we can make whatever
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# we want.
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# ------------------------------------------------------------------------------
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class PackedSceneDouble:
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extends PackedScene
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var _script = null
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var _scene = null
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func set_script_obj(obj):
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_script = obj
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func instance(edit_state=0):
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var inst = _scene.instance(edit_state)
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if(_script != null):
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inst.set_script(_script)
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return inst
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func load_scene(path):
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_scene = load(path)
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# ------------------------------------------------------------------------------
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# START Doubler
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# ------------------------------------------------------------------------------
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var _utils = load('res://addons/gut/utils.gd').new()
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var _ignored_methods = _utils.OneToMany.new()
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var _stubber = _utils.Stubber.new()
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var _lgr = _utils.get_logger()
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var _method_maker = _utils.MethodMaker.new()
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var _output_dir = 'user://gut_temp_directory'
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var _double_count = 0 # used in making files names unique
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var _spy = null
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var _strategy = null
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var _base_script_text = _utils.get_file_as_text('res://addons/gut/double_templates/script_template.gd')
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var _make_files = false
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# These methods all call super implicitly. Stubbing them to call super causes
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# super to be called twice.
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var _non_super_methods = [
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"_init",
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"_ready",
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"_notification",
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"_enter_world",
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"_exit_world",
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"_process",
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"_physics_process",
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"_exit_tree",
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"_gui_input ",
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]
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func _init(strategy=_utils.DOUBLE_STRATEGY.PARTIAL):
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set_logger(_utils.get_logger())
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_strategy = strategy
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# ###############
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# Private
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# ###############
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func _get_indented_line(indents, text):
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var to_return = ''
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for _i in range(indents):
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to_return += "\t"
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return str(to_return, text, "\n")
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func _stub_to_call_super(obj_info, method_name):
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if(_non_super_methods.has(method_name)):
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return
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var path = obj_info.get_path()
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if(obj_info.scene_path != null):
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path = obj_info.scene_path
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var params = _utils.StubParams.new(path, method_name, obj_info.get_subpath())
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params.to_call_super()
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_stubber.add_stub(params)
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func _get_base_script_text(obj_info, override_path):
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var path = obj_info.get_path()
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if(override_path != null):
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path = override_path
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var stubber_id = -1
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if(_stubber != null):
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stubber_id = _stubber.get_instance_id()
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var spy_id = -1
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if(_spy != null):
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spy_id = _spy.get_instance_id()
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var values = {
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"path":path,
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"subpath":obj_info.get_subpath(),
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"stubber_id":stubber_id,
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"spy_id":spy_id,
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"extends":obj_info.get_extends_text()
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}
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return _base_script_text.format(values)
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func _write_file(obj_info, dest_path, override_path=null):
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var base_script = _get_base_script_text(obj_info, override_path)
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var script_methods = _get_methods(obj_info)
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var f = FileOrString.new()
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f._do_file = _make_files
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var f_result = f.open(dest_path, f.WRITE)
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if(f_result != OK):
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_lgr.error(str('Error creating file ', dest_path))
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_lgr.error(str('Could not create double for :', obj_info.to_s()))
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return
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f.store_string(base_script)
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for i in range(script_methods.local_methods.size()):
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if(obj_info.make_partial_double):
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_stub_to_call_super(obj_info, script_methods.local_methods[i].name)
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f.store_string(_get_func_text(script_methods.local_methods[i]))
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for i in range(script_methods.built_ins.size()):
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_stub_to_call_super(obj_info, script_methods.built_ins[i].name)
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f.store_string(_get_func_text(script_methods.built_ins[i]))
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f.close()
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return f
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func _double_scene_and_script(scene_info):
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var to_return = PackedSceneDouble.new()
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to_return.load_scene(scene_info.get_path())
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var inst = load(scene_info.get_path()).instance()
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var script_path = null
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if(inst.get_script()):
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script_path = inst.get_script().get_path()
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inst.free()
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if(script_path):
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var oi = ObjectInfo.new(script_path)
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oi.set_method_strategy(scene_info.get_method_strategy())
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oi.make_partial_double = scene_info.make_partial_double
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oi.scene_path = scene_info.get_path()
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to_return.set_script_obj(_double(oi, scene_info.get_path()).load_it())
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return to_return
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func _get_methods(object_info):
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var obj = object_info.instantiate()
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# any method in the script or super script
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var script_methods = ScriptMethods.new()
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var methods = obj.get_method_list()
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# first pass is for local methods only
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for i in range(methods.size()):
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# 65 is a magic number for methods in script, though documentation
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# says 64. This picks up local overloads of base class methods too.
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if(methods[i].flags == 65 and !_ignored_methods.has(object_info.get_path(), methods[i]['name'])):
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script_methods.add_local_method(methods[i])
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if(object_info.get_method_strategy() == _utils.DOUBLE_STRATEGY.FULL):
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# second pass is for anything not local
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for i in range(methods.size()):
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# 65 is a magic number for methods in script, though documentation
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# says 64. This picks up local overloads of base class methods too.
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if(methods[i].flags != 65 and !_ignored_methods.has(object_info.get_path(), methods[i]['name'])):
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script_methods.add_built_in_method(methods[i])
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return script_methods
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func _get_inst_id_ref_str(inst):
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var ref_str = 'null'
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if(inst):
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ref_str = str('instance_from_id(', inst.get_instance_id(),')')
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return ref_str
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func _get_func_text(method_hash):
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return _method_maker.get_function_text(method_hash) + "\n"
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# returns the path to write the double file to
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func _get_temp_path(object_info):
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var file_name = null
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var extension = null
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if(object_info.is_native()):
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file_name = object_info.get_native_class_name()
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extension = 'gd'
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else:
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file_name = object_info.get_path().get_file().get_basename()
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extension = object_info.get_path().get_extension()
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if(object_info.has_subpath()):
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file_name += '__' + object_info.get_subpath().replace('/', '__')
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file_name += str('__dbl', _double_count, '__.', extension)
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var to_return = _output_dir.plus_file(file_name)
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return to_return
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func _load_double(fileOrString):
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return fileOrString.load_it()
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func _double(obj_info, override_path=null):
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var temp_path = _get_temp_path(obj_info)
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var result = _write_file(obj_info, temp_path, override_path)
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_double_count += 1
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return result
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func _double_script(path, make_partial, strategy):
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var oi = ObjectInfo.new(path)
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oi.make_partial_double = make_partial
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oi.set_method_strategy(strategy)
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return _double(oi).load_it()
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func _double_inner(path, subpath, make_partial, strategy):
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var oi = ObjectInfo.new(path, subpath)
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oi.set_method_strategy(strategy)
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oi.make_partial_double = make_partial
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return _double(oi).load_it()
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func _double_scene(path, make_partial, strategy):
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var oi = ObjectInfo.new(path)
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oi.set_method_strategy(strategy)
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oi.make_partial_double = make_partial
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return _double_scene_and_script(oi)
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func _double_gdnative(native_class, make_partial, strategy):
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var oi = ObjectInfo.new(null)
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oi.set_native_class(native_class)
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oi.set_method_strategy(strategy)
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oi.make_partial_double = make_partial
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return _double(oi).load_it()
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# ###############
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# Public
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# ###############
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func get_output_dir():
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return _output_dir
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func set_output_dir(output_dir):
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if(output_dir != null):
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_output_dir = output_dir
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if(_make_files):
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var d = Directory.new()
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d.make_dir_recursive(output_dir)
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func get_spy():
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return _spy
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func set_spy(spy):
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_spy = spy
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func get_stubber():
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return _stubber
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func set_stubber(stubber):
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_stubber = stubber
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func get_logger():
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return _lgr
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func set_logger(logger):
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_lgr = logger
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_method_maker.set_logger(logger)
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func get_strategy():
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return _strategy
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func set_strategy(strategy):
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_strategy = strategy
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func partial_double_scene(path, strategy=_strategy):
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return _double_scene(path, true, strategy)
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# double a scene
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func double_scene(path, strategy=_strategy):
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return _double_scene(path, false, strategy)
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# double a script/object
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func double(path, strategy=_strategy):
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return _double_script(path, false, strategy)
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func partial_double(path, strategy=_strategy):
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return _double_script(path, true, strategy)
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func partial_double_inner(path, subpath, strategy=_strategy):
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return _double_inner(path, subpath, true, strategy)
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# double an inner class in a script
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func double_inner(path, subpath, strategy=_strategy):
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return _double_inner(path, subpath, false, strategy)
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# must always use FULL strategy since this is a native class and you won't get
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# any methods if you don't use FULL
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func double_gdnative(native_class):
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return _double_gdnative(native_class, false, _utils.DOUBLE_STRATEGY.FULL)
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# must always use FULL strategy since this is a native class and you won't get
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# any methods if you don't use FULL
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func partial_double_gdnative(native_class):
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return _double_gdnative(native_class, true, _utils.DOUBLE_STRATEGY.FULL)
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func clear_output_directory():
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if(!_make_files):
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return false
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var did = false
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if(_output_dir.find('user://') == 0):
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var d = Directory.new()
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var result = d.open(_output_dir)
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# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
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# directory becomes res:// and things go on normally and gut clears out
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# out res:// which is SUPER BAD.
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if(result == OK):
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d.list_dir_begin(true)
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var f = d.get_next()
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while(f != ''):
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d.remove(f)
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f = d.get_next()
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did = true
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return did
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func delete_output_directory():
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var did = clear_output_directory()
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if(did):
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var d = Directory.new()
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d.remove(_output_dir)
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func add_ignored_method(path, method_name):
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_ignored_methods.add(path, method_name)
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func get_ignored_methods():
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return _ignored_methods
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func get_make_files():
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return _make_files
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func set_make_files(make_files):
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_make_files = make_files
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set_output_dir(_output_dir)
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