mirror of
https://github.com/lihop/godot-xterm.git
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b5d3c6c9a5
Copied from Gut repo godot_4 branch commit: ba19a4c1b6f88160641a67a39729144046c6391f
123 lines
3.2 KiB
GDScript
123 lines
3.2 KiB
GDScript
extends Node2D
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var Gut = load('res://addons/gut/gut.gd')
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var ResultExporter = load('res://addons/gut/result_exporter.gd')
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var GutConfig = load('res://addons/gut/gut_config.gd')
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const RUNNER_JSON_PATH = 'res://.gut_editor_config.json'
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const RESULT_FILE = 'user://.gut_editor.bbcode'
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const RESULT_JSON = 'user://.gut_editor.json'
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var _gut_config = null
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var _gut = null;
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var _wrote_results = false
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# Flag for when this is being used at the command line. Otherwise it is
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# assumed this is being used by the panel and being launched with
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# play_custom_scene
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var _cmdln_mode = false
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@onready var _gut_layer = $GutLayer
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@onready var _gui = $GutLayer/GutScene
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var auto_run_tests = true
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func _ready():
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if(_gut_config == null):
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_gut_config = GutConfig.new()
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_gut_config.load_panel_options(RUNNER_JSON_PATH)
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# The command line will call run_tests on its own. When used from the panel
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# we have to kick off the tests ourselves b/c there's no way I know of to
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# interact with the scene that was run via play_custom_scene.
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if(!_cmdln_mode and auto_run_tests):
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call_deferred('run_tests')
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func run_tests(show_gui=true):
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if(_gut == null):
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get_gut()
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_setup_gui(show_gui)
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_gut.add_children_to = self
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if(_gut_config.options.gut_on_top):
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_gut_layer.add_child(_gut)
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else:
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add_child(_gut)
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if(!_cmdln_mode):
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_gut.end_run.connect(_on_tests_finished.bind(_gut_config.options.should_exit, _gut_config.options.should_exit_on_success))
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_gut_config.config_gut(_gut)
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var run_rest_of_scripts = _gut_config.options.unit_test_name == ''
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_gut.test_scripts(run_rest_of_scripts)
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func _setup_gui(show_gui):
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if(show_gui):
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_gui.gut = _gut
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var printer = _gut.logger.get_printer('gui')
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printer.set_textbox(_gui.get_textbox())
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else:
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_gut.logger.disable_printer('gui', true)
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_gui.visible = false
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var opts = _gut_config.options
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_gui.set_font_size(opts.font_size)
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_gui.set_font(opts.font_name)
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if(opts.font_color != null and opts.font_color.is_valid_html_color()):
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_gui.set_default_font_color(Color(opts.font_color))
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if(opts.background_color != null and opts.background_color.is_valid_html_color()):
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_gui.set_background_color(Color(opts.background_color))
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#_tester.set_modulate(Color(1.0, 1.0, 1.0, min(1.0, float(opts.opacity) / 100)))
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# if(opts.should_maximize):
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# _tester.maximize()
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#if(opts.compact_mode):
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# _tester.get_gui().compact_mode(true)
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func _write_results():
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var content = _gui.get_textbox().text #_gut.logger.get_gui_bbcode()
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var f = FileAccess.open(RESULT_FILE, FileAccess.WRITE)
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if(f != null):
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f.store_string(content)
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f.close()
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else:
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push_error('Could not save bbcode, result = ', FileAccess.get_open_error())
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var exporter = ResultExporter.new()
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var f_result = exporter.write_json_file(_gut, RESULT_JSON)
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_wrote_results = true
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func _exit_tree():
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if(!_wrote_results and !_cmdln_mode):
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_write_results()
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func _on_tests_finished(should_exit, should_exit_on_success):
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_write_results()
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if(should_exit):
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get_tree().quit()
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elif(should_exit_on_success and _gut.get_fail_count() == 0):
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get_tree().quit()
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func get_gut():
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if(_gut == null):
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_gut = Gut.new()
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return _gut
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func set_gut_config(which):
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_gut_config = which
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func set_cmdln_mode(is_it):
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_cmdln_mode = is_it
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