mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-15 06:40:24 +01:00
10b9764fb3
Changes Emscripten SDK version to match that used to compile the default export templates used by Godot 3.5 (in this case 3.1.14 as can be seen here: https://github.com/godotengine/build-containers/blob/3.5/Dockerfile.javascript). This means we no longer need to compile custom export templates when exporting HTML5 for Godot 3.5. Exports from other Godot versions may requiring compiling the GDNative library with a different version of the Emscripten SDK. - Changes renderer from GLES3 -> GLES2 and reduces MSAA level to better support HTML5 export. - Updates GitHub Action to export HTML5 and upload as a build artifact. - Adds Cypress test to smoke test HTML5 export.
86 lines
2.2 KiB
Bash
Executable file
86 lines
2.2 KiB
Bash
Executable file
#!/bin/sh
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set -e
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# Parse args.
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args=$@
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while [[ $# -gt 0 ]]; do
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key="$1"
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case $key in
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-t|--target)
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target="$2"
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shift
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shift
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;;
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--disable-pty)
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disable_pty="yes"
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shift
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;;
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*)
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echo "Usage: ./build.sh [-t|--target <release|debug>] [--disable_pty]";
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exit 128
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shift
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;;
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esac
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done
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# Set defaults.
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target=${target:-debug}
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disable_pty=${disable_pty:-no}
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nproc=$(nproc || sysctl -n hw.ncpu)
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#GODOT_DIR Get the absolute path to the directory this script is in.
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NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
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# Run script inside a nix shell if it is available.
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if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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cd ${NATIVE_DIR}
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nix-shell --pure --run "NIX_PATH=${NIX_PATH} ./build.sh $args"
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exit
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fi
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# Update git submodules.
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updateSubmodules() {
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eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
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if [ -z "$(ls -A -- "$2")" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $2
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fi
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}
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updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
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updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
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updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
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# Build godot-cpp bindings.
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cd ${GODOT_CPP_DIR}
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echo "scons generate_bindings=yes target=$target -j$nproc"
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scons generate_bindings=yes macos_arch=$(uname -m) target=$target -j$nproc
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# Build libuv as a static library.
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cd ${LIBUV_DIR}
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mkdir build || true
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cd build
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args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
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-DCMAKE_OSX_ARCHITECTURES=$(uname -m)"
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if [ "$target" == "release" ]; then
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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cmake .. $args
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cd ..
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cmake --build build --config $target -j$nproc
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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scons target=$target macos_arch=$(uname -m) disable_pty=$disable_pty -j$nproc
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# Use Docker to build libgodot-xterm javascript.
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if [ -x "$(command -v docker-compose)" ]; then
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UID_GID="0:0" TARGET=$target docker-compose build javascript
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UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run --rm javascript
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fi
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