mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-24 10:20:24 +01:00
288 lines
9.2 KiB
GDScript
288 lines
9.2 KiB
GDScript
# Copyright (c) 2021, Leroy Hopson (MIT License).
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#
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# This file contains snippets of code derived from Godot's editor_node.cpp file.
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# These snippets are copyright of their authors and released under the MIT license:
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# - Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur (MIT License).
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# - Copyright (c) 2014-2021 Godot Engine contributors (MIT License).
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@tool
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extends Control
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const EditorTerminal := preload("./editor_terminal.tscn")
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const TerminalSettings := preload("./settings/terminal_settings.gd")
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const SETTINGS_FILE_PATH := "res://.gdxterm/settings.tres"
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enum TerminalPopupMenuOptions {
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NEW_TERMINAL = 0,
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COPY = 2,
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PASTE = 3,
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COPY_ALL = 4,
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CLEAR = 6,
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KILL_TERMINAL = 7,
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}
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# Has access to the EditorSettings singleton so it can dynamically generate the
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# terminal color scheme based on editor theme settings.
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var editor_plugin: EditorPlugin
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var editor_interface: EditorInterface
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@onready var editor_settings: EditorSettings = editor_interface.get_editor_settings()
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@onready var tabs: TabBar = $VBoxContainer/TabbarContainer/Tabs
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@onready var tabbar_container: HBoxContainer = $VBoxContainer/TabbarContainer
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@onready var add_button: Button = $VBoxContainer/TabbarContainer/AddButton
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@onready var tab_container: TabContainer = $VBoxContainer/TabContainer
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@onready var terminal_popup_menu: PopupMenu = $VBoxContainer/TerminalPopupMenu
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# Size label.
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# Used to show the size of the terminal (rows/cols) and panel (pixels) when resized.
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@onready var size_label: Label = $SizeLabel
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@onready var size_label_timer: Timer = $SizeLabel/SizeLabelTimer
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@onready var is_ready := true
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var _theme := Theme.new()
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var _settings: TerminalSettings
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var _tab_container_min_size
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func _ready():
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tab_container.add_theme_stylebox_override(
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"panel", get_theme_stylebox("background", "EditorStyles")
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)
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_update_settings()
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func _load_or_create_settings() -> void:
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# Use only default settings for now, until settings are properly defined
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# and documented.
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_settings = TerminalSettings.new()
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func _update_settings() -> void:
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_load_or_create_settings()
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var editor_scale: float = 1.0
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if editor_interface.has_method("get_editor_scale"):
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editor_scale = editor_interface.get_editor_scale()
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custom_minimum_size = Vector2(0, tabbar_container.size.y + 182) * editor_scale
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size.y = 415
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tabs.tab_close_display_policy = TabBar.CLOSE_BUTTON_SHOW_ALWAYS
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#FIXME
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# # Update shortcuts.
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# if _settings.new_terminal_shortcut:
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# terminal_popup_menu.set_item_shortcut(
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# TerminalPopupMenuOptions.NEW_TERMINAL, _settings.new_terminal_shortcut, true
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# )
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# if _settings.kill_terminal_shortcut:
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# terminal_popup_menu.set_item_shortcut(
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# TerminalPopupMenuOptions.KILL_TERMINAL, _settings.kill_terminal_shortcut, false
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# )
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# if _settings.copy_shortcut:
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# terminal_popup_menu.set_item_shortcut(
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# TerminalPopupMenuOptions.COPY, _settings.copy_shortcut, false
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# )
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# if _settings.paste_shortcut:
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# terminal_popup_menu.set_item_shortcut(
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# TerminalPopupMenuOptions.PASTE, _settings.paste_shortcut, false
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# )
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_update_terminal_tabs()
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func _update_terminal_tabs():
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# Wait a couple of frames to allow everything to resize before updating.
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await get_tree().process_frame
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await get_tree().process_frame
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if tabs.get_offset_buttons_visible():
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# Move add button to fixed position on the tabbar.
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if add_button.get_parent() == tabs:
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add_button.position = Vector2.ZERO
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tabs.remove_child(add_button)
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tabbar_container.add_child(add_button)
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tabbar_container.move_child(add_button, 0)
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else:
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# Move add button after last tab.
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if tabs.tab_count > 0 and add_button.get_parent() == tabbar_container:
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tabbar_container.remove_child(add_button)
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tabs.add_child(add_button)
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var last_tab := Rect2()
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if tabs.get_tab_count() > 0:
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last_tab = tabs.get_tab_rect(tabs.get_tab_count() - 1)
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add_button.position = Vector2(
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last_tab.position.x + last_tab.size.x + 3, last_tab.position.y
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)
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if tabs.tab_count == 0 and add_button.get_parent() == tabs:
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tabs.remove_child(add_button)
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tabbar_container.add_child(add_button)
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# Make sure we still own the button, so it gets saved with our scene.
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add_button.owner = self
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func _on_AddButton_pressed():
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var shell = OS.get_environment("SHELL") if OS.has_environment("SHELL") else "sh"
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var terminal := EditorTerminal.instantiate()
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tabs.add_tab(shell.get_file())
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terminal.editor_settings = editor_settings
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terminal.set_anchors_preset(PRESET_BOTTOM_WIDE)
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terminal.connect("gui_input", Callable(self, "_on_TabContainer_gui_input"))
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terminal.connect("exited", Callable(self, "_on_Terminal_exited").bind(terminal))
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tab_container.add_child(terminal)
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terminal.pty.fork(shell)
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terminal.grab_focus()
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tabs.current_tab = tabs.get_tab_count() - 1
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tab_container.current_tab = tabs.current_tab
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_update_terminal_tabs()
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func _on_Tabs_tab_changed(tab_index):
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tab_container.current_tab = tab_index
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tab_container.get_child(tab_index).grab_focus()
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func _on_Tabs_tab_close(tab_index):
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tabs.remove_tab(tab_index)
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tab_container.get_child(tab_index).queue_free()
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# Switch focus to the next active tab.
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if tabs.get_tab_count() > 0:
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tab_container.get_child(tabs.current_tab).grab_focus()
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_update_terminal_tabs()
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func _notification(what):
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if not is_ready:
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return
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match what:
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EditorSettings.NOTIFICATION_EDITOR_SETTINGS_CHANGED:
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_update_settings()
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_update_terminal_tabs()
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NOTIFICATION_RESIZED:
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_update_terminal_tabs()
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NOTIFICATION_APPLICATION_FOCUS_IN:
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_update_terminal_tabs()
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func _input(event: InputEvent) -> void:
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if not _settings or not event.is_pressed():
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return
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# Global shortcut to open new terminal and make terminal panel visible.
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# FIXME
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# if _settings.new_terminal_shortcut and _settings.new_terminal_shortcut.shortcut:
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# if event.is_match(_settings.new_terminal_shortcut.shortcut):
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# get_tree().set_input_as_handled()
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# editor_plugin.make_bottom_panel_item_visible(self)
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# _on_AddButton_pressed()
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# Non-global shortcuts, only applied if terminal is active and focused.
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if (
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tabs.get_tab_count() > 0 and tab_container.get_child(tabs.current_tab).has_focus()
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or terminal_popup_menu.has_focus()
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):
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pass
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# Kill terminal.
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# FIXME shortcut
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# if _settings.kill_terminal_shortcut and _settings.kill_terminal_shortcut.shortcut:
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# if event.is_match(_settings.kill_terminal_shortcut.shortcut):
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# get_tree().set_input_as_handled()
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# _on_TerminalPopupMenu_id_pressed(TerminalPopupMenuOptions.KILL_TERMINAL)
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# Copy.
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#FIXME
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# if _settings.copy_shortcut and _settings.copy_shortcut.shortcut:
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# if event.is_match(_settings.copy_shortcut.shortcut):
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# get_tree().set_input_as_handled()
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# _on_TerminalPopupMenu_id_pressed(TerminalPopupMenuOptions.COPY)
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# Paste.
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#FIXME
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# if _settings.paste_shortcut and _settings.paste_shortcut.shortcut:
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# if event.is_match(_settings.paste_shortcut.shortcut):
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# get_tree().set_input_as_handled()
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# _on_TerminalPopupMenu_id_pressed(TerminalPopupMenuOptions.PASTE)
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#
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# # Next tab.
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# if _settings.next_tab_shortcut and _settings.next_tab_shortcut.shortcut:
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# if event.is_match(_settings.next_tab_shortcut.shortcut):
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# get_tree().set_input_as_handled()
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# tabs.current_tab = min(tabs.current_tab + 1, tabs.get_tab_count() - 1)
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#
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# # Previous tab.
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# if _settings.previous_tab_shortcut and _settings.previous_tab_shortcut.shortcut:
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# if event.is_match(_settings.previous_tab_shortcut.shortcut):
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# get_tree().set_input_as_handled()
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# tabs.current_tab = max(tabs.current_tab - 1, 0)
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func _on_TabContainer_gui_input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT:
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terminal_popup_menu.position = event.global_position
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terminal_popup_menu.popup()
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func _on_TerminalPopupMenu_id_pressed(id):
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match id:
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TerminalPopupMenuOptions.NEW_TERMINAL:
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_on_AddButton_pressed()
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if tabs.get_tab_count() > 0:
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var terminal = tab_container.get_child(tab_container.current_tab)
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match id:
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TerminalPopupMenuOptions.COPY:
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DisplayServer.clipboard_set(terminal.copy_selection())
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TerminalPopupMenuOptions.PASTE:
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for i in DisplayServer.clipboard_get().length():
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var event = InputEventKey.new()
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event.unicode = DisplayServer.clipboard_get().unicode_at(i)
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event.button_pressed = true
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terminal._gui_input(event)
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TerminalPopupMenuOptions.COPY_ALL:
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DisplayServer.clipboard_set(terminal.copy_all())
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TerminalPopupMenuOptions.CLEAR:
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terminal.clear()
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TerminalPopupMenuOptions.KILL_TERMINAL:
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_on_Tabs_tab_close(tabs.current_tab)
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func _on_Tabs_reposition_active_tab_request(idx_to):
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var active = tab_container.get_child(tab_container.current_tab)
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tab_container.move_child(active, idx_to)
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func _on_Panel_resized():
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if not size_label:
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return
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var size = tab_container.size
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if tabs.get_tab_count() > 0:
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var terminal = tab_container.get_child(tabs.current_tab)
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var cols = terminal.get_cols()
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var rows = terminal.get_rows()
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size_label.text = "Size: %d cols; %d rows\n(%d x %d px)" % [cols, rows, size.x, size.y]
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else:
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size_label.text = "Size:\n(%d x %d px)" % [size.x, size.y]
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size_label.visible = true
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size_label_timer.wait_time = 1
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size_label_timer.start()
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func _on_SizeLabelTimer_timeout():
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if size_label:
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size_label.visible = false
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func _on_Terminal_exited(exit_code, signum, terminal):
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# Leave non-zero exit code terminals open in case they have some important
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# error information.
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if exit_code == 0:
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_on_Tabs_tab_close(terminal.get_index())
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