godot-xterm/test/integration/terminal.test.gd
2023-01-21 15:33:25 +13:00

155 lines
4.7 KiB
GDScript

extends "res://addons/gut/test.gd"
const Terminal := preload("res://addons/godot_xterm/terminal.gd")
var terminal: Terminal
func before_each():
terminal = Terminal.new()
terminal.size = Vector2(400, 200)
add_child_autofree(terminal)
func test_bell() -> void:
terminal.bell_cooldown = 0
terminal.write(char(7))
terminal.write(char(0x07))
terminal.write("\a")
terminal.write("\u0007")
terminal.write("'Ask not for whom the \a tolls; it tolls for thee' - John Donne")
await yield_to(terminal, "bell", 5).YIELD
assert_signal_emit_count(terminal, "bell", 5)
func test_bell_cooldown() -> void:
watch_signals(terminal)
terminal.bell_cooldown = 0.5
terminal.write("\a")
terminal.write("\a")
await yield_for(1).YIELD
terminal.write("\a")
await yield_to(terminal, "bell", 5).YIELD
assert_signal_emit_count(terminal, "bell", 2)
func test_writing_random_data_to_terminal_does_not_crash_application():
add_child_autofree(preload("res://test/scenes/write_random.tscn").instantiate())
await yield_frames(5, "Writing random data to terminal").YIELD
assert_true(true, "Expected no crash when writing random data to terminal.")
class TestTheme:
extends "res://addons/gut/test.gd"
const Terminal := preload("res://addons/godot_xterm/terminal.gd")
const TestScene := preload("../scenes/theme.tscn")
const default_theme := preload("res://addons/godot_xterm/themes/default.tres")
const alt_theme := preload("res://addons/godot_xterm/themes/default_light.tres")
const COLORS := [
"black",
"red",
"green",
"yellow",
"blue",
"magenta",
"cyan",
"white",
"bright_black",
"bright_red",
"bright_green",
"bright_yellow",
"bright_blue",
"bright_magenta",
"bright_cyan",
"bright_white",
]
var terminal: Terminal
func _get_pixelv(src: Vector2) -> Color:
var screen := get_tree().root.get_texture().get_data()
false # screen.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed
screen.flip_y()
var pixel := screen.get_pixelv(src)
false # screen.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed
return pixel
func _check_colors(theme: Theme):
var cell_size := Vector2(
int(terminal.size.x / terminal.get_cols()), int(terminal.size.y / terminal.get_rows())
)
var src := cell_size / 2
for i in range(16):
var color_name = COLORS[i]
var expected_color = "#" + theme.get_color(color_name, "Terminal").to_html(false)
var actual_color = "#" + _get_pixelv(src).to_html(false)
assert_eq(
actual_color,
expected_color,
"Expected color '%s' to be displayed for '%s'." % [expected_color, color_name]
)
src += Vector2(cell_size.x, 0)
func before_each():
terminal = autofree(TestScene.instantiate())
await yield_frames(1).YIELD
func test_terminal_display_colors_from_default_theme():
terminal.theme = null
add_child(terminal)
await yield_to(terminal, "theme_changed", 5).YIELD
_check_colors(default_theme)
func test_terminal_displays_colors_from_theme():
terminal.theme = alt_theme
add_child(terminal)
await yield_to(terminal, "theme_changed", 5).YIELD
_check_colors(alt_theme)
func test_visible_characters_still_displayed_after_resize_with_default_theme():
terminal.theme = null
add_child(terminal)
await yield_frames(1).YIELD
OS.window_size += Vector2(1, 0)
await yield_to(terminal, "size_changed", 5).YIELD
_check_colors(default_theme)
func test_visible_characters_still_displayed_after_resize_with_custom_theme():
# Issue 57: https://github.com/lihop/godot-xterm/issues/57
terminal.theme = alt_theme
add_child(terminal)
await yield_to(terminal, "theme_changed", 5).YIELD
OS.window_size += Vector2(1, 0)
await yield_to(terminal, "size_changed", 5).YIELD
_check_colors(alt_theme)
func test_updates_colors_after_theme_set():
# Issue 58: https://github.com/lihop/godot-xterm/issues/58
terminal.theme = null
add_child(terminal)
await yield_frames(1).YIELD
terminal.theme = alt_theme
await yield_to(terminal, "theme_changed", 50).YIELD
_check_colors(alt_theme)
func test_updates_colors_after_theme_unset():
# Issue 58: https://github.com/lihop/godot-xterm/issues/58
terminal.theme = alt_theme
add_child(terminal)
await yield_to(terminal, "theme_changed", 5).YIELD
terminal.theme = null
await yield_to(terminal, "theme_changed", 5).YIELD
_check_colors(default_theme)
func test_updates_colors_after_theme_changed():
# Issue 58: https://github.com/lihop/godot-xterm/issues/58
terminal.theme = alt_theme
add_child(terminal)
await yield_to(terminal, "theme_changed", 5).YIELD
terminal.theme = default_theme
await yield_to(terminal, "theme_changed", 5).YIELD
_check_colors(default_theme)