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8b320622f9
The two shaders use a lot of common logic for co-ordinate and attribute look up, so it makes sense to use a common include shader for both. Adds support for the inverse and blink attributes to the foreground shader.
5 lines
No EOL
179 B
Text
5 lines
No EOL
179 B
Text
// SPDX-FileCopyrightText: 2024 Leroy Hopson <godot-xterm@leroy.nix.nz>
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// SPDX-License-Identifier: MIT
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shader_type canvas_item;
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#define FOREGROUND
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#include "./common.gdshaderinc" |