mirror of
https://github.com/lihop/godot-xterm.git
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9d15420df3
Makes for pretty paths when extending scripts: `extends "res://addons/godot_xterm/terminal.gd"` vs. `extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"` Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`. This is okay for now as the PTY node is only supported on Unix platforms. However, we will need to sort it out when adding Windows support as part of #25. Also remove the GDXterm namespace.
33 lines
781 B
GDScript
33 lines
781 B
GDScript
extends "res://addons/gut/test.gd"
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const Terminal := preload("res://addons/godot_xterm/terminal.gd")
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var term: Terminal
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func before_each():
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term = Terminal.new()
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term.rect_size = Vector2(400, 200)
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add_child_autofree(term)
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func test_bell() -> void:
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term.bell_cooldown = 0
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term.write(char(7))
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term.write(char(0x07))
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term.write("\a")
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term.write("\u0007")
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term.write("'Ask not for whom the \a tolls; it tolls for thee' - John Donne")
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yield(yield_to(term, "bell", 1), YIELD)
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assert_signal_emit_count(term, "bell", 5)
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func test_bell_cooldown() -> void:
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watch_signals(term)
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term.bell_cooldown = 0.5
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term.write("\a")
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term.write("\a")
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yield(yield_for(0.5), YIELD)
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term.write("\a")
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yield(yield_to(term, "bell", 1), YIELD)
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assert_signal_emit_count(term, "bell", 2)
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