godot-xterm/misc/export_templates/build.sh
Leroy Hopson 3fb2580fc6
Build scripts: check if submodule directories are empty
In a freshly cloned repo, submodule directories exist but are not
empty. Check if they are empty and update submodules. Previously,
submodules where only updated if their directories did not exist.
2021-06-15 14:14:48 +07:00

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#!/bin/sh
set -e
# Get the absolute path to the directory this script is in.
EXPORT_TEMPLATES_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Update git submodules.
GODOT_DIR=${EXPORT_TEMPLATES_DIR}/godot
if [ -z "$(ls -A -- "$GODOT_DIR")" ]; then
cd ${EXPORT_TEMPLATES_DIR}
git submodule update --init --recursive -- $GODOT_DIR
fi
# Use Docker to build HTML5 GDNative export templates.
UID_GID="0:0" docker-compose build javascript
# Debug
UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=debug javascript
mv godot/bin/godot.javascript.debug.gdnative.zip godot/bin/webassembly_gdnative_debug.zip
### Release
UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=release javascript
mv godot/bin/godot.javascript.opt.gdnative.zip godot/bin/webassembly_gdnative_release.zip