godot-xterm/project.godot
Leroy Hopson 16d231fc63
Update tests
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
2021-07-20 12:02:23 +07:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "GDXterm",
"language": "GDScript",
"path": "res://addons/godot_xterm/namespace.gd"
} ]
_global_script_class_icons={
"GDXterm": ""
}
[application]
config/name="Godot Xterm"
run/main_scene="res://examples/menu/menu.tscn"
config/icon="res://icon.png"
[display]
window/vsync/use_vsync=false
[editor_plugins]
enabled=PoolStringArray( "godot_xterm", "gut" )
[rendering]
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=4
environment/default_environment="res://default_env.tres"