godot-xterm/addons/godot_xterm_native/build.sh
Leroy Hopson f8412a03f5 Make native library easier to build/use
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.

Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).

Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.

Former-commit-id: d8c8b5b272
2020-10-05 17:56:40 +07:00

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#! /usr/bin/env nix-shell
#! nix-shell -i bash --pure -p binutils.bintools cmake scons
# Make sure we are in the addons/godot_xterm_native directory
cd ${BASH_SOURCE%/*}
# Initialize godot-cpp
if [ ! -d "godot-cpp/bin" ]
then
cd godot-cpp
scons platform=linux generate_bindings=yes -j12
cd ..
fi
# Build libtsm
if [ ! -f "libtsm/build/src/tsm/libtsm.a" ]
then
cd libtsm
mkdir -p build
cd build
cmake -DBUILD_SHARED_LIBS=n ..
make
cd ../..
fi
# Build godotxtermnative
scons platform=linux