mirror of
https://github.com/lihop/godot-xterm.git
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326 lines
12 KiB
C++
326 lines
12 KiB
C++
// SPDX-FileCopyrightText: 2021, 2023-2024 Leroy Hopson <godot-xterm@leroy.nix.nz>
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// SPDX-License-Identifier: MIT
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#include "pty.h"
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#include "terminal.h"
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#include <uv.h>
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#include <xkbcommon/xkbcommon-keysyms.h>
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using namespace godot;
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const char* Terminal::COLOR_NAMES[18] = {
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"ansi_0_color", "ansi_1_color", "ansi_2_color", "ansi_3_color", "ansi_4_color", "ansi_5_color", "ansi_6_color", "ansi_7_color",
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"ansi_8_color", "ansi_9_color", "ansi_10_color", "ansi_11_color", "ansi_12_color", "ansi_13_color", "ansi_14_color", "ansi_15_color",
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"foreground_color", "background_color",
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};
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const char* Terminal::FONT_TYPES[4] = {
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"normal_font", "bold_font", "italics_font", "bold_italics_font",
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};
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const Terminal::KeyMap Terminal::KEY_MAP = {
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// Godot does not have seperate scancodes for keypad keys when NumLock is
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// off. We can check the unicode value to determine whether it is off and
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// set the appropriate scancode. Based on the patch which adds support for
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// this to TextEdit/LineEdit:
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// https://github.com/godotengine/godot/pull/3269/files
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{{KEY_KP_0, '0'}, XKB_KEY_KP_0},
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{{KEY_KP_0, '\0'}, XKB_KEY_KP_Insert},
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{{KEY_KP_1, '1'}, XKB_KEY_KP_1},
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{{KEY_KP_1, '\0'}, XKB_KEY_KP_End},
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{{KEY_KP_2, '2'}, XKB_KEY_KP_2},
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{{KEY_KP_2, '\0'}, XKB_KEY_KP_Down},
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{{KEY_KP_3, '3'}, XKB_KEY_KP_3},
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{{KEY_KP_3, '\0'}, XKB_KEY_KP_Page_Down},
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{{KEY_KP_4, '4'}, XKB_KEY_KP_4},
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{{KEY_KP_4, '\0'}, XKB_KEY_KP_Left},
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{{KEY_KP_5, '5'}, XKB_KEY_KP_5},
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{{KEY_KP_5, '\0'}, XKB_KEY_KP_Begin},
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{{KEY_KP_6, '6'}, XKB_KEY_KP_6},
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{{KEY_KP_6, '\0'}, XKB_KEY_KP_Right},
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{{KEY_KP_7, '7'}, XKB_KEY_KP_7},
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{{KEY_KP_7, '\0'}, XKB_KEY_KP_Home},
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{{KEY_KP_8, '8'}, XKB_KEY_KP_8},
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{{KEY_KP_8, '\0'}, XKB_KEY_KP_Up},
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{{KEY_KP_9, '9'}, XKB_KEY_KP_9},
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{{KEY_KP_9, '\0'}, XKB_KEY_KP_Page_Up},
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{{KEY_KP_PERIOD, '.'}, XKB_KEY_KP_Decimal},
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{{KEY_KP_PERIOD, '\0'}, XKB_KEY_KP_Delete},
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{{KEY_KP_DIVIDE, '/'}, XKB_KEY_KP_Divide},
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{{KEY_KP_MULTIPLY, '*'}, XKB_KEY_KP_Multiply},
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{{KEY_KP_SUBTRACT, '-'}, XKB_KEY_KP_Subtract},
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{{KEY_KP_ADD, '+'}, XKB_KEY_KP_Add},
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{{KEY_KP_ENTER, '\0'}, XKB_KEY_KP_Enter},
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//{{ , }, XKB_KEY_KP_Equal},
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//{{ , }, XKB_KEY_KP_Separator},
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//{{ , }, XKB_KEY_KP_Tab},
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//{{ , }, XKB_KEY_KP_F1},
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//{{ , }, XKB_KEY_KP_F2},
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//{{ , }, XKB_KEY_KP_F3},
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//{{ , }, XKB_KEY_KP_F4},
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// Godot scancodes do not distinguish between uppercase and lowercase
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// letters, so we can check the unicode value to determine this.
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{{KEY_A, 'a'}, XKB_KEY_a},
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{{KEY_A, 'A'}, XKB_KEY_A},
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{{KEY_B, 'b'}, XKB_KEY_b},
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{{KEY_B, 'B'}, XKB_KEY_B},
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{{KEY_C, 'c'}, XKB_KEY_c},
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{{KEY_C, 'C'}, XKB_KEY_C},
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{{KEY_D, 'd'}, XKB_KEY_d},
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{{KEY_D, 'D'}, XKB_KEY_D},
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{{KEY_E, 'e'}, XKB_KEY_e},
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{{KEY_E, 'E'}, XKB_KEY_E},
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{{KEY_F, 'f'}, XKB_KEY_f},
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{{KEY_F, 'F'}, XKB_KEY_F},
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{{KEY_G, 'g'}, XKB_KEY_g},
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{{KEY_G, 'G'}, XKB_KEY_G},
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{{KEY_H, 'h'}, XKB_KEY_h},
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{{KEY_H, 'H'}, XKB_KEY_H},
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{{KEY_I, 'i'}, XKB_KEY_i},
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{{KEY_I, 'I'}, XKB_KEY_I},
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{{KEY_J, 'j'}, XKB_KEY_j},
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{{KEY_J, 'J'}, XKB_KEY_J},
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{{KEY_K, 'k'}, XKB_KEY_k},
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{{KEY_K, 'K'}, XKB_KEY_K},
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{{KEY_L, 'l'}, XKB_KEY_l},
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{{KEY_L, 'L'}, XKB_KEY_L},
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{{KEY_M, 'm'}, XKB_KEY_m},
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{{KEY_M, 'M'}, XKB_KEY_M},
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{{KEY_N, 'n'}, XKB_KEY_n},
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{{KEY_N, 'N'}, XKB_KEY_N},
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{{KEY_O, 'o'}, XKB_KEY_o},
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{{KEY_O, 'O'}, XKB_KEY_O},
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{{KEY_P, 'p'}, XKB_KEY_p},
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{{KEY_P, 'P'}, XKB_KEY_P},
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{{KEY_Q, 'q'}, XKB_KEY_q},
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{{KEY_Q, 'Q'}, XKB_KEY_Q},
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{{KEY_R, 'r'}, XKB_KEY_r},
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{{KEY_R, 'R'}, XKB_KEY_R},
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{{KEY_S, 's'}, XKB_KEY_s},
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{{KEY_S, 'S'}, XKB_KEY_S},
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{{KEY_T, 't'}, XKB_KEY_t},
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{{KEY_T, 'T'}, XKB_KEY_T},
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{{KEY_U, 'u'}, XKB_KEY_u},
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{{KEY_U, 'U'}, XKB_KEY_U},
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{{KEY_V, 'v'}, XKB_KEY_v},
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{{KEY_V, 'V'}, XKB_KEY_V},
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{{KEY_W, 'w'}, XKB_KEY_w},
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{{KEY_W, 'W'}, XKB_KEY_W},
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{{KEY_X, 'x'}, XKB_KEY_x},
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{{KEY_X, 'X'}, XKB_KEY_X},
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{{KEY_Y, 'y'}, XKB_KEY_y},
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{{KEY_Y, 'Y'}, XKB_KEY_Y},
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{{KEY_Z, 'z'}, XKB_KEY_z},
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{{KEY_Z, 'Z'}, XKB_KEY_Z},
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{{KEY_0, '0'}, XKB_KEY_0},
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{{KEY_1, '1'}, XKB_KEY_1},
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{{KEY_2, '2'}, XKB_KEY_2},
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{{KEY_3, '3'}, XKB_KEY_3},
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{{KEY_4, '4'}, XKB_KEY_4},
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{{KEY_5, '5'}, XKB_KEY_5},
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{{KEY_6, '6'}, XKB_KEY_6},
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{{KEY_7, '7'}, XKB_KEY_7},
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{{KEY_8, '8'}, XKB_KEY_8},
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{{KEY_9, '9'}, XKB_KEY_9},
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{{KEY_BRACKETLEFT, '['}, XKB_KEY_bracketleft},
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{{KEY_BRACKETLEFT, ']'}, XKB_KEY_bracketright},
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{{KEY_BRACELEFT, '{'}, XKB_KEY_braceleft},
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{{KEY_BRACERIGHT, '}'}, XKB_KEY_braceright},
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{{KEY_BACKSLASH, '\\'}, XKB_KEY_backslash},
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{{KEY_BAR, '|'}, XKB_KEY_bar},
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{{KEY_QUOTELEFT, '`'}, XKB_KEY_grave},
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{{KEY_ASCIITILDE, '~'}, XKB_KEY_asciitilde},
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{{KEY_SLASH, '/'}, XKB_KEY_slash},
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{{KEY_QUESTION, '?'}, XKB_KEY_question},
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{{KEY_HOME, '\0'}, XKB_KEY_Home},
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{{KEY_BACKSPACE, '\0'}, XKB_KEY_BackSpace},
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{{KEY_BACKTAB, '\0'}, XKB_KEY_ISO_Left_Tab},
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{{KEY_CLEAR, '\0'}, XKB_KEY_Clear},
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{{KEY_PAUSE, '\0'}, XKB_KEY_Pause},
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{{KEY_SCROLLLOCK, '\0'}, XKB_KEY_Scroll_Lock},
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{{KEY_SYSREQ, '\0'}, XKB_KEY_Sys_Req},
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{{KEY_ESCAPE, '\0'}, XKB_KEY_Escape},
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{{KEY_ENTER, '\0'}, XKB_KEY_Return},
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{{KEY_INSERT, '\0'}, XKB_KEY_Insert},
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{{KEY_DELETE, '\0'}, XKB_KEY_Delete},
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{{KEY_PAGEUP, '\0'}, XKB_KEY_Page_Up},
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{{KEY_PAGEDOWN, '\0'}, XKB_KEY_Page_Down},
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{{KEY_UP, '\0'}, XKB_KEY_Up},
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{{KEY_DOWN, '\0'}, XKB_KEY_Down},
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{{KEY_RIGHT, '\0'}, XKB_KEY_Right},
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{{KEY_LEFT, '\0'}, XKB_KEY_Left},
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{{KEY_TAB, '\0'}, XKB_KEY_Tab},
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//{{ , }, XKB_KEY_Linefeed},
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//{{ , }, XKB_KEY_Find},
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//{{ , }, XKB_KEY_Select},
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{{KEY_F1, '\0'}, XKB_KEY_F1},
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{{KEY_F2, '\0'}, XKB_KEY_F2},
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{{KEY_F3, '\0'}, XKB_KEY_F3},
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{{KEY_F4, '\0'}, XKB_KEY_F4},
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{{KEY_F5, '\0'}, XKB_KEY_F5},
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{{KEY_F6, '\0'}, XKB_KEY_F6},
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{{KEY_F7, '\0'}, XKB_KEY_F7},
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{{KEY_F8, '\0'}, XKB_KEY_F8},
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{{KEY_F9, '\0'}, XKB_KEY_F9},
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{{KEY_F10, '\0'}, XKB_KEY_F10},
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{{KEY_F11, '\0'}, XKB_KEY_F11},
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{{KEY_F12, '\0'}, XKB_KEY_F12},
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{{KEY_F13, '\0'}, XKB_KEY_F13},
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{{KEY_F14, '\0'}, XKB_KEY_F14},
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{{KEY_F15, '\0'}, XKB_KEY_F15},
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{{KEY_F16, '\0'}, XKB_KEY_F16},
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{{KEY_F17, '\0'}, XKB_KEY_F17},
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{{KEY_F18, '\0'}, XKB_KEY_F18},
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{{KEY_F19, '\0'}, XKB_KEY_F19},
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{{KEY_F20, '\0'}, XKB_KEY_F20},
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{{KEY_F21, '\0'}, XKB_KEY_F21},
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{{KEY_F22, '\0'}, XKB_KEY_F22},
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{{KEY_F23, '\0'}, XKB_KEY_F23},
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{{KEY_F24, '\0'}, XKB_KEY_F24},
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{{KEY_F25, '\0'}, XKB_KEY_F25},
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{{KEY_F26, '\0'}, XKB_KEY_F26},
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{{KEY_F27, '\0'}, XKB_KEY_F27},
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{{KEY_F28, '\0'}, XKB_KEY_F28},
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{{KEY_F29, '\0'}, XKB_KEY_F29},
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{{KEY_F30, '\0'}, XKB_KEY_F30},
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{{KEY_F31, '\0'}, XKB_KEY_F31},
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{{KEY_F32, '\0'}, XKB_KEY_F32},
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{{KEY_F33, '\0'}, XKB_KEY_F33},
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{{KEY_F34, '\0'}, XKB_KEY_F34},
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{{KEY_F35, '\0'}, XKB_KEY_F35},
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};
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Error PTY::uv_err_to_godot_err(const int uv_err) {
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if (uv_err >= 0)
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return OK;
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// Rough translation of libuv error to godot error.
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// Not necessarily accurate.
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switch (uv_err) {
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case UV_EEXIST: // file already exists
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return ERR_ALREADY_EXISTS;
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case UV_EADDRINUSE: // address already in use
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return ERR_ALREADY_IN_USE;
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case UV_EBUSY: // resource busy or locked
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case UV_ETXTBSY: // text file is busy
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return ERR_BUSY;
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case UV_ECONNREFUSED: // connection refused
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return ERR_CANT_CONNECT;
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case UV_ECONNABORTED: // software caused connection abort
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case UV_ECONNRESET: // connection reset by peer
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case UV_EISCONN: // socket is already connected
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case UV_ENOTCONN: // socket is not connected
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return ERR_CONNECTION_ERROR;
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case UV_ENODEV: // no such device
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case UV_ENXIO: // no such device or address
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case UV_ESRCH: // no such process
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return ERR_DOES_NOT_EXIST;
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case UV_EROFS: // read-only file system
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return ERR_FILE_CANT_WRITE;
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case UV_EOF: // end of file
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return ERR_FILE_EOF;
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case UV_ENOENT: // no such file or directory
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return ERR_FILE_NOT_FOUND;
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case UV_EAI_BADFLAGS: // bad ai_flags value
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case UV_EAI_BADHINTS: // invalid value for hints
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case UV_EFAULT: // bad address in system call argument
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case UV_EFTYPE: // inappropriate file type or format
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case UV_EINVAL: // invalid argument
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case UV_ENOTTY: // inappropriate ioctl for device
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case UV_EPROTOTYPE: // protocol wrong type for socket
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return ERR_INVALID_PARAMETER; // Parameter passed is invalid
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case UV_ENOSYS: // function not implemented
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return ERR_METHOD_NOT_FOUND;
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case UV_EAI_MEMORY: // out of memory
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return ERR_OUT_OF_MEMORY;
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case UV_E2BIG: // argument list too long
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case UV_EFBIG: // file too large
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case UV_EMSGSIZE: // message too long
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case UV_ENAMETOOLONG: // name too long
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case UV_EOVERFLOW: // value too large for defined data type
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case UV_ERANGE: // result too large
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return ERR_PARAMETER_RANGE_ERROR; // Parameter given out of range
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case UV_ETIMEDOUT:
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return ERR_TIMEOUT; // connection timed out
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case UV_EACCES: // permission denied
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case UV_EPERM: // operation not permitted
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case UV_EXDEV: // cross-device link not permitted
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return ERR_UNAUTHORIZED;
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case UV_EADDRNOTAVAIL: // address not available
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case UV_EAFNOSUPPORT: // address family not supported
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case UV_EAGAIN: // resource temporarily unavailable
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case UV_EAI_ADDRFAMILY: // address family not supported
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case UV_EAI_FAMILY: // ai_family not supported
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case UV_EAI_SERVICE: // service not available for socket type
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case UV_EAI_SOCKTYPE: // socket type not supported
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case UV_ENOPROTOOPT: // protocol not available
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case UV_ENOTSUP: // operation not supported on socket
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case UV_EPROTONOSUPPORT: // protocol not supported
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case UV_ESOCKTNOSUPPORT: // socket type not supported
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return ERR_UNAVAILABLE; // What is requested is
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// unsupported/unavailable
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case UV_EAI_NODATA: // no address
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case UV_EDESTADDRREQ: // destination address required
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return ERR_UNCONFIGURED;
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case UV_EAI_AGAIN: // temporary failure
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case UV_EAI_CANCELED: // request canceled
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case UV_EAI_FAIL: // permanent failure
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case UV_EAI_NONAME: // unknown node or service
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case UV_EAI_OVERFLOW: // argument buffer overflow
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case UV_EAI_PROTOCOL: // resolved protocol is unknown
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case UV_EALREADY: // connection already in progress
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case UV_EBADF: // bad file descriptor
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case UV_ECANCELED: // operation canceled
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case UV_ECHARSET: // invalid Unicode character
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case UV_EHOSTUNREACH: // host is unreachable
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case UV_EIO: // i/o error
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case UV_EILSEQ: // illegal byte sequence
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case UV_EISDIR: // illegal operation on a directory
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case UV_ELOOP: // too many symbolic links encountered
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case UV_EMFILE: // too many open files
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case UV_ENETDOWN: // network is down
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case UV_ENETUNREACH: // network is unreachable
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case UV_ENFILE: // file table overflow
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case UV_ENOBUFS: // no buffer space available
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case UV_ENOMEM: // not enough memory
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case UV_ESHUTDOWN: // cannot send after transport endpoint shutdown
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case UV_EINTR: // interrupted system call
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case UV_EMLINK: // too many links
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case UV_ENONET: // machine is not on the network
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case UV_ENOSPC: // no space left on device
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case UV_ENOTDIR: // not a directory
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case UV_ENOTEMPTY: // directory not empty
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case UV_ENOTSOCK: // socket operation on non-socket
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case UV_EPIPE: // broken pipe
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case UV_EPROTO: // protocol error
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case UV_ESPIPE: // invalid seek
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case UV_UNKNOWN: // unknown error
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default:
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return FAILED; // Generic fail error
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}
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}
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