Resonite is currently playable through OpenComposite on Valve Index controllers alone. The SteamVR runtime normally generates synthetic hand models ("skeletal input") from the user's controller activity, but as OpenComposite doesn't currently support this across all controllers, this leads to null hands being provided to Resonite.
In short, Brotli.NET mistakenly determines it's on Windows, and thus tries and fails to load the Windows library `brolib_x64.dll`. Also, the correct Linux-native library _does_ ship with Resonite, but that isn't in Brotli.NET's search path.
See issue [Yellow-Dog-Man/brotli.net#3](https://github.com/Yellow-Dog-Man/brotli.net/issues/3).
## Can't import models (native)
This bug in AssimpNet prevents importing models. This only affects the native Linux client.
AssimpNet on Linux loads the native plugin from the wrong directory.
### Workaround
```bash
cd ~/.local/share/Steam/steamapps/common/Resonite/